Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:32 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-03-24 17:48 UTC · Community Announcements · Built In A Day
I'm no longer pursuing game development and have requested that Steam de-list this title. To anyone who took the time to play the game, you have my most sincerest gratitude. To anyone working on their own game projects, I salute you and wish you the very best. To anyone reading this, I hope you get to play a lot great games. To everybody everywhere, happy hunting... -KB
2024-03-14 08:47 UTC · Community Announcements · Built In A Day
The red ship now has the ability to receive in-level power-ups (health, drone, fuel, bomb). The alternate ships have received new weapons (multiplier shot) and alterations to triple- and quintuple-shot ability (patterns spread more effectively). This update also re-arranges the level select screen, breaking each sector into it's own segment. The new layout should be less cluttered and easier to understand.
2023-08-04 11:22 UTC · Community Announcements · Built In A Day
This update includes: -new levels: planet, nebula and space themed levels for all three sectors (horizontal, vertical and arena) -more difficulty options: choose from three ships, from over-powered to finely tuned, based on skill level -7 new enemy types for main mode -new final boss fight: proper three-phase attack sequence -more music: each level and boss fight has a unique track (jukebox added to exit screen, please check out the musicians) -more cutscenes If there's any interest I would consider adding controller support and also mac/linux releases. A system for locking off unbeaten levels
2022-10-21 05:24 UTC · Community Announcements · Built In A Day
This small update changes the special attack for two bosses, Shiogo and DLT. Each boss will eventually have their own special attack and this is the first step. I'm sure I had a reason for giving each boss the same special attack but I can't remember what it was, and whatever it was, it sucked. There are other changes coming by the end of the year, but what won't change is my appreciation for you. Thanks for playing, -KB
2022-10-11 00:03 UTC · Community Announcements · Built In A Day
{STEAM_CLAN_IMAGE}/39553216/89db1bec1b45967b26d85e97071cb0030d8bd8e8.png These two changes were made: =Arcade scores now display correctly and the high score screen now has entries for each arcade difficulty level =You can now toggle between fullscreen and windowed mode by pressing Right Control at any time or by using the toggle buttons in the option menu
2021-12-20 05:51 UTC · Community Announcements · Built In A Day
Update highlights: -new lighting FX: ships and shots have bright lights attached - can impact performance on older setups, but looks much better than the original style; the intro cutscene has stronger lighting effects and more active camera work -added a tutorial level: the game is meant for experienced players looking for a challenge, but it seems polite to include one -revised layout for main mode: all levels are unlocked (for your convenience) but the layout suggests the intended progression -added some sound effects: the limited use of sfx was intentional, since it would be a constant wal
2021-06-06 00:49 UTC · Community Announcements · Built In A Day
If you want to see some gameplay footage you can check out this video: Here's a shorter version, but the longer version is better: BTW, youtube forces the ads on these videos. If I was in the 'partner program' I could turn off ads, but a change to the terms of service in November 2020 removed this ability for small channels. Sorry for any ads, but keep in mind I get none of the revenue and would happily turn them off entirely if I could.
2021-05-09 20:14 UTC · Community Announcements · Built In A Day
This patch includes the following changes: -The player's special abilities have all been buffed --railshot max = 10 (increased from 5) / railshot recharge = 6 sec (decreased from 7) --slo-mo max = 150 (increased from 100) --orb shot max = 15 (increased from 10) -The final boss has been nerfed (longer delays on all weapons) -Fixed issue with Horizontal Level 19 not registering a high score -Fixed Vertical Level 19 being THE SAME as Vertical Level 20 -Eliminated stat tracking for Total Points Scored and the two associated Achievements The buffed special abilities helps balance the level of diffi
2021-02-03 03:59 UTC · Community Announcements · Built In A Day
This small update fixes an issue with the pause menu in challenge mode (wave rush and boss rush). -Issue: pause button would mute audio but not pause gameplay -Solution: two fields were left blank in the menu for the pause script, just a sloppy mistake on my part I hope this issue didn't ruin anyone's experience with challenge mode.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/1513240/raw.
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