Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:35 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-08-02 04:18 UTC · Community Announcements · Mike of Smug Marmot
Finally! Exodus Borealis's largest non native English speaking playerbase can now play in their native tongue. Thanks to Wernke zur Borg, Exodus Borealis is now available in German! Reworked animations that had issues with lower level of detail, causing invaders to have visual glitches. Updated to a new version of Unity that includes many performance enhancements and platform specific bug fixes.
2022-11-15 16:55 UTC · Community Announcements · Mike of Smug Marmot
Improved lighting model. Illuminated windows will now cast light on nearby objects. Citizen lanterns and gems on towers will project more light, illuminating nearby objects. At nighttime, areas are darker when away from lights. If you prefer brighter lighting at night, the brightness can be raised in the settings menu. Productivity wasn't properly being applied to building based work. Mines weren't outputting faster, research wasn't researched faster, etc. This is now fixed. Productivity boosts have been re-balanced, research times have been rebalanced. Thanks magura for catching this bug! Wav
2022-09-24 22:35 UTC · Community Announcements · Smug Marmot, LLC
Exodus Borealis has now been translated to Korean! Buildings that internally store output were stopping production if they were full based on all the input resources and produced resources, not factoring in if using input resources would free up enough room for output resources. This has been fixed. Increased textile mill storage space Several minor performance and playthrough tweaks. A few small bug fixes.
2022-08-26 14:40 UTC · Community Announcements · Mike@SmugMarmot
Fixed a bug that could cause resources to be lost when removing from a storage being tore down, and the destination to place those not being able to fit the whole of what was pulled out by a single fox. A few minor fixes and performance improvements.
2022-07-14 23:02 UTC · Community Announcements · Mike@SmugMarmot
Fixed bug on Kuro island. When loading a game, any paths or gates right next to obstacles would not have their pathing applied, meaning invaders could go through gates or paths wouldn't speed up. A few minor fixes and performance improvements.
2022-06-19 14:45 UTC · Community Announcements · Mike@SmugMarmot
A small subset of players were randomly having the game hang during invader attacks. The underlying issue is a Unity issue that has not yet been resolved. Changes were made to make it extremely unlikely (hopefully impossible) for that issue to be triggered. Much thanks to Natirs for helping me remotely diagnose and test the workaround for the problem! A few other minor fixes and optimizations
2022-04-25 00:45 UTC · Community Announcements · Mike@SmugMarmot
A new attempt at releasing the big 6.0 patch. There was a sizable bug in the new Unity 2021 release that was causing ~10% of the player base to crash after 5-10 minutes. After a full week of work trying to track down the issue, this is has finally been corrected! A huge thanks to @SoL64 for all the testing help! I was unable to reproduce the issue on my computers, so it was huge to have someone help me remotely try and debug the issue! New major version of fox/invader navigation. It should be more performant, a little smarter, let me know if you see anything odd or wrong with the navigation wi
2022-04-16 17:12 UTC · Community Announcements · Mike@SmugMarmot
New lightning model. Previously, for performance, only a limited number of lights can be active on the screen at once. This would result in lights being toggled on and off and was particularly noticeable in mazes with a lot of gems or with a lot of citizens walking around with lanterns at night. This new lighting model will support all the lights at once! Performance improvements. Along with the new lighting model comes GPU performance improvements. In late game testing with large villages/defenses, frame rates have been improved by 12-18%. If a general worker drops off the last needed resourc
2022-02-12 16:02 UTC · Community Announcements · Mike@SmugMarmot
Eu não acredito! Exodus Borealis is now in Brazilian Portuguese! Update to steam integration. If originally the game started up with steam running, and steam was closed during gameplay, it would crash when attempting to update achievements/stats, this is now fixed. The "zoom" keyboard bindings did not work, this has been fixed. Piku island - Ruins on the far lowest level were aligned awkwardly, making it tough to build walls against. Ruins placement adjusted slightly. If you happened to have a save with walls near these ruins, tearing down and rebuilding walls touching these ruins is suggested
2022-01-31 18:52 UTC · Community Announcements · Mike@SmugMarmot
This is a corrected version of patch 5.8. It had introduced a bug when upgrading walls to blast towers. As this bug was discovered right as I was going on vacation, i rolled back the patch. This is now that patch with that issue resolved. Fixed bug where if in the middle of a directional tower upgrade/downgrade and an attack is starts, it would deselect leaving the tower in a 1/2 upgraded state. Piku Island (The new 7th island) had a few rather interesting traversable routes on the side of some of the steep slopes. These invader walkable areas have been "tightened up". In addition, it was poss
2022-01-06 19:29 UTC · Community Announcements · Mike@SmugMarmot
Fixed bug where if in the middle of a directional tower upgrade/downgrade and an attack is starts, it would deselect leaving the tower in a 1/2 upgraded state. Piku Island (The new 7th island) had a few rather interesting traversable routes on the side of some of the steep slopes. These invader walkable areas have been "tightened up". In addition, it was possible to lay a walls with buildings in such a way the "gate blocking" rule didn't trigger, allowing you to block off a path. With these updates it's possible (but unlikely) a save may have used a path that is now not possible, preventing yo
2021-12-17 15:54 UTC · Community Announcements · Mike@SmugMarmot
New island added: Piku Island - The path from the gate spirals down the tall volcano peak. With colder temperatures and a layout that circles the peak, this island should present a challenge! Unlocked after beating the first 4 islands. Added new setting to hide environment flowers. Fixed bug causing the smelters footprint to be rotated 90 degrees preventing it from fitting where it should. This will not effect already placed smelters, but any newly placed ones will use the correct footprint area. Dutch and Russian language updates.
2021-12-08 16:50 UTC · Community Announcements · Mike@SmugMarmot
Added Dutch and Russian translations to the game! My sincere gratitude to the player base for volunteering these translations: Dutch by Stefan Kroon and Russian by Quotermain & Sergei Serov. Amazing work! If you are interested in seeing the game in your native language and would like the help, please reach out to me. Fix for a mega-ultra-late-game invader pathing bug. When mazes were of an extreme length, invaders would skip through the beginning of the maze, bypassing the first walls/towers. This is now fixed. Update to motion sick mode - Now in addition to removing rolling and swaying camera
2021-11-29 18:32 UTC · Community Announcements · Mike@SmugMarmot
Fixed a memory leak issue. This memory leak was quite impactful when using the mass update tool. Upgraded anti aliasing method from Fast Approximate to Subpixel Morphological. This is only very slightly less performant than the existing anti aliasing method. This should address some of the blurry and loss of detail at a distance issues some people have commented on. In addition, added a setting to allow disabling anti aliasing altogether. Fixed an issue where in a single wave, if two different invaders of the same type had two different elemental resistances, they would glow the same color.
2021-11-26 21:54 UTC · Community Announcements · Mike@SmugMarmot
Several other small tweaks, performance updates, and fixes
Full appinfo as delivered by Steam PICS, changenumber 37447702. Also at /api/app/1528810/raw.
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