Upgrade to Unity 2021.3.27f1
Upgrade to Unity 2021.3.27f1
Crush Depth is a first-person WWII era submarine simulator. Experience operating and maintaining the U-boat’s complex systems, engaging enemy shipping, celestial navigation, survival mechanics, as well as the lighter side of life on the boat.
| App ID | 1530920 |
|---|---|
| App type | Game |
| Developer | Crush Depth Studios |
| Publisher | Crush Depth Studios |
| Homepage | https://www.crushdepth.com/ |
| Release date | 2021-02-10 18:51 UTC |
| Original release | 2021-01-20 08:00 UTC |
| Release state | released |
| Content descriptors | General Mature Content |
| Store page | store.steampowered.com/app/1530920 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | CrushDepth.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| No price changes recorded yet. Price tracking starts the first time SteamRaw sees an app. | |||
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 11508571 | 2023-06-19 20:26 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1530921 | 21.61 GB | 8.27 GB | 4201270006902075431 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 11508571 | public | 2023-06-19 20:26 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Upgrade to Unity 2021.3.27f1
Update to the latest LTS version of unity
Fixed museum interactive display case bug Fixed U-Boat periscope bug
Added granular object control (rotation and transform movement), object interactivity hints when interacting with or hovering over usable options, and more settings to turn off hints and labored breathing sounds. https://www.youtube.com/watch?v=z5HOEUe4Ue4
Hi everyone! Thank you once again for tuning in to one of our updates. In this one, I'd like to take a moment to discuss and provide some context for the last couple of updates. If you haven't seen those, please check them out here: https://www.youtube.com/watch?v=8iTp9lvm0Qw https://www.youtube.com/watch?v=4C83mrwuZcE https://www.youtube.com/watch?v=QOj9rQmF0p4 https://www.youtube.com/watch?v=9---mL8lo0o https://www.youtube.com/watch?v=W4td4pNn884 Let me first thank you all for your comments and questions regarding these updates. Most of those were very positive indeed, but we've also receive
Enhance object interaction system to support adapters (e.g. pot on stove) with visual indicator. Add sounds when banging object around. Optimize U-Boat internal colliders to allow objects to interact with environment. https://www.youtube.com/watch?v=W4td4pNn884
Life aboard a metal tube under the water was tough and unpleasant. In our latest patch, we discuss how we are slowly building up to offer an authentic interpretation of life aboard a U-Boat. https://www.youtube.com/watch?v=QOj9rQmF0p4
Can you picture what it must have felt like to be slowly running out of oxygen in your bathtub under the sea? Can you imagine what would happen in Klaus shut the air intake while t https://www.youtube.com/watch?v=qwNkCWZii34
Hello everyone! In this update, I would like to take a moment to cover what we have been working on as of late and to explain why we have made the choices we made along the way. I hope you find this an interesting and informative progress update. To recap, our goal is to deliver the most realistic U-Boat simulator possible; we have set the bar incredibly high for ourselves in order to achieve this goal and our approach is aligned to deliver on our vision. Almost everything we are creating for this project is derived from original construction drawings or other contemporary information. This in
In case you've missed it, we've put out a video update detailing some of the work we've done in the past couple of months as well as our plans for the upcoming period. Please check out it here: As always, thanks for your continued support and should you have any questions or remarks, do let us know! More news to follow soon.
Added new 'in development' room to museum with in-flight models Added models to bunker scene
Added logic to allow immediate server ownership of newly instantiated prefabs Fixed flak gun firing bug when in MMO
Enhancements - Extended respawn time after falling into water to 30 seconds from 5 seconds - Added initial swim logic to let player swim underwater - Player slowly sinks when underwater, must surface to float - After starting to swim, will notify player of respawn via text, including name of respawn point - Upgrade to Crest 4.15.2 - Update to Unity 2021.3.3f1 Bug fixes - Error when swimming into U-boat, would teleport you back into U-boat (no collider) - Error when swimming, would not reset back into boat when you've fallen off (screen would flicker) - Fixed underwater post-processing effect f
Hello everyone! A couple of days later than I would have wanted to, but here's the bi-weekly update (at least I'll try to get an update out every two weeks again from here on out). As before, most of the work is still going into the frameworks to make everything possible, but we're making some good progress there. One of the things we have been working on (something we're working on constantly, to be honest) is how vessels interact with the water and also creating vessels in a way that we can have a multitude of high-quality assets in a scene without frying everyone's GPU. Here below, you find
Hello everyone! It has been a while since the last update. I am personally to blame for that as real-life issues (work, holidays, covid-infections, etc.) took out a big chunk of the time I have to work on this project. You have my apologies, but rest assured that we're still as motivated as always to see this through and wish to thank you all for your continued support. Most of the work we're doing now is still on the purely technical side, pushing Unity to its limits to allow us to build the thing we want to build indeed. That being said though, the modeling and production of other assets hav
Full appinfo as delivered by Steam PICS, changenumber 36614968. Also at /api/app/1530920/raw.
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