Supraworld Act 1 is out!
Have fun! Let us know on Discord how you feel and help us improve it!https://discord.gg/DhWbSbfMqx
A mix between Portal, Zelda and Metroid. Exploration, puzzles, combat! A first-person-metroidvania taking place six inches under Supraland.
| App ID | 1522870 |
|---|---|
| App type | Game |
| Developer | Supra Games |
| Publisher | Supra Games |
| Homepage | http://supragames.de |
| Release date | 2022-01-14 14:59 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/1522870 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | SupralandSIU.exe | -ngxdisableota | windows | Supraland: Six Inches Under - DirectX 12 (Default) |
| 1 | SupralandSIU.exe | -dx11 -ngxdisableota | Supraland: Six Inches Under - DirectX 11 |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:02 UTC | $19.99 | $19.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 14278447 | 2024-05-07 13:11 UTC | ||
| experimental | 17080850 | Untested version includes the latest changes. | 2025-01-21 17:48 UTC | |
| testing | 17080850 | Public testing for next version to be released. | 2025-01-21 19:56 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228988 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 1522871 | 4.18 GB | 4.05 GB | 4300392132672601936 | branches: experimental, testing |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 17080850 | testing | 2025-01-21 19:56 UTC | 2 hours ago |
| 17080850 | experimental | 2025-01-21 17:48 UTC | 2 hours ago |
| 14278447 | public | 2024-05-07 13:11 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Have fun! Let us know on Discord how you feel and help us improve it!https://discord.gg/DhWbSbfMqx
Supraworld will release next week Friday, 15. August 25.We will however release without any translations for the moment. The engine is not being nice to us on this subject. The localisations will follow whenever it's technically possible.As you know this will be an Early Access release and for now it's the first of 4 acts.I did some counting and here are some comparison numbers of how much to expect:Act 2 consists of 6 parts and will be rolled out step by step in the following months. Here you can see the rough progress:How much it costs you ask? Steam lowers the price for countries with weake
Have fun with the new trailer! Wishlist Supraworld: https://store.steampowered.com/app/1869290/Supraworld/ If you want to have daily status updates join our Discord: https://discord.gg/DhWbSbfMqx -David
We're 3 years into development and we're finally close to getting the entire first act of Supraworld playable. When that is done, we'll properly test it and go live with it in Early Access. In this progress visualization you can roughly see where it's at: {STEAM_CLAN_IMAGE}/41083076/8120a6e26bc6e3ec3fb2e22fba10122cb7613381.png For the act 1 release we also need the "Finishing" bar about 1/3 filled (that is the testing, making a trailer - which is required - and maybe localisation). To not miss the release of Supraworld, wishlist now: https://store.steampowered.com/app/1869290/Supraworld/ The o
{STEAM_CLAN_IMAGE}/41083076/b7285fe29ade109f831bef9e20a83a5982bfe28b.png Which edition is it gonna be for you? Btw, you already shortened development time by 2500 minutes with your likes the other day. If you keep going, the game was released last year. And don't forget to wishlist: https://store.steampowered.com/app/1869290/Supraworld/
Due to the recent daily deal and summer sale on Steam, Supraland got a lot of new friends. It had the highest player peak since 2020 even. If you haven't yet, please wishlist our upcoming game Supraworld which is in the works since 2021. https://store.steampowered.com/app/1869290/Supraworld/ Then next step for Supraworld is to finish act 1 (out of 4) by the end of august. At first we will test this version privately with a few people and then expand the testing group a bit. When we think act 1 is solid, we want to release it to Early Access. That might be in october. We'll see. We go Early Acc
Gameplay: - Made finding the "last chest" much less frustrating - Purchased upgrades and abilities no longer forgotten when going to main menu. - Transball Hungry NPC should now show up correctly after being fed. - No longer able to be stuck in jail forever. - Removed ability to magnet-fly with pink pipes. - Force beam now correctly upgrades with gold beam improvement while beam is equipped. - Matches now easier to light when using a controller. - Castle area lava now hot enough to recharge fire gun. - Teleport pipes now resistant to teleporting pink-pipes and rocks and will no longer break. -
1. We got the storepage up for Supraworld. There are lots of brand new screenshots to give you a glimpse. Please don't forget to hit the Wishlist button to help support the game! https://store.steampowered.com/app/1869290/Supraworld/ 2. This Thursday, (18. May 2023) don't forget to watch the Humble Games Showcase. It could be supra interesting: https://t.co/KoqCLVh73e
Gameplay: - Localization Updated 💬 - Added menu Easter eggs for more holidays 🥚 - Removed enemy spawners from completion percentage 💯 - Fixed the way Metal ball is picked up. No more flinging around ⚫ - Fixed Quest showing when toggling with F10 🟧 - Purchasable title display performance improved and no longer player-editable ⌨️ - Fixed upgrade not spawning in the proper location in certain cases ✨ World: - Invisible walls removed from bottom of the fall 🪟 - Added checkpoint when buying wooden pickaxe to prevent getting stuck if resetting checkpoint after the earthquake 🏁 - Ensure Industr
- Added Act 1 & 2 on screen 💬 - Updated Rainbowtown boundaries a lot & removed many invisible walls 🌈 🪟 - Fixed gaining control of the character too early when starting the game :controller: - Fixed soft-lock on the way to bunker that prevented the shopkeeper from falling 🔒 :coin: - Fixed soft-lock in post-game fight where key sometimes didn't spawn 🔒 🔑
There's a lot of new stuff in here by request from players! - Added text speed option (speech bubbles can now be quicker or slower) 💬 - Added difficulty setting (besides the normal setting, you can make enemies not damage you at all, damage you very little or damage you twice as much) 👾 - Added skip option to credits scene if you've seen it before (Jump) ⏩ - Added dual-input-support option to key bindings options (allows you to use keyboard and controller at the same time) 🕹️ - Added new puzzle and cave to endgame area ➕ - Added two new major upgrades to the endgame area (one in a previousl
Release This postmortem is for the most part a lot of thoughts on puzzle design in games in general, but lets first quickly look at a list of other things we're learning from for the next game. We’re very grateful for the “overwhelmingly positive” response to the game, sitting at 97% positive right now and having earned back its cost already. I did expect a response in the mid to high 80s, but not in the high 90s because I’m well aware of many of the game’s shortcomings. Though I have to say, my own view is probably overshadowed by the bumpy development process more than what the actual result
- Localization Updated 💬 - Fixed some music triggers not working properly 🎶 - Fixed some achievements not unlocking :Star: - No longer showing remaining secrets in stats (only chests etc) :Chest: - Speech Bubble font looks better in Russian 🇷🇺 - Fixed Bug where people would load into 0,0,-20k room. If it does happen, it now has a more helpful message 🪟 - Hot Balls are no longer OP :hot: - Improved Part of Cagetown reveal cutscene by moving it to a slightly different location 🎬 - Improved Welcome to Cagetown cutscene 🎬 - Talk noise in Cagetown reduced 🔇 - Fixed Match & Beam connecting w
Removed a few files taking up more space than required. Game is back to 5gb instead of 8gb!
- Fixed lots of softlocks, holes and other problems you reported - Added new expensive upgrade in endgame area (trophy room)
Full appinfo as delivered by Steam PICS, changenumber 37629861. Also at /api/app/1522870/raw.
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