Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:26 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-01-25 10:42 UTC · Community Announcements · Ender里特莫
Sorry, the author disappeared for such a year because of various reasons (unable to log in to steamworks, psychological problems, etc.). This update: ——Because there was a problem in the production team before (an outsider was recruited and made a mess), the previous levels could not be played normally, which has been repaired; ——Fixed some bugs; ——Remove the herobrine; That's almost all. This update just does some simple work. It clears up the mess in the past and makes the game play normally. ———————————— The previous announcement said that the game was going to undergo major changes, and th
2021-07-15 10:48 UTC · Community Announcements · Ender里特莫
Because the we is very dissatisfied with the effect of the current game, we has to make a big change, of course, on the premise that the save can be opened. The contents to be changed at this stage are as follows: ——The story and the plot have to be changed. ——The animation of fighting will be more detailed and may be closer to act. ——The dialogue system needs to be redone. It is no longer the original dialogue interface like GALGAME. ——Filing on the way or something. ——Character sketch reset. ——Reset the main interface. ——Change the UI. ——If you can, online mode may be added later in the futu
2021-04-28 05:08 UTC · Community Announcements · Ender里特莫
Long time no see. I'm back~ Although it took so long, I didn't do much. After all, many things happened in my life. Here is the update: ——Level1 and level2 have been redone, so they can't play. ——Added the fall action, if knocked down, it will continue to attack, players can also knock down the monster. ——The death effect has been added (although it has been done for a long time). Players can better distinguish dead monsters from fallen monsters. ——Changed the attack rhythm of some characters. ——Changed Ritmo's standing movement. ——Changed the cover when entering the game. ——Encyclopedia has b
2021-03-03 14:36 UTC · Community Announcements · Ender里特莫
I've been cooing for a long time, and now school is starting. I just finished some things. Here's the update: ——Fixed 慧里安 AI bug. 慧里安's AI is still normal in Easy mode. ——It's a skill of 慧里安. ——The knockback algorithm has been modified. The higher the target's health and defense, the less likely it is to be knocked back. ——Some new monsters have been added. ——In the preface and the first chapter of the plug novice teaching, so that new players better start. ——Modify and optimize the attack code, although the actual feel of the player has not changed. In short, more content on the above so much
2021-02-12 04:37 UTC · Community Announcements · Ender里特莫
Sorry ha, due to network reasons delayed the announcement, but the game is honestly updated. The updated contents are as follows: ——Added some new content to the map of level zero and level two (actually, roadblocks and so on) ——Start making boss skills, although it's really troublesome ——Adjust the boss battle of the second level, and prepare to reset the plot of the second level and the map of the first level ——Made the third level boss model, and successfully made the controllable player object (although we can't play yet) Later updates will slow down due to the author's academic reasons. P
2021-02-05 10:37 UTC · Community Announcements · Ender里特莫
I didn't update something. Just translated all the text conversations into English and Japanese. But the most important point is that beta has been used as a prefix in later versions.
2021-02-04 10:58 UTC · Community Announcements · Ender里特莫
According to the feedback from players, some bugs were fixed as follows: ——In the second level, 凉心 still runs after hitting the ground. ——You can't move when you return to the café after customs clearance. The level is 0. By the way, translated part of the text. It's going to beta~
2021-02-03 13:40 UTC · Community Announcements · Ender里特莫
According to feedback from players, two bugs that seriously affect the game experience have been fixed, as follows: 1. Enter the cafe after the prologue, the player can't move, and the level is 0; 2. After entering the first level through dialogue, death can't show the death interface;
Full appinfo as delivered by Steam PICS, changenumber 37447702. Also at /api/app/1525540/raw.
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