Game 3 Devlog
Hi all, here's another monthly update on Nightlander's progress. https://illun.substack.com/p/further-soundtrack-progress?r=46mtlh&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true
Defeat your enemies with the power of love, friendship, and violent military aggression in Magellania, a hardcore tactics-RPG set in outer space.
| App ID | 1511950 |
|---|---|
| App type | Game |
| Developer | Illunsoft |
| Publisher | Illunsoft |
| Homepage | https://linktr.ee/illunsoft |
| Release date | 2021-03-19 04:01 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/1511950 |
| Last store refresh | 7 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Magellania.exe | windows | Launch |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:22 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 22068896 | 2026-02-24 07:31 UTC | ||
| archived | 9662223 | Uses archived artwork | 2023-04-30 06:11 UTC | |
| beta | 22068896 | Beta test branch | 2026-02-24 07:06 UTC | |
| previous | 21867258 | Patch from before Feb 2026 | 2026-02-10 17:37 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228990 | windows | from app 228980 · shared install | ||||
| 1511951 | windows | 200.86 MB | 184.71 MB | 1617553785956193035 | branches: archived, beta, previous |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 22068896 | public | 2026-02-24 07:31 UTC | 7 hours ago |
| 22068896 | beta | 2026-02-24 07:06 UTC | 7 hours ago |
| 21867258 | previous | 2026-02-10 17:37 UTC | 7 hours ago |
| 9662223 | archived | 2023-04-30 06:11 UTC | 7 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:19 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Hi all, here's another monthly update on Nightlander's progress. https://illun.substack.com/p/further-soundtrack-progress?r=46mtlh&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true
Hi all, here's an update for this month's ongoing progress on game 3, Nightlanders.https://open.substack.com/pub/illun/p/asset-revisions?r=46mtlh&utm_campaign=post-expanded-share&utm_medium=web
Hi all, here's the update this month. It's a full update that covers the OST work that I've been doing for game 3, Nightlanders. I'll now be shifting back from working on music to working on the other parts of the game. https://open.substack.com/pub/illun/p/soundtrack-preview-finishing-up-story?r=46mtlh&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true
Hello all, here is May's update. https://open.substack.com/pub/illun/p/continued-soundtrack-work?r=46mtlh&utm_campaign=post-expanded-share&utm_medium=web
Hi all, here's the update for this month. It's a lot simpler, and I predict future updates will be simpler for a while, because I'm mostly working on the soundtrack these days. I expect it to take a while, but I should be able to finish it in the end. https://open.substack.com/pub/illun/p/soundtrack-work?r=46mtlh&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true
Hello all, here's March's devlog update. https://open.substack.com/pub/illun/p/localizations-soundtrack-work?r=46mtlh&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true
Hello all, Every month I try to write a dev log to keep everyone posted, so here's February's update. It covers what's been done on multiple projects this month, and also some behind-the-scenes stuff. You can access it using the link below: https://open.substack.com/pub/illun/p/progress-continuing-on-game-3?utm_campaign=post-expanded-share&utm_medium=web
Hello all. Once again, thank you to everyone for playing Magellania. This is not a very big patch, but I've seen too much gameplay of units running around named "XXXXXX" (that's the default name on the character creator). It's a fault of the UI design, but I've fixed it, so please go and name / rename your units now at the recruit shop that all the names can be changed. Allowed units to be renamed at the recruit shop Ask for confirmation for names given Changed the store thumbnails Fixed a music track that did not play There are a lot of other glaring issues to me, since it is a very old game
Hi all, Thank you to everyone who participated in the giveaway! I didn't expect this many people to take notice, or the reception to be this positive. And for everyone who joined, welcome. Here's a few things: 1) Magellania was the first game I made. Actually, it's pretty old by my standards. There was a second tactics game, and now I'm currently working on a third game (an RTS), and you can read the monthly devlog on my substack. https://substack.com/@illun? 2) A few people have asked about it, so I've set up a small Patreon. It's just a tip jar for now, I have some artwork files and archived
Hello all. It's been some time since the last non-devlog post, so here's one to fix some small things that have been bugging me. But first things first.Giveaway EventI've decided to run a short event for Magellania. The game will be free-to-keep during the following days: Feb 6 - Feb 9, starting and ending at 10:00 AM PST, so please spread the word! If this event goes well, I may run another event for its sequel, Juno 06, sometime in the future.As always, thanks for tuning in. Update ChangesThis is a minor update that makes some changes, mostly for consistency:Improvements to performanceThe ne
Hello all. I've written another devlog update for game 3. You can find the link here: https://open.substack.com/pub/illun/p/implementation-of-cutscenes-small?r=46mtlh&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true
Hello all, happy holidays. I've written another devlog update for game 3, this time covering some new artwork. You can find the link here: https://open.substack.com/pub/illun/p/revisiting-factions?r=46mtlh&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true
Hi all, I've posted another devlog. You can find it on substack via the link below: https://open.substack.com/pub/illun/p/gameplay-rework-continued?r=46mtlh&utm_campaign=post&utm_medium=web&showWelcomeOnShare=false
Hi all, I've posted Game 3's devlog for October. You can find it on substack via the link below: https://illun.substack.com/p/new-buildings-gameplay-rework?r=46mtlh&utm_campaign=post&utm_medium=web&triedRedirect=true
Hi all, I've posted Game 3's devlog for September, which covers sprites for gameplay and also for cutscenes. You can find it on substack via the link below:https://open.substack.com/pub/illun/p/wrapping-up-unit-sprites?r=46mtlh&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true
Full appinfo as delivered by Steam PICS, changenumber 38431151. Also at /api/app/1511950/raw.
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