Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-08-28 15:26 UTC · Community Announcements · GrayMantis
- Added instruction manual to main menu. The manual has also been updated to reflect the current version of the game. (English only) - Added functionality to support custom dungeon music. Check discussions for instructions or view official manual. - Added new key bindings and functionality to look up and down at an angle. - Added screen filter options to change the look and style of the game. This can be changed on the Main Menu and the Options screen in the dungeons. - Updated most artwork to higher resolutions in the dungeons throughout the entire game for better visual quality. - You can no
2022-11-21 07:22 UTC · Community Announcements · GrayMantis
1) Added better support for gamers using 21:9 ultrawide screens. 2) Adjusted the Map Screen and Map Screen Info boxes so they fade near the middle giving more visibility of the dungeons. As always, if you run into any issues, please report them in Discussions or Email me directly.
2022-09-05 23:58 UTC · Community Announcements · GrayMantis
1) Default controls have now been set to WSAD setup. 2) You can now skip the intro dungeon boat ride. Only after the story text has been displayed. 3) Equipped items now remain equipped if you exit the game and return. Based on save data when first saving upon entering a new dungeon. Previously they only remained equipped from dungeon to dungeon during play. 4) Added a lot more detail to various dungeons. 5) Foliage throughout some of the levels now have wind animation so they appear more lively. (grass, weeds, etc.) 6) Added audio cue when opening the Map Screen. 7) Fixed newly obtained weapo
2022-07-06 19:28 UTC · Community Announcements · GrayMantis
1) Fixed issues of where interaction with blowing out the candles in Dungeon 01 would still use the default key settings after changing the key binding for it. Same for using the Flask. 2) At max health, you could still use a flask to heal and waste a use. Now you cannot use the flask if at max health. 3) Added a warning message to the Main Menu. When you start a New Game for the first time, it will start a new game as normal. Now if you select New Game but have saved data, you will now be prompted with a warning that you will overwrite that saved data to choose Yes or No. This helps prevent a
2022-05-05 04:53 UTC · Community Announcements · GrayMantis
1) Fixed monster map icons on Dungeon 11 that were showing in the normal camera view near the end of the level when they should only be rendered with the map screen camera. 2) Added more weakness options for a few other monsters. 3) Cleaned up a few misaligned floor textures in Dungeon 05. 4) Fixed Death monster idle audio sound not playing in Collections. 5) Added alternate magic pickups in the last 3 dungeons that give you 15 points instead of 10 to offset the balance and give you more chances for magic attacks. 6) Fixed Collections Trophy.
2022-03-29 22:31 UTC · Community Announcements · GrayMantis
1) Added a new item called Spore Orb. This item can be used during monster engagement to detect if they have weakness. 2) Added Weapon, Sidearm and Magic icons to the HUD that display a monsters weakness when using the Spore Orb. 3) Completed all the monster weakness / weapon functionality. Now Weapons, Sidearms and Magic can deal weakness damage to specific monsters. 4) You can now damage monsters when taking a step back and firing a Sidearm or casting Magic instead of having to stay in direct melee range. 5) Added Spore Orb key binding to Controls accessed via the Main Menu and Pause Screen.
2022-03-26 12:58 UTC · Community Announcements · GrayMantis
1) Added more detail to the Intro Dungeon, Dungeon 02, Dungeon 03, Dungeon 09 and Dungeon 10. 2) Fixed an unlocked door icon on Dungeon 03 that didn't show when it got unlocked. 3) Monsters now also show up on the Map Screen. They appear on the map as a pulsating red dot. 4) Reworked code on all levels to have better timing when unlocked door icons appear on the map. They now appear exactly when a door or gate opens, not any time before they start opening. 5) Added heat haze effect to candle flames in Dungeon 01. They should also have them just like torches do. 6) Added Monster listing to the
2022-03-11 21:06 UTC · Community Announcements · GrayMantis
1) Added a new monster to Dungeon 01 called Death. 2) Added new trophy for summoning and defeating Death from the darkness. 3) Added Death monster to the collections area. 4) Cleaned up some water artifacts on the Intro Dungeon and Dungeon 01. 5) Matched the footsteps sounds for the ground on the Intro Dungeon with Dungeon 10 since they use the same texture. 6) Fixed issue where some area effect triggers were doing double damage to the player.
2022-03-04 22:43 UTC · Community Announcements · GrayMantis
1) Corrected some shadow / decal issue on the intro dungeon. Some shadows were casting darker than they should have been and some decals rendering the wrong color grade. 2) Added more dirt and debris to Dungeon 01. I felt there needed to be a bit of break up in some of the non-detailed hallways. 3) Added an Easter egg to one of the dungeons. You'll have to find it and you'll know it when you see it. 4) Created better button visuals for the Language selection screen and changed them to be more interactive and match better to which language they are. 5) Adjusted some minor color grading across a
2022-02-19 21:35 UTC · Community Announcements · GrayMantis
1) Added toggle to turn the HUD on / off. 2) Minor adjustment needed for Map Screen overlay since adding new HUD toggle option. 3) Fixed Death Screen music on Dungeon 08 not receiving input from Music controls. If you had the Music turned down, it would still play. 4) Fixed overlapping textures on one of the ceilings in Dungeon 05. Not really noticeable during play but I had to fix it. 5) Removed redundant Save calls. While not noticeable on higher end PC's, this could potentially cause a small hiccup during gameplay on some lower end PC's. 6) Fixed rendering issue on Main Menu. Since the prev
2022-02-08 15:49 UTC · Community Announcements · GrayMantis
1) Fixed rare data curruption that was causing the game to crash upon starting a New Game. 2) Added a small bit of compression to unnoticeable artifacts for slightly smaller filesizes and faster load times.
2021-09-14 21:02 UTC · Community Announcements · GrayMantis
Functionality: 1) File size optimization so the game download and install space is 1.2GB less. Going from 6.22GB to only 5.01GB. 2) Added Music and Sound Effect options to adjust the volume for each. This can be done from the Main Menu or within game on the Pause / Controls screen. 3) Added a Shield as an Off-Hand item. You can now block enemy attacks and projectiles in front of you. You will still take damage from monsters alt/strong attacks or if hit from behind or sides. 4) Added Throwable Daggers as an Off-Hand item. You can throw daggers anywhere at any time as long as you have them. Cert
2021-06-06 00:05 UTC · Community Announcements · GrayMantis
What's New? 1) Added new Map Screen functionality. 2) Reworked various menu functionality. 3) Misc. map details. The new Map Screen functionality let's you view the Map Screen now as a corner overlay while still having full view and control of the dungeons. Previously, the Map Screen was a different menu that covered the entire screen where you could still navigate but couldn't see the dungeons and you could only access either the Map Screen or the Inventory Screen one at a time. Now you can play with the Map Screen on or off all the time and still access the Inventory Screen whether the Map S
2021-05-29 18:26 UTC · Community Announcements · GrayMantis
1) Added a Collections button and area to the Main Menu. 2) Added key rebinding menus to the Main Menu and to the Pause menu during gameplay. 3) Added Mouse functionality to Main Menu and in game menus. 4) Added 2 new trophies. (Add-On dungeon and collections associated) 5) Made some in game map updates to various icons when viewing the map screen. There is now a new Collections button on the Main Menu. This new section contains models for the Monsters, Weapons etc. that are initially locked. They are unlocked by your first encounter with each unique monster or when finding weapons, items etc.
2021-04-30 19:15 UTC · Community Announcements · GrayMantis
1) Added monster health bars and monster attack type icons. 2) Added a variant monster of a certain type in the final dungeon. 3) Misc. sound changes to some monsters and environment objects. 3) More lighting adjustments. You can now see how much health a monster has left as well as what kind of attacks they can do. The icons above the health bar display the different kinds of attacks the monsters have. (See guide for details)
Full appinfo as delivered by Steam PICS, changenumber 35107419. Also at /api/app/1511850/raw.
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