Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-07-21 18:26 UTC · Community Announcements · Commander
Greetings Clerics! Feels like forever since we last talked, doesn't it? We want to extend our heartfelt apologies for our unexpected and lengthy hiatus. When we paused updates on EVERSLAUGHT PC VR, we started focusing on a different endeavor, EVERSLAUGHT Invasion for the Oculus Quest. We broke this news last July and realize, in retrospect, that our announcement may have conveyed the wrong message to our PC VR community. Our intention was never to make anyone feel excluded or undervalued, and we truly regret if we gave off that vibe. Your voices of dissatisfaction were loud, clear, and absolut
2022-08-23 08:28 UTC · Community Announcements · Commander
First off: What’s happening with EVERSLAUGHT? In August of last year we launched EVERSLAUGHT into Early Access and we were blown away by its positive reception. An amazing community has formed since then for which we were and still are very grateful. We’re super excited that so many of you stand behind our vision of bringing an action packed slaughter fest to Virtual Reality, a platform that we are so passionate about. You have motivated us to push our limits, and a couple of months after launch we were able to bring you our first big content update, which you thoroughly enjoyed. Ever since th
2022-01-17 10:49 UTC · Community Announcements · Commander
We just can't stop! Here's another "hotfix", but this could just as easily count as another "Major" Update... or maybe let's go with "Captain" Update this time! {STEAM_CLAN_IMAGE}/40613545/344c0f758a17a0603cfff1e099bf8edf57c00a2a.png Highlights - Added a 2nd weapon slot to backpack - Backpack UX/UI improved - Added "Hold to drop" for Melee Weapons - Left-handed mode fixed and improved - Enemy hitboxes improved - Enemy hit ranges improved - Fixed issues with weapon hit collisions - Vastly improved blood effects - Weapon breaking effects improved - Decreased cost for Boltslinger - Added OpenXR e
2021-12-30 04:42 UTC · Community Announcements · Commander
Only a few days have passed since our Major Update, but based on your feedback we already have a quick Hotfix patch in store for you! {STEAM_CLAN_IMAGE}/40613545/a3ec03543c0b9618cfa63cebda702e3c5bdccc5b.jpg Fixed performance issues after Major update #1 Old savegames should now work again Stabs should get detected much easier now Tweaked Melee combat to apply normal damage easier Blunt weapons knock back enemies easier now Blunt weapons start with higher durability Fixed enemy XP rewards being calculated wrong for higher levels Upgrading weapons gives them a durability boost of +20 Store UI sh
2021-12-27 04:58 UTC · Community Announcements · Commander
First we wanna give a big shout-out to all our Early Access adopters! Without you we wouldn't have made it this far! We'd love chatting with you on our Discord server. If you're not there yet, go ahead and join us at discord.gg/everslaught We finally made it! And now, let's dive right into our official update trailer! New weapons & Melee Combat overhaul Meet our new Gauntlet Weapon, the BOLTSLINGER! {STEAM_CLAN_IMAGE}/40613545/e3edc9795c4a56cae1e0d299704a329ce8bf82f2.jpg Wanna switch it up from the close-range Hand cannon? The Boltslinger now gives you a ranged weapon that can shoot at a high
2021-12-23 20:58 UTC · Community Announcements · Commander
Greetings Clerics! It's been a long time, but we are delighted to finally announce our first Major Update coming to EVERSLAUGHT during these holidays! This update promises substantial improvements to the game's core mechanics, and will add a plethora of new content to keep you joyfully slaughtering your foes through the holidays. So brace yourselves, because the Corrupted are back and stronger than ever! What you can expect New devastating weapons to wield An overhaul of the Combat mechanics New enemies to slay New levels to explore Secret paths to discover New voice logs to uncover a bit of t
2021-10-13 17:03 UTC · Community Announcements · Commander
Feel the power of your hand cannon, the rumble of your grappling hook, the blood pumping through your heart when you're near death… All of this and more with the awesome bHaptics hardware! If you happen to own the vest and arms you will be able to immerse yourself into the world of EVERSLAUGHT like never before! Patch notes: Added bHaptics support for various events throughout the game Moved hook spots in Hub area to be more useful
2021-09-17 11:48 UTC · Community Announcements · Commander
- Fixed door not opening in specific dungeon part
2021-09-16 13:30 UTC · Community Announcements · Commander
- Potential fix for crash issue
2021-09-15 04:45 UTC · Community Announcements · Commander
This is another smaller patch we've been working on to fix a few nagging issues that have been bothering a lot of you for a long time! For once, the "hand stuttering" should be gone completely, and any white border you saw around your eyes should be GONE for good! A lot of other small fixes and improvements are also included. Aaaand finally we've also added a few new dungeon parts! Of course it's part of the fun to discover those, but we'll leave it up to you to encounter them during your blood runs. Just know that you'll finally be able to breathe some fresh air again... https://cdn.cloudflar
2021-08-25 01:54 UTC · Community Announcements · Commander
- Fixed armor not breaking properly when shooting with the hand cannon - Fixed zombies standing around uselessly in dungeon rooms - Fixed "Stick Up to compare" to switch to the other hand when using alternate stick binding - Upgrading your Level 1 weapon should not make it worse anymore - Improved pathfinding for some enemies - A few balancing adjustments
2021-08-23 04:46 UTC · Community Announcements · Commander
We've been hard at work and are finally ready to release another patch full with fixes and improvements! - Finally, losing your sword at the end of a run should not be a problem anymore! - Added new Controls option to switch left and right stick functionality, now you can also choose to move with the right stick and turn with the left stick! - Your left fist should work again. Hold grip and punch away! - Dungeon flows should have more variety now, especially in the lower levels. - Improved fall Gravity, should feel much more natural now when you're going over a ledge without jumping. - Enemy a
2021-08-10 11:42 UTC · Community Announcements · Commander
- Added option to turn off sword "swooshing" - Fixed invisible wall issue
2021-08-09 05:25 UTC · Community Announcements · Commander
New Features - Left-handed support - New Restart / Abort run option in the menu (will let you keep your weapon for now) Bugfixes & Improvements - High-Level Arena not ending should be fixed - Shotgun blast can bust armor pieces now - Weapons shouldn't be lost anymore when ending a Blood Run - Gripping gauntlet should not prevent Healing anymore - Annoying swoosh sound should be improved - Shotgun / Hook to lower and higher areas now possible - Gauntlet switching should occur less often - Exploder should now break nearby barrels and pots when exploding - Improved force needed for gripping with
2021-08-03 13:49 UTC · Community Announcements · Commander
New features - Added Smooth Turning option with degree customization - Added customization to Snap Turning Other Improvements - Updated OpenXR runtime (might fix start issue when using multiple headsets) - Menu Overhaul, adding submenus to Options - Better weapon dropping during tutorial start - Attempt at fixing WMR button mapping - Improve hook knockback on enemies - Improve Start next wave color (the weird black overlay) - Improved navmesh obstacles in dungeons - Improve problematic Tutorial Areas to prevent getting stuck - Improve courtyard door (sun face) after Hook city courtyard fight
Full appinfo as delivered by Steam PICS, changenumber 37447702. Also at /api/app/1530750/raw.
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