Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:13 UTC.
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2026-08-17 13:22 UTC · Community Announcements · danamite
Scramble received its first twin engine bomber, the Dornier 17, back in 2025, and along with the Dornier came a whole suite of dogfight mechanics to support bomber attack gameplay. Today we want to highlight our second twin engine Luftwaffe bomber, the Junkers 88, soon to join Scramble. The Origins of JU88The Ju 88 was originally developed as a fast bomber capable of outrunning enemy interceptors. The pre-war prototype aircraft was indeed fast, exciting the head of the Luftwaffe over its tactical prospects, but the engineering compromises and ambitions required to upgrade the airframe to an op
2026-07-08 15:35 UTC · Community Announcements · danamite
Scramble: Battle of Britain will ship with a dynamic soundtrack that responds to the action around your airplanes in planning, simulation, and replay phases of your dogfights. We have been fortunate to work with a brilliant composer, Ash Gibson Greig, to find a set of instruments and style to serve as the musical language of the Scramble airspace.Capturing the Feeling of the DogfightsScramble: Battle of Britain exists exclusively in the sky and the player has full analog control over dynamic curving flight paths and, despite spending a lot of playtime paused for planning, players need to exper
2026-05-21 08:05 UTC · Community Announcements · danamite
Over the past months, we’ve been hard at work refining the features and systems that will shape Scramble: Battle of Britain’s 1.0 release. We’re approaching the point where those features are beginning to lock into place, and we’re excited to share more about the future of the game as we move forward. In the meantime, we want to take a closer look at some of the new mechanics we’ve been building through a series of dev diaries. Today, we’re diving into one of the major pillars of our upcoming Channel Defense Campaign: Raids. From Squadron Leader mode to Channel Defense CampaignWe started proto
2026-04-30 12:30 UTC · Community Announcements · danamite
Every year on April 26th, it’s World Pilots’ Day, and we like to celebrate it with Scramble: Battle of Britain.This year, our developers and streamers took to the skies for a live multiplayer match, playing together while answering questions and sharing insights about the game.If you missed the livestream yesterday, you can still watch it here:https://www.twitch.tv/videos/2759936915?t=00h13m06sStay tuned: our dev team is hard at work on new features, including the upcoming Single Player Campaign and all the updates arriving with v1.0.More reveals are coming in the next few months.Download Scra
2026-02-13 09:37 UTC · Community Announcements · danamite
Yesterday, we went behind the scenes of Scramble: Battle of Britain with developer Jon Coughlin for our first Slitherine Next – Checkpoint.With the game in Early Access and following the recent Multiplayer Stability Patch, it was the perfect moment to discuss the upcoming Channel Defense Campaign and the road to version 1.0.Here’s a hint of what we covered about the first single-player campaign:How community feedback is shaping developmentThe campaign’s core design goals and narrative pillarsNew raids chaining multiple dogfights togetherEvolving pilot traits and capabilitiesSystems encouraging
2026-02-05 15:22 UTC · Community Announcements · danamite
We’ve just released a new patch for Scramble: Battle of Britain, focused on improving multiplayer stability and overall gameplay experience. This update is part of our ongoing effort to make multiplayer more reliable and enjoyable. As always, thank you for your feedback and support. Changelogv0.19.007 Multiplayer Stability PatchNew:Controller support for Multiplayer screensBot fighters may attempt to escape without damage after a long fightFixes:Bf110 landing gear bug fixImproved handling of TCP disconnections UpcomingNext week, we’ll be chatting live with the developer about the latest news f
2025-12-09 18:28 UTC · Community Announcements · danamite
“September, 1940. I lead an RAF squadron of twelve pilots. Our chances of holding the Channel depend on the cooperation of every squadron in Fighter Command….”Unlike traditional flight campaigns, the Channel Defense Campaign isn’t about re-living history. It focuses on a personal corner of WWII, telling the story of each player’s squadron—a tale of leadership, survival, and humanity amidst overwhelming odds.Every choice matters as you step into the role of a Squadron Leader: who flies, who rests, and who leads. Manage morale, stamina, and readiness while facing mounting attrition against the L
2025-11-18 14:48 UTC · Community Announcements · danamite
Pilots, there’s a whole lot of planes at two o’clock today! With the 3+ Multiplayer Update, you can experience all the tactical aspects of Scramble now with fresh layers of fun and strategy. Create or join custom lobbies and take part in the biggest battles. Whether you want to challenge your friends in 1v1 duels or or go all out in 3v3 furballs, the new system lets you choose your battlefield and fight your way to victory, either head-to-head or co-op against the AI. You can find the full update changelog here: https://steamcommunity.com/app/1530450/discussions/0/601900367173707469/Rally your
2025-09-15 14:59 UTC · Community Announcements · danamite
We’re continuing the celebrations for Slitherine’s 25th Anniversary with some exciting new content, and today we have something special for you! Starting now, you can celebrate Slitherine's 25th birthday alongside us by taking to the skies in Scramble: Battle of Britain with a special 25th Anniversary skin. Today also marks Battle of Britain Day, and to commemorate this historic milestone we’re releasing our 3rd Airplane Video dedicated to the fastest, most agile, and most iconic aircraft to patrol the British skies of the 1940s: the Supermarine Spitfire.Take command of a legend with Scramble:
2025-08-28 14:31 UTC · Community Announcements · danamite
Back in December last year, we launched our Squadron Leader Game Mode, which lets players step into the shoes of a WWII leader and manage a squadron through a 30-day single-player campaign, learning how to combine different pilot traits, when to send people on leave, and how to rebuild a balanced crew after casualties.Squadron Leader quickly became one of the most played and appreciated parts of our Early Access journey, and ever since, we’ve been thinking about how to take it to the next level.Today, with the Pilots & Squadron Update, we’re expanding on that foundation, adding deeper improvem
2025-07-15 14:38 UTC · Community Announcements · danamite
The last episode of our documentary series is out now. In Episode 4, we discuss the evolution of Air Combat in the Battle of Britain. At the start of the conflict, the RAF relied on outdated WWI tactics like standing patrols, leaving them at a disadvantage against the more advanced German Luftwaffe. But Britain’s pilots and leaders quickly adapted, introducing innovative formations and strategies that changed the course of air combat. Sailor Malan and Douglas Bader revolutionized air combat with the "finger four" formation, while strategic debates like Bader’s "big wing" theory shaped RAF tact
2025-07-10 15:46 UTC · Community Announcements · danamite
Since launching into Early Access, Scramble: Battle of Britain has grown into something special. It blends turn-based strategy with realistic flight mechanics to create a fresh kind of air combat game, one where every decision in the sky matters.Marking a Meaningful DayDuring yesterday’s Slitherine Next - our 25th Anniversary opening event, we looked back at the journey so far and shared a first look at the updated roadmap, which you can also find below and on our Store page.Today, we’re not only celebrating Slitherine’s anniversary but we’re also taking a moment to remember the start of the B
2025-07-01 14:11 UTC · Community Announcements · danamite
Squadron Leader:Do-17 introduced much earlier in SQL scheduleFighter escorts introduced much earlier in SQL scheduleSQL mission schedule rebalancedSQL will not spawn the same mission twice in a rowSQL runs feature "priority missions" at specific day/time slotsPilot stamina regen bugs fixedPilots will not regain stamina when returning from hospitalMissions will no longer spawn with 20 enemy airplanes Enhancements:Zoom memory added to Tactical ModeTarget selection added to Tactical ModeDelayed Escort tactical marker enlarged Misc Fixes:Various escape bugs fixedDead gunners no long continue firin
2025-06-06 14:19 UTC · Community Announcements · danamite
A major update has just landed in Scramble: Battle of Britain, and with it comes a new challenge for RAF pilots: the Dornier 17, one of the Luftwaffe’s most iconic twin-engine bombers, is now available as an AI-controlled enemy in the core game! With the arrival of the Do 17, we’re introducing a brand-new layer of tactical complexity to bomber engagements. Players will encounter this new threat in fresh missions featuring enhanced mechanics and an improved UI that will help to track, intercept, and break up the new enemy formations. We have reinforced every aspect of bomber intercept missions
2025-05-05 14:49 UTC · Community Announcements · danamite
A Lens On is a documentary-style editorial series that uses our games to explore historical events, featuring interviews and insights. Episode 2 uncovers the hidden mental battles pilots faced in the skies. The Battle of Britain was a multinational fight for survival, with 20% of RAF pilots being overseas volunteers. By August 30, 1940, the RAF flew up to 1,000 sorties daily, while the Luftwaffe struggled with mounting stress and high suicide rates. Unlike German pilots, Allied airmen received rest periods to manage exhaustion. Featuring expert insights from historians Victoria Taylor and Paul
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