Earth Elements. In three words: Dig, Mix, Build. Resource collecting, building and surviving game with not one but a few of game characters. Start with digging of Elements on map, mix in mixers to advance, build new features on map. RoundOnes will create Yours versions of great Monumental builds.
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2026-09-11 21:12 UTC
$7.99
$7.99
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public
11025492
2023-04-18 02:14 UTC
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228990
windows
from app 228980 · shared install
1527711
630.11 MB
247.14 MB
3544829314241085562
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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11025492
public
2023-04-18 02:14 UTC
3 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-09-08 19:39 UTC · Community Announcements · typhoon75jg
{STEAM_CLAN_IMAGE}/39665843/9ff2846f6a08e6239cd3680058131421d6ab5ffe.png That game is all about how elements were made before EARTH ELEMENTS. All what we see was created in space at some point. Then here you go.....play in space...as lost off course traveling hero....yours ship is destroyed. you need to rebuild and how you do that: dig, mix, build. Build yours dream space ship from resources collected. Equip ship with systems: weapons, rocket, oxygen generator, planet drill... and so on. fight enemies, build better faster ship, travel. again working solo.... I liked that way. some technical in
2024-04-10 04:34 UTC · Community Announcements · typhoon75jg
That game is all about how elements were made before EARTH ELEMENTS. All what we see was created in space at some point. Then here you go.....play in space...as lost off course traveling hero....yours ship is destroyed. you need to rebuild and how you do that: dig, mix, build. Build yours dream space ship from resources collected. Equip ship with systems: weapons, rocket, oxygen generator, planet drill... and so on. fight enemies, build better faster ship, travel. #added 5/15/24 food in space. farming in zero gravity. then use those products to eat. {STEAM_CLAN_IMAGE}/39665843/8435bfea8cad6c5a
2023-04-16 05:22 UTC · Community Announcements · typhoon75jg
1.50 VOLCANO update update to 1.5.1 on 4/17/23 {STEAM_CLAN_IMAGE}/39665843/f6d5c29ee88511510c87fae32d496364e0fba753.png A plenty of changes in game. Game pace is much faster in ten, twenty minutes You can have plenty of resources and a lot of tunnels already dig out. A lot of restrictions not present in game anymore. Easier selection/order system, easier DIG system, auto build ladder for vertical movement after tile is dig out. In summary now RoundOnes can BUILD those World wonders much easier. {STEAM_CLAN_IMAGE}/39665843/ee7a923f5af8f20013ce8a9fbc4225018bd865ba.png NEW main features: - new se
2023-04-07 22:20 UTC · Community Announcements · typhoon75jg
Welcome New update coming soon. Some screenshots....I am working on VOLCANO project for new upcoming update 1.50 {STEAM_CLAN_IMAGE}/39665843/6c55ab4510988cdb9556a0219f0514845b4653a1.png {STEAM_CLAN_IMAGE}/39665843/a492f4f9bf67162260fdeceb99d058d7c623bda5.png Thank You JG update coming soon
2023-04-06 00:41 UTC · Community Announcements · typhoon75jg
Welcome New update coming soon. I am in about 80 percent done with that rework. Investigating how Volcano will work in game. -underground lava build up will take resources. Lava is performing much better than enemies. Therefore I will remove enemies from game. Let me know if effect is worth the effort. Altogether if map is wide enough 2 volcanoes will be set from underground lava. Lava by itself is not destroying any BUILDS , but other resource will slowly disappear from map. Not implemented in game yet. Will be available in coming soon 1.50 update Thank You JG update coming soon
2023-04-03 01:56 UTC · Community Announcements · typhoon75jg
Welcome New update coming soon. I am in about 80 percent done with that rework. Reworking on machines class right now Main new ideas for machines. - they could be freely moved - with selecting and right click mouse - dig and throw away material - choose dig zone and activate and away they will go and dig -can dig under water -placing ladder automatically for RoundOnes easy access I have main framework functions for them. After main class of machines will be finalized I will create a lot of variations of them with different properties. Well After that my next focus will be on encyclopedia. Uff
2023-03-29 01:10 UTC · Community Announcements · typhoon75jg
Welcome New update coming soon. I am in about 75 percent done with that rework. Basically that will feel like new game. I put a lot of effort since beginning of this year into this project. Lets give you some specifics: A. Reworked whole units selection/orders -unit selection. with mouse left mouse button dragging to select like in RTS style. -with that comes independent orders to units. every unit could do different task. one can dig other could build, they could cooperate. You will have ability to select unit and tell it to go whenever you wont with right click button. Now basically using le
2022-04-24 16:18 UTC · Community Announcements · typhoon75jg
main release 1.0.0 - not changed core game functions from version 0.9.2.1 bug fixes -music label wrong path for label.....fixed changes - changes how game starts - side menu is hidden by default; reason for that change is to immediate visibility of media player. Players can easily switch menu back on by pressing top left button (hide/show side panel menu) - added more melody lines - all together there are 30 melodies in game -modification to music player gui - added shuffle option Thank you
2022-04-03 19:32 UTC · Community Announcements · typhoon75jg
update to 9.2.0 additions: - 6 brand new song - melodies from 18 to 23. New club melody line - my favorites are: 19 and 23. - added song tiles - new poetry titles creation - added in game music player - with functionality to: play/stop, play next, play random next and with synthesator graph - if thats too much you can turn off visibility of media player in quick settings ; melodies are played randomly one after another even if music player is hidden Music player is under side main menu you need to hide that to see music player As usually to completely turn off music check options in quick sett
2022-03-24 22:41 UTC · Community Announcements · typhoon75jg
bug fixes -refactored pm 10,5,13 - all base class is pm10 - for not dependent on fps dig function -error domesticated fields:milk,honey,wool,eggs - adding holds constantly - added flag tile_loaded -gui panel mixers resizing fix -gui panel pobj resizing fix -gui panel epoch allowed elements - resizing fix -pobj panel fixed correct icon for mixer, free, machine work -build 42 rought stone flower - build underground error - fixed changes -all pmachines in game to start require only pTool element in amount 50 - game balancing that way some machines will be easy accessible at the beginning of game.
2022-02-22 03:16 UTC · Community Announcements · typhoon75jg
well earth elements is almost done releasing next update soon, and after that version 1 will be available. and after that what will I do?.... dont wont to be bored...so so I would like to show you my next idea, game about car traffic in city, cars will come and go... and you will build infrastructure for them..... seems nice right check video how project was evolving, and how it looks right now, its early stage prototyping. that is first iteration of tiles terrain, other assets , so this will change for sure, for now i am expanding every aspect of this prototype, again doing everything by myse
2022-01-24 03:13 UTC · Community Announcements · typhoon75jg
update to 0.8.3.2 bug fixes: -correctly saving/loading music on off from e_e config file -remove fog of war by machines -cancell pmach if no pobj on free list error -fixed movement on ladders -astar remove ladders - fixed -fixed encyclopedia to accommodate more machines - moved to builds sections additions: - follow path draw rework: color coded path where pobject is going. Color is indicated under pobj name. than path is drawn, path elements are disappearing on walking. Now you can easy visualize where they are going. Follow path is drawn for: RoundOne,Yeti,Droid {STEAM_CLAN_IMAGE}/39665843/e
2021-12-13 02:05 UTC · Community Announcements · typhoon75jg
main feature in update is: new relay builds - explained in additions desription fixes -for work task removing from free list..................................fixed -pobj panel set free for returned from build list................fixed -follow path7. dest_type 2.tile 0 at destination, left tile1 for tile destination - coused error going to relay builds ..............fixed -set new work task, add pob to work task - refactored for min distance checked - ......................fixed -activate food storage even if food source is lower than 500 added function in food storage builds...................
2021-12-03 03:54 UTC · Community Announcements · typhoon75jg
bug fixes -cancel work task error on non blocked tiles astar was removed......................................fixed -abandon work task affecting astar for cancelled tile...................................................................................fixed -removing recharger error........................................................................................................................................fixed -food storage panel changed to be visible at night........................................................................................fixed -food delivery manager changed/
2021-11-10 05:09 UTC · Community Announcements · typhoon75jg
update to 0.8.1.0 Main features in this update are: -New UNITS: YETI, DROID. -New animals: dinosaurs - upgrade system for RoundOnes bug fixes: quiet bug fixes (on 10/21/21) -added new tiles 33,34,35,36,37,38 to astar as obstacles............................................fixed -generate world without preview choosing error due to paralax not set...................fixed regular bug fixes: -sleep capsules code optimizations avoid not necessary code in every frame redone base clase as build26......................................................................fixed -astar_sleep_manager fixes/op
Full appinfo as delivered by Steam PICS, changenumber 34862708. Also at /api/app/1527710/raw.