Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:57 UTC.
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2023-09-26 18:11 UTC · Community Announcements · Nanite Games Ltd
Hi all, A few more fixes and another general engine update to keep it current. There have been some updates to the enemy scaling and difficulty. The difficulty levels have been set to Normal, Hard and Extreme now with some changes to the scoring. Updates Gamemaker engine updated to current. Input 5 module updated to Input 6. Steam integration updated to current. The Load button will only appear on the Assignment screen now if there is an autosave available. This is so that new players can identify the Connect button easier. The difficulty setting have been changed to Normal, Hard and Extreme w
2023-06-21 22:12 UTC · Community Announcements · Nanite Games Ltd
Hi all, This update brings a few fixes and a general engine update to keep it current, but the main highlight here is the ability for the game to scale the resolution down to smaller screens while maintaining its aspect ration. The main driver for this is that I would like to get the game verified on the Steam Deck. There's still a lot to do, so this is the first step in making that happen. Starlight: Defence Command is however playable on the Steam Deck right now. With the screen size able to scale down to the 1200 x 800 resolution needed and a community control layout you're able to enjoy th
2022-12-24 01:23 UTC · Community Announcements · Nanite Games Ltd
Hi all, This is small hotfix to rectify an intermittent bug with the autosave while on a mission. James
2022-12-22 14:39 UTC · Community Announcements · Nanite Games Ltd
Hi all, This patch is for a small addition to the game to add in the ability to amend the Key bindings for the keyboard shortcuts. They can be edited in the 'Configure' area of the A.N.T. by clicking on the 'Keymap' button. I've also made a couple of improvements to the sliders used in both the configure area and in-assignment sound options so that they are not so 'sticky'. Both SFX and Music sliders should react properly now for their respective uses. I hope everyone is happy over the holiday season and for those that celebrate, enjoy the festivities.
2022-11-24 20:42 UTC · Community Announcements · Nanite Games Ltd
Hi all, That's right Starlight: Defence Command has moved out of Early Access and has reached its version 1.0 milestone. If your game hasn't yet been updated, it should soon. The main highlights of the game are as follows: Dedicated in-game app for customising the towers in billions of possible combinations. Attributes can be tweaked e.g. Damage and Rate of Fire. Alter Projectile and Damage Types and grant various abilities to each of your towers. Player progression is determined by Mastery Points earnt and the Rank you have gained. Rank unlocks access to perks which Mastery Points can be spen
2022-11-24 01:38 UTC · Community Announcements · Nanite Games Ltd
Hi all, Below are the changes coming in tomorrows update, which will now bring the game up to version 1.0. As a result, Starlight: Defence Command will be moving out of Early Access and into a full release at the same time. Most of this update has been about ensuring everything is working as intended and adding the final touches ready for release. The final assignment is now in. It's the biggest map to date and requires longer than others to complete. From my point of view the size and content is equivalent to 2 normal assignments, so has taken a while to polish off. I hope you all enjoy it. F
2022-08-25 18:12 UTC · Community Announcements · Nanite Games Ltd
Hi all, Welcome to the penultimate update for Starlight: Defence Command. The last update will go live in conjunction with its version 1.0 release - more on that in a post soon. For now, the below are the following updates in the new release. Features Assignment 14 has been added. The penultimate mission in the main campaign can now be played, preparing the story for its conclusion. Updates Simulator Map 13 is now live. Defend multiple objects in the new simulator map. Some additional flourishes have been added so that it is more obvious when a tower is building or updating. I have made some s
2022-08-04 16:21 UTC · Community Announcements · Nanite Games Ltd
Hi all, Next regular update is live with a handful of updates and the next campaign map bringing it up to 13 out of the 15 planned. These means that I am getting close to full release. Thanks all. Features Assignment 13 has been added to the game. Added warnings when trying to remove perks that are in use or try to start an assignment with invalid towers, due to perks that are no longer selected. Updates Simulator Map 12 added. Status effects on enemies and towers have been updated to be clearer and less intensive. Re-enabled AIDA popups on the tablet screen in the new format that adjusts for
2022-07-14 13:55 UTC · Community Announcements · Nanite Games Ltd
Hi all, Next regular update is in with several fixes and a brand new campaign mission to enjoy. Continue the investigation into the unknown attacks. Updates Assignment 12 has been added to the game. The remaining enemy entries have been completed in the Academy app. Enemy bots have an improved fire rate. The Dismantler remains at 2 seconds, but other bots that can fire have gone from having 4-9 seconds to 3-6 seconds fire rates. Re-drew some of the planets to ensure they have the same look. Fixes Resolved an autosave crash in the Simulator. Minor changes to map 10 and 11 to reflect some story
2022-06-23 20:03 UTC · Community Announcements · Nanite Games Ltd
Hi all, its been a long time. What originally started out as a project to improve the onboarding process, turned into a whole lot more. The ultimate goal became about trying to get what already existed into its final form and as a result there have been quite a lot of changes/improvements. To list them all in their normal format would be quite long so instead I'm just going to provide an overview below of what has been done for the latest update. Visual Update Pretty much every asset in the game has been reviewed and has either been updated or changed. This includes the tileset used to make th
2021-09-15 18:02 UTC · Community Announcements · Nanite Games Ltd
The 11th Assignment has been added to the game, continuing the story. The last of the common enemy units have been added. The Dismantler actively stops and destroys your towers. Weak on their own but deadly if too many queue up. To help deal with the new threat, the last of the targeting abilities has now been added. From the Intel bar at the top, you can now tell all your towers to prioritise a particular unit. This works in conjunction with the existing targeting panel. I've also made a change to how the Defensive ability works, both for the QRS Panel and for the defensive tower ability. Pre
2021-08-12 20:08 UTC · Community Announcements · Nanite Games Ltd
The 10th Assignment has been added to the game. This mission has quite a lot going on in it and is probably the most complex one that I have built to date. A lot of moving parts and timings to work with. There's a new common enemy unit that disables towers (called the Disrupter) and also a new boss unit that cannot be killed by your towers (called the Annihilator). Both enemy units appear in the new assignment. Lastly, I have added a new support ability for towers. You can now add the ability to draw fire to a tower so that enemies prioritise that one over any others in range. Features Assignm
2021-06-29 20:23 UTC · Community Announcements · Nanite Games Ltd
This latest update has been focused on improving the new player experience with a bunch of changes designed to ease players into how the game works. This includes a new tutorial and quick start guide for those that really just want the bare minimum before they start playing. This also includes a new introduction when you sign into the game. This will run for everyone the first time, old players and new. On top of that, to get players into the core game quicker, new players will only have access to the assignments tab to begin with. As assignments are completed, more of the options will be open
2021-06-11 10:53 UTC · Community Announcements · Nanite Games Ltd
The latest update mainly focuses on the tablet area adding some additional functionality and polish so that there's consistency across the different screens. I've also added in some more interaction with AIDA and fixed a few bugs that were found. See the list below for the full update. The next update cycle will be adding the 10th assignment in. I am also hoping to add some new gameplay videos to the new YouTube channel soon. Features AIDA now provides tips in the transition screens as you are about to go into battle. AIDA is more verbose and will offer advice at the bottom of the tablet scree
2021-06-01 13:09 UTC · Community Announcements · Nanite Games Ltd
Minor patch to fix intermittent crash due to the new pathing.
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