Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
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2025-08-23 15:46 UTC · Community Announcements · dennis
This update includes patches for a few minor bugs as well as a few improvements: Fixed issue with FIRST AID sometimes not curing POISON or BLEED outside of combatARMOR BYPASS percentage is now displayed in the COMBAT LOG when enabledDuring ATTRIBUTE slotting the descriptions of each attribute have been updated (including some missing icons) and are now specific to the character's classOn each character's ATTRIBUTE screen the tooltips for each ATTRIBUTE have been updatedFixed issues with TERRASQUE animations and abilities (The Desert Wasteland DLC)Fixed SCARECROW'S FRIGHT ability causing BLIND
2025-06-27 11:30 UTC · Community Announcements · dennis
Now is a great time to pick up some DLC's! From June 26th through July 10th these three DLC's are 50% off. Each of these DLC's add an additional world that you can travel to via The Gate. Each has its own distinct environment and monsters. Delve into dark, damp, mysterious caves in The Caverns of Grimlock where Driders, Mothmen, and Redcaps make their home. Maybe you'll stumble upon a pack of filthy Troglodytes, or have a Choker pop out of the dark and grab you, or encounter Grimlocks that worship and do the bidding of the horrible Mind Flayer. Fight a myriad of demons and devils, like Dretche
2025-05-08 12:44 UTC · Community Announcements · dennis
A lot changed in build 81, and that introduced quite a few bugs that I've patched with this build, plus added some improvements and requests: RALLY and RESURGENCE: At the start of any combat, there is now a Charisma Check (see below) to determine if the party RALLIES, which grants a 20% ACC, 33% MP, and 100% STAMINA REGEN bonus for 5 rounds. It is quite the boon to get it, so take advantage of it when you can. Once per battle, if your stamina dips below 25%, you character may automatically get RESURGENCE. This will restore 50% of your stamina. This is also based on a Charisma Check. A Charisma
2025-04-27 23:19 UTC · Community Announcements · dennis
An arid, rocky, and sand-strewn landscape filled with large sand flats, cactus the size of trees, large sphinx statues and obelisks, impassable ravines, and the occasional palm-lined oasis of refreshing water. This hostile land also boasts old and elaborate temples built by ancient civilizations, their crumbling walls decorated with hieroglyphics. Many of these ruins are hewn into the sides of mountains creating labyrinthine passageways and rooms, filled with exotic treasure. Battle against Serpentmen, Chupacabras, Tengus, Kikimoras, Oni Warriors, Aani, Criosphinx, and the fearsome Wyvern. Plu
2025-04-22 17:17 UTC · Community Announcements · dennis
It has been a while since I released an update. This one includes some fairly significant changes, plus lots of little ones. Here is a brief list of what's new: New DLC Coming Soon: Many changes were needed under the hood for the new DLC world soon to be released: The Desert Wasteland. This world is unlike any others because it is a mix of both outdoors and indoors so it required many changes for that. I'm excited about this release, and I think you'll like it. It took me a lot longer than expected to crank it out, but I am pretty happy with the end product. It is visually interesting with an
2024-07-10 21:44 UTC · Community Announcements · dennis
As always, this update fixes a handful of bugs and adds some new features, as detailed here: As requested by dcb$510, ETTINS have been added. These two-headed giant humanoids are ill-tempered and wield both an axe and a spiked club and can swing both of them in the same turn. Ettins are included in The Hidden Realm (starting at level 5) plus you can encounter them in both The Caverns of Grimlock and The Swampy Isles. SPEARS are now one-handed weapons. This is to correct an original design issue that has always bugged me. Spears and Polearms are unique in that they are the only melee weapons th
2024-06-27 17:18 UTC · Community Announcements · dennis
If you've been on the fence about purchasing any DLC's, now is the time. From June 27th through July 11th, all DLC's are 33% off. DLC's add additional worlds that you can travel to, each with its own distinct environments and monsters. Explore a frozen, inhospitable landscape in The Frozen Expanse where you'll encounter Frost Giants, Ice Lurkers, and the vicious Wendigo. Or delve into dark, damp, mysterious caves in The Caverns of Grimlock where Driders, Mothmen, and Redcaps make their home. Fight a myriad of demons and devils amongst lava flows and iridescent plants in The Abysmal Furnaces. P
2024-05-16 14:30 UTC · Community Announcements · dennis
This update fixes a few bugs and adds some new features. You can now control the volume of "walk sounds" (e.g., boots on tiles, splashing in water) via a slider and mute button on the SOUND page in SETTINGS. Keep in mind that this is still controlled by the overall SOUND FX VOLUME setting. For example, if you have the overall sound muted, walk sounds will also be muted. But this will give you more control over softening the sound from walking around without having to turn down such things as button clicks and combat sounds. A few of the quests that were added weren't working properly and that
2024-04-16 12:23 UTC · Community Announcements · dennis
Version 1.1 has been released, and with it are some pretty significant changes to the game. I will briefly list the changes here. For more in-depth details on each I recommend you go to the GUIDE section of the web site. There is a post dedicated to the v1.1 changes here: https://www.infinitedungeoncrawler.com/2024/03/22/8-whats-new-in-version-1-1/ Now for the list. ABILITY UPGRADES: I've implemented a system where most abilities can be upgraded to more powerful versions at higher levels, These generally boost damage done or the chance of a status effect, but cost more stamina to use. They als
2024-01-23 18:01 UTC · Community Announcements · dennis
It's been a little while since the last update. This build introduces 3 new monsters (one in the base game and two in DLC), plus several updates and bug fixes. First ... the monsters! The ORC MERCENARY has been added to the base game (level 5+). This larger-than-normal orc will typically be found in orc villages fighting alongside the other orcs. They like to wield a hooked poleaxe and have several tricks up their sleeves, including kicking dirt in their enemies' eyes. They can be found in all worlds where orcs are normally encountered. Next up is the GLACIAL YAK, a large, ornery beast added t
2023-12-23 14:23 UTC · Community Announcements · dennis
If you've been on the fence about unlocking the game or purchasing any DLC's, now is the time. From December 21st through January 4th, everything is 50% off. These are the largest discounts I've done and not likely to come around again anytime soon. Unlocking the base game allows you to progress beyond level 4, plus allows you to purchase DLC's. The DLC's are cool because they add additional worlds that you can travel to, each with its own distinct environments and monsters. Explore a frozen, inhospitable landscape in The Frozen Expanse where you'll encounter Frost Giants, Ice Lurkers, and the
2023-06-29 19:46 UTC · Community Announcements · dennis
There is a sale going on for the next few days where you can pick up either The Caverns of Grimlock or The Abyssmal Furnaces for 33% off. Honestly, I put these two on sale because out of everyone that has purchased the base game, over 75% of those people have also bought The Infernal Dungeons and The Frozen Expanse. But the two on sale have a purchase rate of less than 50%. So if you've been thinking of getting either (or both), now is the time. I am rather fond of both of them. I mean, I love all my DLC like they were my children. But the Caverns present a unique challenge in managing light,
2023-06-29 16:52 UTC · Community Announcements · dennis
Although lush and filled with palm-lined beaches and turquoise blue waters, this world can hardly be called a paradise. Gird yourself as you battle against exotic monsters such as Bullywugs, Crabmen, Shambling Mounds, Ogres, Hags, Kua-Toa, Sharks, Sahuagin, Ratfolk Bandits, plus a multitude of other nasty beasts. All expansion packs (DLC) add an additional world that you can choose to travel to when you go through the Gate. These add more variety and challenge to the base game. Includes: A water-oriented world with islands, beaches, swamps, and varying depths of water 35 new and fearsome monst
2023-06-29 16:44 UTC · Community Announcements · dennis
This update is to put in place some final things for the new DLC ... The Swampy Isles. I will be releasing that shortly. The Swampy Isles is a very different environment than the other worlds that are currently available. The most obvious difference is that much of the world is water that you can walk or swim through. There is typically as much water as land in given a world. There are also shipwrecks, floating loot, sandy beaches, palm trees, ancient ruins, and lots of vegetation (that many monsters like to hide in). Regarding the water, it comes in three depths: shallow, medium and deep. Sha
2023-06-07 17:59 UTC · Community Announcements · dennis
I'm still working on polishing up the new island/swamp world, but wanted to get this update out to fix some bugs that a few users ran into. The biggest one is depending on how you were armed and whether you were carrying a torch, it could have crashed when combat started. So that was the big one to fix. There was also this weird bug where some NPC's at the Tavern would have different colored necks. Not sure how that happened, but it got fixed. Another bug was when I tweaked the lighting model on the last update, it created a sort of "ring" around areas that were lit by torches or spells. I fix
Full appinfo as delivered by Steam PICS, changenumber 37749112. Also at /api/app/1525900/raw.
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