Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:22 UTC.
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2022-08-19 01:00 UTC · Community Announcements · SLAMS Games - Ken
Hello to everyone that has shown interest, or even just curiosity, in "Broken Dungeon." As many of you may have noticed, there has been little to no word from me in regards to the development of the game, and I am sincerely apologetic about that. I'd like to take this moment to not only reassure you that the game is not dead in the water, but to share where I have been. To bring anyone new to this game up to speed, the last update/correspondence from me was back in October of last year. As a game in "Early Access" and from a brand new developer in the industry, this likely caused many to feel
2021-10-12 19:07 UTC · Community Announcements · SLAMS Games - Ken
With no reports of major bugs, the default version of Broken Dungeon has been updated to v0.5.2.5. As a reminder, here is the change log for this version: ==================================== Change Log: (v0.5.2.5) Additions: - The hammer melee weapon gets some love with its new "Impact Spike" utility function. Once charged, the hammer will spawn an ethereal spike. Hitting the spike with the hammer will split the spike into 5 and send them flying outward as a ranged piercing attack. Challenging to aim correctly, but effective against groups of monsters. Changes: - (QoL Fix) Hammer collider sha
2021-09-28 01:52 UTC · Community Announcements · SLAMS Games - Ken
Greetings, adventurers! The beta branch of Broken Dungeon has been updated to v0.5.2.5 with the addition of the next melee weapon's utility function, and some bug fixes. For details, please see the change log below. The last melee weapon's utility function will begin development next. Afterwards, I will be dedicating myself to improving and adding to the Dungeon Master (PC Player) role. As always, I appreciate everyone's support and patience. Please continue to provide me with your critiques, comments and suggestions so we can make Broken Dungeon the best game that it can be. As always, keep o
2021-09-15 19:33 UTC · Community Announcements · SLAMS Games - Ken
Greetings, adventurers. I know it has been longer than usual for the next update to Broken Dungeon. I apologize for the wait. Some life events occurred which pulled me away from being able to dedicate as much time to Broken Dungeon as I wanted to. Fear not, though, as development is still active and thriving. The next update will continue the addition of the melee weapon utility functions, and some quality of life and bug fixes. Once all of the melee weapon utility functions are implemented, I will be dedicating myself to refining and improving the Dungeon Master role. Things on the list are:
2021-07-26 22:30 UTC · Community Announcements · SLAMS Games - Ken
Greetings, adventurers. With no reports of major bugs, Broken Dungeon v0.5.2.4 has been upgraded out of beta into the new default version of the game. As a reminder, here is the change log for the version: ======================================================= Change log: (v0.5.2.4) Additions: - Armor clad monsters beware! The Spear's utility function "Pierce" is now available. While charged, "Pierce" will auto-trigger when the adventurer strikes a monster or breakable object with a straight-forward thrust. (Slashing will not trigger "Pierce") - Due to some adventurers dropping spells right a
2021-06-25 00:30 UTC · Community Announcements · SLAMS Games - Ken
Good afternoon, adventurers! I am pleased to announce the next update to the beta version of Broken Dungeon. Continuing the development and implementation of the melee weapon utility functions, beta v0.5.2.4 is now live and available to Steam players. This is a bigger update to the beta version of the game due to multiple Quality of Life fixes and a few other small things discovered along the way. Furthermore, along with the Spear's new utility function, "Pierce," a couple of additions to the title scene's "Tips & Tricks" billboard have been included. Below is the full change log if you'd like
2021-06-25 00:20 UTC · Community Announcements · SLAMS Games - Ken
With no word from players of any game breaking bugs, Broken Dungeon v0.5.2.3 is now upgraded from beta to the standard version of the game. If you didn't see it previously, here was the change log for v0.5.2.3: =============== (v0.5.2.3) Additions: - Rather than the gnomes, a new weapon invention was created by a human inventor. The Spiked Mace weapon is now filled with blasting powder. The utility function, known as "Spiked Frag," allows the adventurer to throw the mace, and it will explode after a few seconds. The explosion deals 25% of the weapon's base damage, and applies the bleed debuff
2021-05-27 22:22 UTC · Community Announcements · SLAMS Games - Ken
Due to not receiving any reports of bugs with the Gladius, Bastard Sword and Battle Axe utility functions, version 0.5.2.2 of Broken Dungeon has been set as the default live version. The Beta version is still 0.5.2.3 that has the Spiked Mace's utility function available. As always, please feel free to let me know of bugs, questions, critiques and concerns, and keep on adventuring! -Ken (SLAMS Games)
2021-05-26 21:49 UTC · Community Announcements · SLAMS Games - Ken
Good afternoon, adventurers! Another small update to the current beta version of the game. The beta has been updated to 0.5.2.3 to add the Spiked Mace's utility function, "Spiked Frag." Like any other utility, the player holds the trigger to charge it, and then can release the trigger to initiate it. The player can throw the mace, and it then acts like a fragmentation grenade. I look forward to finishing all of the melee weapon utilities and then moving it to the default live version of the game. As always, please continue to toss me your comments, critiques and questions, and keep on adventur
2021-05-19 03:02 UTC · Community Announcements · SLAMS Games - Ken
Good evening, adventurers! So, this is a quick one. The beta version of Broken Dungeon 0.5.2.1 introduced the Gladius's "Double Strike" and the Bastard Sword's "Pulse Wave" utility functions. The newly uploaded v0.5.2.2 introduces the Battle Axe's "Axerang" utility function. Adventurers equipped with the Battle Axe will be able to throw the axe, and like a boomerang, it will return to their hand. This weapon mechanic has been so fun to play with during testing, I didn't want to wait until I had a more substantial update. I couldn't wait to let everyone get their hands on this. As always, if yo
2021-05-10 23:52 UTC · Community Announcements · Kennosuke
Good evening, adventurers! I have just uploaded a work-in-progress build of Broken Dungeon as version 0.5.2.1. It can be accessed via the Beta selector menu within your Steam library. This build of the game has the utility functions for the Gladius "Double Strike" and Bastard Sword "Pulse Wave" implemented. To use the utility function, hold down the right hand trigger until the controller begins to vibrate. Releasing the trigger will then activate the utility. The utility function will only charge if your weapon's attack cool down has fully refreshed. Gladius "Double Strike" - Spawns an ethere
2021-05-05 01:58 UTC · Community Announcements · Kennosuke
Good evening, adventurers!!! I have a bit of news and a demo to show off. Some of you may have taken the time to read the Tips & Tricks cards found in the start of the game. In there, you may have seen a couple of cards with the statement "Not Implemented Yet." Welp, one of these cards will get to have that statement removed in the next major update! Development on the weapon utilities has begun!!! Each melee weapon will have its own unique utility function. These utility functions will be what primarily sets their play styles apart from each other. Some will give you a ranged attack. Some wil
2021-05-03 18:01 UTC · Community Announcements · Kennosuke
Without hearing any issues with the latest beta, v0.5.2 of Broken Dungeon is now upgrading from beta status to the standard live version.
2021-04-29 23:53 UTC · Community Announcements · Kennosuke
Good evening, Adventurers! Taking further direction from player feedback, v0.5.2 of Broken Dungeon is now available as a beta. The changes include a new locomotion method, and a change to damage stat boosting. These changes should make exploring the dungeon slightly less daunting, and more rewarding. Thank you all for your patience and suggestions. Please keep'em coming. ( : As always, keep on adventuring, and have fun! - Ken (SLAMS Games) ============================================ Change Log: (v0.5.2) Additions: - The local Adventurer's Guild Research and Development department have discove
2021-04-28 22:47 UTC · Community Announcements · Kennosuke
Good evening, Adventurers! I just wanted to let everyone know some things I'm working on for Broken Dungeon. Per player feedback, I will be adding a new method of locomotion to the game. I have a working system in place that allows the adventurer to teleport from 1 activated alter to another. This will let the adventurer return to parts of the dungeon they have previously visited. It will not allow them to teleport to an alter they haven't activated yet, though. So this feature would only come into effect if the adventurer has already unlocked 2 of the 3 alters on the floor. Look forward to th
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