Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:26 UTC.
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2022-12-21 17:36 UTC · Community Announcements · build
{STEAM_CLAN_IMAGE}/40312635/349697e9a9456a42d13f4e5036c9e721f46eae87.jpg Happy festive season to all pammies and unpaid crisis management interns! We managed to stack up quite a to-do list after Gamescom earlier this year thanks to all of the feedback, since then we've been keeping busy in building both new content and working through our bug list. Although we've still got a few things that we're still working on, we're excited to share the stuff we've got ready - including three new levels and a new tool, the Wrecking Ball! Here's hoping you'll enjoy and thanks again to everyone for all the f
2022-09-09 14:51 UTC · Community Announcements · build
{STEAM_CLAN_IMAGE}/40312635/a0b24ec2273067e7690323df057224d9f601b1d0.png Panic Mode – Update 0.2.10.0 (Released on 09.09.22) UI/UX-Changes * More complete Credits - Sorry it took so long, but everyone should be in there now. Bug-Fixes * Fixed Pammy navigation inconsistencies when using fast forward * Fixed smaller level inconsistencies Thanks for everyone that visited us at the Gamescom! We are still in processing all of the great feedback and suggestions we have gathered during it, keep an eye on our discord server for further announcements.
2022-08-24 00:09 UTC · Community Announcements · ethan.ponchi
{STEAM_CLAN_IMAGE}/40312635/6472ec23ca8d4b3b68f45349398ffce1d8b037ae.gif Panic Mode is exhibiting at the Indie Area at gamescom in Cologne this year. It's been fantastic to see people in person and naturally our to-do list is filling up with feedback and suggestions. To celebrate all the input and feedback, Panic Mode is now discounted at 70% until gamescom is over! If you're in the area be sure to stop by and say hi to the team, we'd love to hear from you! {STEAM_CLAN_IMAGE}/40312635/775ec524efff14364924bb8ede584a437b39470e.png
2022-08-12 18:39 UTC · Community Announcements · ethan.ponchi
Thanks to everyone for the feedback since the bigger update this summer! In the spirit of making more frequent smaller updates going forward, here's a few things we've been working on. ---------------------------- {STEAM_CLAN_IMAGE}/40312635/fa904394c86116b888a92334f594463d17af6850.gif Panic Mode – Update 0.2.9.0 (Released on 12.08.22) General-Changes * Destruction feature – Alerts & alarms (Speaker & Smoke Alarm) now propagate through destroyed walls * Smaller Bugfixes UI/UX-Changes * Menu exit through click - clicking outside of the menu closes it * Visual Alerts - a fancy new overlay now vi
2022-06-22 19:49 UTC · Community Announcements · ethan.ponchi
Human interns have requested significant changes to the “Pamperümpel Safety System.exe” software, the corporate issued remote login application that allows earthlings to build safety protocols to save employees on another planet - find below some changes: -More properties have been built and require evacuation protocols (new levels, like) - Initial safety management training has been improved (revised tutorial) - Pamperümpel Industries now produces new consumer products and resources: Explosives Freezeables Recyclable (burnable) trash …and many more! - Corporate supervisors have been upgraded
2022-06-21 18:52 UTC · Community Announcements · ethan.ponchi
There seems to be an incoming transmission from Pamperümpel Industries! keep in mind there tends to be about 48 hours of interplanetary delay given the proximity of their planet to Earth. Or, less cryptically, a new update for the game is set to release this week — watch this space!
2021-12-10 15:09 UTC · Community Announcements · ethan.ponchi
It’s been a while since our last update and we’re excited to talk a bit more about what we’re working on - here's what we have in store for you for one of the upcoming updates: {STEAM_CLAN_IMAGE}/40312635/801317fa2c6b2dab8af4b3999b3945f41c9f4038.png Interior walls and objects (and pammies) will soon be able to get exploded by certain items. Who needs to strategically plan escape routes when you can blast open a few walls? {STEAM_CLAN_IMAGE}/40312635/9c674fb4a5e451965154d20438b9bd8db037a44b.gif {STEAM_CLAN_IMAGE}/40312635/6d70ccea36fca94f04bb2fb0fcf1347db9bd0ca9.png Crisis employees will soon b
2021-08-25 14:32 UTC · Community Announcements · build
Panic Mode - Update 0.2.0.3 General-Changes: Added a new splash screen A new heat filter to observe the elements behavior Pammies are properly clickable in all situations now (try it) Health-Bars work as intended now Ambient Occlusion setting working again (requires level reload) Scrolling text does not jump around anymore Level-Changes: Improved outdoors look Fixed some cases of objectives not completing Item-Changes: Sprueschutz animation fixes We have more gameplay related changes in the pipeline, keep an eye on our social media channels to not miss them.
2021-07-17 13:16 UTC · Community Announcements · Moebiusgames
Panic Mode - Update 0.2.0.4 General-Changes: Fixed Health Bar and changed it to new UI Look Fixed pammy hover getting obscured Fixed jumping text issue Fixed Sprueschutz Animation Bug
2021-07-14 16:57 UTC · Community Announcements · build
Panic Mode - Update 0.2.0.3 General-Changes: Some UI upgrades (more pending) Fixed ambient oclusion (game looks pretty again) Level-Changes: Pamperumpel Water level revision - objectives, space, easier to understand Pamperumpel Smoke/barrel level revision - better tutorial, room adjustments, objective fix Reduced pammy zig-zagging in some cases Updated cosmetics for some levels Item-Changes: Upgrades to SpruSr and SpruJr Replaced deioniser with Air Purifier
2021-07-13 09:27 UTC · GamingOnLinux
With creatures inspired by the idea of the classic Lemmings games, in Panic Mode you need to safely guide a bunch of 'pammies' out of various dangerous situations. Read the full article here: https://www.gamingonlinux.com/2021/07/save-creatures-from-disaster-in-panic-mode-a-3d-lemmings-like-in-early-access
2021-07-10 07:45 UTC · Community Announcements · Moebiusgames
We noticed that for some players some walls looked like they were made of aluminum foil. This was due to a faulty texture and was now corrected.
2021-07-07 09:43 UTC · Community Announcements · ethan.ponchi
Greetings employees of Pamperümpel Industries, {STEAM_CLAN_IMAGE}/40312635/6472ec23ca8d4b3b68f45349398ffce1d8b037ae.gif Thanks for taking a look at our game - the feedback we've received so far has helped refine the direction. We know what we're showing is very, very early although based on the success of the feedback thus far we've decided to open the project up to community earlier than originally planned. The major points we're taking on board before the Early Access Alpha is that the difficulty needs to be higher and a few UI tweaks - do let us know your feedback or ideas either in the sur
2021-06-21 17:41 UTC · Community Announcements · ethan.ponchi
Greetings potential Pamperümpel Industries employees! Watch the dev team broadcast the journey that Panic Mode as a project has taken this far - featuring the lead developer Ilja Immler, lead artist and 3D modeler Jaroslaw Sokolowski, UI & graphic designer Stuart Scargill, and our sound & music designer Olli Oja. See how the elements of the game were created and check out some sneak preview footage of Panic Mode June 21th at 9pm (CEST) {STEAM_CLAN_IMAGE}/40312635/0994d3822aa3eedddaab3d81371401c573724982.png
2021-06-17 13:21 UTC · Community Announcements · ethan.ponchi
Greetings potential Pamperümpel Industries employees! Watch the dev team broadcast the journey that Panic Mode as a project has taken this far. See how the game evolved and how levels get made on this live stream - questions are welcome during the stream through the chat! June 18th at 9pm (CEST) {STEAM_CLAN_IMAGE}/40312635/0994d3822aa3eedddaab3d81371401c573724982.png
Full appinfo as delivered by Steam PICS, changenumber 34862746. Also at /api/app/1529430/raw.
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