Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
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2026-05-11 04:11 UTC · Community Announcements · Volutian Design
We finally have chapters 6, 7, and 8 in beta! The plan is to release chapters 6-12 bundled together, the same as chapters 1-5 were. So voice acting will be added to all of these new chapters once Chapter 12 is in beta.In addition to the writing and visuals for Chapter 8, this update also includes: adjustments to earlier chapters based on feedback (especially beta feedback on chapters 6 and 7) a handful of improvements to visuals in existing chapters. For example, the "hologram" that appears when calling someone on the phone now includes an animation.
2025-12-25 21:45 UTC · Community Announcements · Volutian Design
Quick update including:- Fix for a code typo that could cause a crash not long after choosing "Just hang out in the school's library" or "Get a robo-taxi home" during Althea's intro scenes.- A new choice in Chapter 5, allowing the option to investigate furtherIn the meantime, we're working our way through a list of improvements to the Ch 6 and 7 betas based on feedback, and are approaching halfway on creating the beta version of Ch 8. As always, we're glad to hear from you on Discord!
2025-09-24 07:10 UTC · Community Announcements · Volutian Design
The art revamp for our released chapters is finally complete! We typically use 3D-rendered placeholder environment art to set the vibe until we can get hand-drawn versions with all the custom details we want. And now those placeholders have all been replaced through Chapter 5!As for the next batch of chapters in the works, Ch 6-7 are undergoing edits thanks to beta feedback, and the Ch 8 beta version is on the way. As always, we welcome you to chat with us on Discord!
2025-07-23 06:05 UTC · Community Announcements · aemixx
Chapter 7's visuals and audio are now in beta, so the entire chapter is now available for testing on our beta branch! (With the exception of voice acting, since that comes after beta ^.^ ) We also couldn't resist adding a couple more choices and a new spicy scene to Chapter 7 since our last update when the writing entered beta. We also have more new art! Just 4 more drawings remain, and then all our released chapters will be 100% hand-drawn—no more 3D-rendered placeholders! From there on, all the new art will be for our upcoming, unreleased chapters. As always, we welcome you to hang out with
2025-06-05 10:16 UTC · Community Announcements · aemixx
We're back with another chunk of updated visuals, while chugging away at the new chapters in the background! The dialogue and narration for Chapter 7 have now been thoroughly revised and moved from alpha into beta. Animations for Chapter 7 are in progress, and then it will appear in our private beta branch for those who signed up as testers! Chapter 7 has been quite complex, with many ways to mix and match your choices regarding the two player characters' relationships. So it's satisfying to see all the combinations of possible past choices acknowledged in these new scenes. As always, we welco
2025-02-28 04:35 UTC · Community Announcements · aemixx
We now have 40 unique hand-drawn environments in the game, which means we are 74% complete with our effort to replace the 3D-rendered placeholders! Finalizing our visuals, especially for the first few hours of the content, has been our top priority for the past several months. The motivation is to demonstrate the intended quality level for this project, especially to new people discovering us. Meanwhile, editing proceeds on the next chapters to be released, turning the existing rough drafts of chapters 6-12 into beta drafts. As always, we're happy to chat in more detail on Discord!
2024-11-14 05:25 UTC · Community Announcements · aemixx
We're now up to 32 hand-drawn environments, which is up 14 from the last update! Many of them include easter eggs and other interesting details that we had fun adding, so look closely, and you won't be disappointed! And even if you don't, you'll probably find that a lot of the game looks different than it did before. This week is the 1-year anniversary of our release into Early Access, including chapters 1-5. Originally, we aimed to have our next batch of chapters ready for release after 1 year, but we're discovering just how much of an undertaking this game is as we go, from the art to the vo
2024-08-27 00:03 UTC · Community Announcements · aemixx
We now have 18 hand-drawn environments, 6 of which are brand new since the last update! 4 more pieces are already in the works, continuing to replace our 3D-rendered placeholder backgrounds with detailed art specific to our world and its characters. Meanwhile, work on the next chapters continues! If you would be interested in beta testing, reach out to us on Discord!
2024-06-05 04:18 UTC · Community Announcements · aemixx
We're working our way through all of the game's environment renderings, replacing Unreal-rendered placeholders with hand-drawn paintings. This update adds 9 more, for a total of 12! We're also now nearly done with the beta version of Chapter 7, the second new chapter that will be included in the next batch of story content!
2024-04-25 09:09 UTC · Community Announcements · aemixx
We're continuing to add hand-drawn background art to replace the Unreal-rendered backgrounds we initially used! We're working mostly chronologically through the game, so you can see updated intro dream visuals for Farkas, and updated visuals for Althea's home. On the development side, we just completed the beta version of Chapter 6 and are moving forward with getting the rest of the next episodic release into beta as well.
2024-03-09 10:09 UTC · Community Announcements · aemixx
A few updates, including: Autosaves! - The game will automatically save at each story choice and at the beginning of each chapter. - There is a page on the Save and Load menus dedicated to autosaves. New background art! - We are gradually replacing our 3D-rendered environment art with hand-drawn art. - The first background image replaced is your bedroom when playing as Althea. It's now much more specific to her as a character.
2023-12-10 13:34 UTC · Community Announcements · aemixx
A collection of updates and fixes, including: The ability to set custom names for save files, making it easier to explore story branches Greater sound effect diversity (footstep sounds depend on terrain type) Typo fixes As always, if you run into any issues, we love to receive feedback via: Discord: https://discord.gg/cWRmscgemr Twitter: https://twitter.com/godsoftwilight email: info@volutian.com
2023-11-21 08:34 UTC · Community Announcements · aemixx
We rooted out the remaining causes of a rare bug where unexpected character portraits would flash in the lower left corner of the screen during the transitions between lines of dialog or narration. As mentioned in the previous hotfix, this bug became more and more rare as we took more precautions, but it was hard to be sure if it was gone because it was inconsistent, rare, and difficult to reproduce. But now, thanks to a save file that a player sent us where the bug had appeared, we were able to do extensive troubleshooting and come up with a fix that should eliminate the bug from existing bug
2023-11-20 21:50 UTC · Community Announcements · aemixx
The glitch we mentioned in this previous announcement appears to be very rare but may still occur! It appears to be a long-standing issue with the game engine we use, which happens so rarely that it's been difficult to root out since we can't reliably reproduce it. We have an issue open with the engine's devs to resolve it, so all bug reports from users will help with that! In the meantime, we've found that the glitch is gone if you start a new game and fast-forward using Skip back to where you left off. Apologies for the inconvenience--We'll update with announcements here as we continue to tr
2023-11-18 04:49 UTC · Community Announcements · aemixx
There was a bug causing the wrong character portraits to briefly appear next to the textbox on rare occasions. The way we had been using character portraits during some choice menus was causing this to happen, and we've removed all instances of this. NOTE: If you have a save file where you were experiencing this issue, that particular file may still have the bugged character portrait saved as part of its game state, because that save still has in its history that it was exposed to the bugged menu portrait setting before the fix. Saves that never experienced this bug, as well as new saves, shou
Full appinfo as delivered by Steam PICS, changenumber 37447702. Also at /api/app/1528970/raw.
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