Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:51 UTC.
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2025-05-29 10:00 UTC · Community Announcements · Zandorath
Hi everyone! The day we've all been waiting for is finally here – Into The Darkness VR will be available later today in Early Access on PCVR via Steam! So, what can you expect from the current version of the game? At launch, Into The Darkness VR features the first half of the story campaign, with the remaining levels already deep in development. In addition to the Story Mode, Early Access includes a fully playable Sandbox Mode with multiple unique rooms and physics-based mechanics. You’ll be able to freely experiment using the Spawn Gun to create your own scenarios with weapons, enemies, and o
2025-05-22 13:33 UTC · Community Announcements · Zandorath
Hi everyone! We’re thrilled to announce that Into the Darkness VR will officially launch in Early Access on PCVR on May 29, 2025, priced at $19.99! Thanks for your amazing support, 9 lives & Cosmos Games teams
2025-05-14 17:11 UTC · Community Announcements · Zandorath
End of playtests Hey there! The playtesting phase is officially complete — and we want to give a huge thank you for the hundreds of opinions, suggestions, and detailed feedback you shared with us. You've helped us tremendously, and we've learned a lot thanks to you! When is the premiere? While you were testing, we were busy getting the whole experience ready for its next big step — Early Access. So now, the big question is: When can you play Into The Darkness VR again? Let’s just say… sooner than you might expect. Remember to wishlist Into The Darkness VR! You'll need this notification from St
2025-04-17 12:24 UTC · Community Announcements · Zandorath
Hey there! It's time for the final stage of our playtests — and this one's a big one! This time, we're especially focused on Story Mode, and we can't wait to hear what you think. To kick things off, we're sharing the beginning of Into The Darkness VR with you. Dive in, explore, and let us know how it feels! Changelog: Updated content for Playtest 3.0 Reworked backpack behavior Reworked inventory slot system – now adjustable during gameplay Stabilized game physics Improved accuracy when throwing dynamic objects Optimized overall performance Optimized VRAM usage and improved streaming pool handl
2025-03-12 14:20 UTC · Community Announcements · Zandorath
Hey! Here’s a sneak peek at Playtest Build 3.0! This will be our biggest update yet, letting you experience the beginning of Into The Darkness VR! Expect changes to mechanics, UI, quickslots, and more! Be sure to follow us on social media too! FACEBOOK || X || OUR WEBSITE || TIKTOK || BLUESKY Remember to wishlist Into The Darkness VR! Thanks! 9 lives & Cosmos Games teams
2024-12-18 15:55 UTC · Community Announcements · Zandorath
Hey! It’s time for the next step in the journey of Into The Darkness VR! We're thrilled to introduce Playtest Build 2.0, featuring Sandbox Mode and the first round of improvements based on your feedback. Changelog: Sandbox Mode New main menu Redesigned slot system Updated bow (You no longer have to nock an arrow to the string) New look for katana and knife Updated tutorial Improved performance Option to skip tutorial New feedback form The highlight of this build is undoubtedly Sandbox Mode! Experiment with spawning items and enemies, and tinker with various tools in a dedicated hangar space. W
2024-10-31 12:01 UTC · Community Announcements · Zandorath
Hey guys! It's time for a little summary of Playtest Build 1.0. First off, a huge thank you for the incredible interest in the playtests! Your feedback and gameplay insights have been invaluable, helping us understand exactly where to focus our improvements. We're already working on the first fixes for quick slots and redesigning the bow mechanics to make them more intuitive. Additionally, we're addressing rare errors with certain headsets and expanding support for less popular models. But wait, there’s more! Since this is Playtest Build 1.0, you know what that means… Playtest Build 2.0 is on
2024-10-01 11:52 UTC · Community Announcements · Zandorath
Hey guys! Kept you waiting, huh? After several internal changes at the studio and an extended closed playtest of Into The Darkness VR (we told you to join our Discord!), we’re excited to announce that development of the game, co-created by Cosmos Games and 9 lives, is now in full swing. {STEAM_CLAN_IMAGE}/39705625/3806d4a57c3623dbc227802af0de552e9c00d862.png But wait, some of you are probably wondering what's happening with 9 lives and the recent changes in the studio. The simplest way to explain would be to share the graphic we posted on our social media a few days ago. {STEAM_CLAN_IMAGE}/397
2023-10-19 12:38 UTC · Community Announcements · Zandorath
Hey guys! While we may have been a bit quiet lately, it's all been for a very good reason. We've been diligently hard at work on something really important. We're now on the cusp of developing a build that will be available for community testing! {STEAM_CLAN_IMAGE}/39705625/55765a2944f2747074fb97745f0f8592c727852f.gif The meticulously crafted level we've almost prepared (which is a part of Into The Darkness VR Early Access) will serve as a playground for you to explore and test many of the exciting mechanics. Furthermore, playtest participants will have the chance to uncover a portion of the s
2023-06-29 15:03 UTC · Community Announcements · Zandorath
Hey guys! Welcome to our latest devlog update for Into The Darkness VR! Today we'd like to answer some players' questions about melee combat... using some vastly different tools. Also - water update and new screenshot. We would also like to inform you that from now on we will try to show longer gameplay videos, so devlogs may appear less often! What melee weapons will appear in the game? Prepare yourself for an arsenal of formidable tools, including the versatile katana, available in both its basic form and an enhanced version with body improvements. The crowbar, a trusty classic, will also be
2023-04-14 13:04 UTC · Community Announcements · Zandorath
Hey guys! Welcome to our latest devlog update for Into The Darkness VR! We're excited to share our progress with you and showcase two new features that we are working on (so you will see rougher versions of the gifs). The first feature we want to highlight is the advanced ability of one of our robots, which is capable of performing lightning-fast dodges and destroying bullets with its weapon. Fighting this robot will require strategic planning and quick reflexes, making for an intense gameplay experience. {STEAM_CLAN_IMAGE}/39705625/ce54750727e836b824de2a5c9303e226e59ea761.gif Our second featu
2023-03-21 14:01 UTC · Community Announcements · Zandorath
Hey guys! Gameboom VR and Cosmos Games proudly present a new gameplay teaser for our upcoming game. Into The Darkness VR is an action game that takes full advantage of VR technology to tell a suspenseful story. If you want to be even closer to the development process - you are more than welcome to join our Discord server and ask us any questions! Gameboom VR & Cosmos Games teams
2023-01-17 12:51 UTC · Community Announcements · Zandorath
Hey guys! Welcome to another devlog! Today, we'll give you a quick update on the progress of Into the Darkness VR. Each of the team members is in the process of developing their big components and it's hard to show anything specific at the moment. We understand that the technical details of rebuilding the Unreal Engine to extract more performance may not be interesting (so we will not bore you with that), but we want to assure you that we're making every effort to create a game that uses the full potential of PCVR. We've recorded a sneak peek of one of the game's rifles in action. The gif show
2022-12-12 13:41 UTC · Community Announcements · Zandorath
Hey guys! Welcome to another devlog! Today, we're excited to share some updates on the development of Into The Darkness VR. We're constantly improving the game, adding new passages, and enhancing the atmosphere of the location. {STEAM_CLAN_IMAGE}/39705625/d97a697160c82d8e8313f724c719d79a99a8a105.png But our goal with Into The Darkness VR is not to create a tech demo that falls short in some way. The stunning graphics are just one aspect of what we're working on. We're also putting a lot of effort into creating realistic physics, advanced AI, and a deep, rich story. We want the game to be more
2022-10-18 13:55 UTC · Community Announcements · Zandorath
Hey guys! New release date Time for another devlog! Today’s topic is the release date. The significant expansion of the project means that we are unable to release the game in 2022. We already have many finished elements, some need polishing, and some are in the process of development (for example, we are in contact with voice actors). We also want you to understand what we are working on. Into The Darkness VR will offer a deep story. We want every character in the game to have an interesting personality and to tell their part of this complex story. We are also working on scenes that (we hope)
Full appinfo as delivered by Steam PICS, changenumber 38632471. Also at /api/app/1529530/raw.
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