Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:15 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-03-16 18:00 UTC · Community Announcements · rarejake
Summary The game now has a game over screen for when the player falls to ruin. The update also includes various changes and improvements, such as updated icons, and adjustments to screen size to fit different screen sizes. Other changes include decreasing the frequency of skeleton attacks, making units face their current target. Quality of life improvements include binding the camera to only player-owned units and settlements. Additionally, the update includes several bug fixes. What's new? ○A game over screen has been added, when you fall to ruin. What's changed? ○Quite a bit of work to help
2023-03-09 18:10 UTC · Community Announcements · rarejake
Just a small update, not too many changes Updated the load game window, should work better now and not cause any freezing. Console will now save data like binds Updated some icons Added a new slot for pets! -Expect to see more on this in future patches Started work on the settlement system. -The island senses your presence, upon founding a settlement, you will find yourself being periodically attacked. Walls are now destructible Some fixes and minor improvements Fixed a bug with the standing torch, no longer a bloomery
2023-03-02 19:00 UTC · Community Announcements · rarejake
Hey everyone! I'm thrilled to announce that version 0.0.9α of Ruin is here, and with it comes a whole new set of features and improvements. As a solo developer, I'm always looking for ways to make the game better, and that's where you come in. Your feedback and suggestions are incredibly valuable to me. Whether it's a bug report or a new feature idea, I want to hear from you. From now on, I'll be releasing weekly updates to the game. Some of these updates will be small, while others will be much larger and more significant. But regardless of their size, every update will be designed to make th
2022-02-19 23:36 UTC · Community Announcements · rarejake
Hey everyone! Progress on the next update is well underway, however It's going to take a bit of time, here is why. Current state of the game The game is currently in the Alpha stage of its development, these updates are quick, and were meant to get a feel for the game and mechanics. Over the next two updates the game will transition to beta, which it will remain in for quite some time, these updates will take significantly longer, each update will require more polish and work. This is why version 9 of the alpha will take longer than the rest, and because it is two patches merged into one. Whil
2022-01-24 23:15 UTC · Community Announcements · rarejake
This small update adds player models to the game. The models are work in progress, and so is the animations, you can expect more animations and updates to the graphics in later updates. The next update will be primarily focused on gameplay. Some other changes this update: Added some lines of code so the camera should no longer be able to go into objects Changed how much you can zoom in, so you can see your characters better! Improved the lighting on some objects and items! Some code improvements, but need to do a full recode of some stuff.
2021-12-31 23:50 UTC · Community Announcements · rarejake
With this new update, expect a upgrade for the graphics. Misery island should hopefully look alot better, with improved graphics! Updated some objects visually Optimized some code Added fog of war, if your units cant see them, neither can you! Trees get a change to give them different sizes, hopefully making things look a little more interesting. A way to get new survivors?
2021-11-06 20:31 UTC · Community Announcements · rarejake
This small update is meant to address small issues. New hint of whats to come on new game screen :) "F" Key will bring the camera to current highlighted unit (Can be held) New model for the skeletons. Changed the setting menu background to a solid colour instead of transparent. Slightly increased zoom in distance. Rewrote the interaction code for work stations (eg. Furnace, Crafting table) Reduced the camera move speed. Reduced the camera zoomed in speed slightly. Reduced the camera rotation speed. Updated the tooltip Disabled unused buttons on the header interface. Fixed a bug where units wou
Full appinfo as delivered by Steam PICS, changenumber 37447702. Also at /api/app/1521780/raw.
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