Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:16 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-01-02 02:38 UTC · Community Announcements · The Moxie
Gameplay & Mechanics * Mines Rework: * Detection: Now uses a box trace instead of a sphere trace. * Damage: Detects hits on different body parts, with damage accumulating based on the number of parts hit. * Base Damage: 100 -> 25 (Requires hits on 4 of 8 body parts at close range for a kill). * Damage Radius: 4 meters -> 8 meters. * Minimum Damage: 10. * Damage Falloff: Linear falloff with distance (0 damage at 8 meters, minimum 10 damage). * Reflex Learning: * Passively reloads the stowed weapon. * Reload Amount: 1 bullet per second. * Lazer Dot (We spell laser with a z sometimes because it's
2024-11-17 08:33 UTC · Community Announcements · The Moxie
Weapon Mod Update Muzzlebreak - Muzzlebreak Recoil Reduction: 0.5 -> 0.65 - Updated Muzzlebreak UI info from "will reduce recoil massively" to "will reduce recoil considerably" Developer Thoughts: Currently there's no reason not to take Muzzlebreak, it's good in every situation, and has nonexistent tradeoffs. It's still very good, just slightly less good. Laser Dot - New: Lazer Dot Weapon Mod - Laser Dot Recoil reduction when hipfiring: 0.3 (It grants no benefits for ADS) - Laser Dot color matches reticle color - Laser can be toggled on and off with C key (Rebindable) (Turning Off the laser wi
2024-11-14 05:14 UTC · Community Announcements · The Moxie
Patch 0.6.1.0 Spectre Locomotion changes - Spectre hands trace downward to touch object distance: 50cm -> 100cm (This allows you to snap to the object 50cm sooner) - Spectre hands hitbox to touch object: 6cm sphere -> 20cm (Both hands hitboxes need to be touching the object in order to grab it) - Spectre reach up height 95cm -> 100cm (pretend you're 200cm tall, if you put your arms in the air you can reach the top of a 205cm wall and climb it) - NEW: Spectre running reach up height 95cm -> 130cm ( this isn't as big of an increase as it initially seems, due to the way the movement system works,
2024-11-11 07:39 UTC · Community Announcements · The Moxie
This patch brings us to a new milestone where we've changed a pretty important system. Control settings have been completely reconsidered, a lot has changed keybind wise, and reaper get much more control over what buttons they want to use. There is also a new way to swap between gadgets, via the gadget wheel. I won't list all of the keybind changes here, please check them out in the keybind settings! Removed the scroll wheel gadget switcher in replace of the Gadget wheel. Revamped default keys for reaper and spectre to be more up to date with fps shooter controls Equipping Passive Gadgets no l
2024-11-01 00:43 UTC · Community Announcements · The Moxie
AR Changes 1/3 BaseDamage: 30 -> 12 (Now takes 9 shots to kill a spectre upclose instead of only 4) New: HeadshotDamage: 100 New: Bullet Damage Reduction Per Meter: 0.2 (this means for every meter the bullet will do 0.2 less damage) New: Headshot Bullet Damage Reduction Per Meter: 4 New: Headshot Bullet Damage FallOff At Distance: 25 (this means headshots won't accumulate falloff damage until after 25 meters, Example: 26 meters would do 99.8 damage) New: Minimum Possible Damage: 5 New: Minimum Possible Headshot Damage: 30 Upclose shots to kill: 4 -> 9 Shots to kill past 15m: 4 -> 13 Headshots
2024-10-30 10:04 UTC · Community Announcements · The Moxie
Fixed a bug where spectre's aim would sometimes be off The game remembers and automatically sets your last used loadout Rejoining a game will now load your last used loadout, or default loadout Improved default loadout to have attachments, and better begginer gadgets and edges Cloak Adjustments New: Minimum Cloak Time: 0.75 (cloak will not deactivate for any reason until after 0.75 seconds of activating) New: Cloak Cooldown: 4 seconds Notes: The cloak adjustments was not meant to be a buff or a nerf. If this change becomes problematic we will adjust it quickly. This change addressed an issue w
2024-10-29 22:40 UTC · Community Announcements · The Moxie
Patch 0.5.5.4 ShotgunSpread hipfire: 2.5 -> 3.0 NEW: ShotgunSpread aiming: 1.5 Notes: The shotgun should be a great weapon upclose even without having to aim, but it became rapidly unusable and luck based the further the player got due to the randomness of the pellets, and falloff damage. Accurately aimed shots should feel rewarding and not so dependent on pellets deciding to hit or miss the target Updated meshes in Frost with ISM. Reapers can now see a red glow around vents indicating they can not crouch and go in Replaced snow with new, efficient local particle system (with LODing) Updated c
2024-10-29 01:35 UTC · Community Announcements · The Moxie
Shotgun Pellet damage: 8 -> 10 Shotgun Pellets per shot 7 -> 8 Removed: 5 Shotgun pellet hits required to be considered a headshot New: Shotgun headshot pellet damage multiplier: 5 New: Shotgun pellet damage reduction per meter (also reduces headshot damage): 1 Notes: These changes will help the shotgun standout as a strong upclose weapon, while also doing good chip damage from a medium range. Barrel stuffing a spectre with a shotgun will require two shots minimum unless atleast one pellet hit their head. This change makes it so that the SMG will provide the fastest nonheadshot killtime upclos
2024-10-28 10:28 UTC · Community Announcements · The Moxie
Fixed a crash where a mine and a grenade going off on the same time would flush the gpu causing the game to stall, and inevitably fail Fixed a bug where you could sometimes spawn in as a spectator even after selecting spy or reaper Fixed a bug where the game could sometimes end unexpectedly near the start of the game Fixed a bug where changing music volume would override all other settings Fixed a bug where changing mouse axis would override all other settings Master volume now functions properly
2024-10-26 21:47 UTC · Community Announcements · The Moxie
Hey guys, we're back with a massive update! Many changes to maps, bug fixes, settings, features, and more! We're so excited for this release and we'd like to thank you all from the bottom of our hearts for sticking with us. If you haven't already be sure to join our discord for the latest information on our thoughts, and devlogs, We hope you enjoy! :) --Bug Fixes-- • Fixed a bug where many settings did not properly reflect their true values (e.g., resolution scale might show 100 - but be set to 66). • Fixed a bug causing FSR sharpness to not apply on the next session. • Fixed a bug where selec
2024-04-03 22:30 UTC · Community Announcements · SpectreDev
Global Performance updates across maps New vision modes Updated Main menu Added team player outline/highlights Updated location/camera tags to accurately reflect area Started reviewing physical materials throughout maps (ongoing) Jungle reduced directional light updated entrances Corrected Foliage LOD Audio corrected in Jungle Elevator correction HQ Corrected lights on second floor unable to be disabled Still working on persistent menu settings. The only things left that aren't saved to the user profile are the DLSS settings. Another update to come to fix that up.
2024-04-03 21:29 UTC · Community Announcements · SpectreDev
Troubleshooting issues with previous build. Global Performance updates across maps New vision modes Updated Main menu Added team player outline/highlights Updated location/camera tags to accurately reflect area Started reviewing physical materials throughout maps (ongoing) Jungle reduced directional light updated entrances Corrected Foliage LOD Audio corrected in Jungle Elevator correction HQ Corrected lights on second floor unable to be disabled Still troubleshooting persistent menu options.
2023-12-12 17:49 UTC · Community Announcements · SpectreDev
Updated Spectre/Reaper HUDs Updated objective UI Updated Steam Input functionality Various minor bugs corrected Various minor issues relating to Mattr Missions, Placed Delivery Object Actors Map updates Overall performance improvements Lighting corrections
2023-09-01 23:21 UTC · Community Announcements · SpectreDev
Patch
2023-09-01 21:17 UTC · Community Announcements · SpectreDev
See August 30's patch notes for additional
Full appinfo as delivered by Steam PICS, changenumber 37900354. Also at /api/app/1531020/raw.
{
"appid": "1531020",
"common": {
"name": "SPECTRE",
"type": "Game",
"logo": "b305d792bbd6a97c2491e30b285c6f43d43c0e83",
"logo_small": "b305d792bbd6a97c2491e30b285c6f43d43c0e83_thumb",
"icon": "08f052d5bed77d2b070260e198edcc0c2f1b6264",
"clienticon": "049567c67a965ce4c3cdaea9bac86459bbd9e453",
"clienttga": "3312382bf3a65db32dff832ecb37a17bbda695c7",
"releasestate": "released",
"oslist": "windows",
"osarch": "64",
"osextended": "",
"eulas": {
"0": {
"id": "1531020_eula_0",
"name": "SPECTRE EULA",
"url": "https://store.steampowered.com//eula/1531020_eula_0",
"version": "1"
}
},
"content_descriptors": {
"0": "2",
"1": "5"
},
"steam_deck_compatibility": {
"category": "1",
"steamos_compatibility": "2",
"steam_machine_compatibility": "0",
"test_timestamp": "1753228800",
"tested_build_id": "13941417",
"tests": {
"0": {
"display": "2",
"token": "#SteamDeckVerified_TestResult_UnsupportedGraphicsPerformance"
}
},
"steam_machine_tests": {},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
},
"1": {
"display": "1",
"token": "#SteamOS_TestResult_DefaultControllerConfigNotFullyFunctional"
},
"2": {
"display": "1",
"token": "#SteamOS_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
},
"3": {
"display": "1",
"token": "#SteamOS_TestResult_ExternalControllersNotSupportedPrimaryPlayer"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "1",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "1",
"non_deck_display_glyphs": "1",
"small_text": "1",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-9.0-3RC",
"requires_h264": "1",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"small_capsule": {
"english": "46f5010cf63193074b3a68ee468ee5ab135f7143/capsule_231x87.jpg"
},
"header_image": {
"english": "ea0dfa28f9359ac864eb302fd8820bf33e9660af/header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_hero_blur": "en",
"library_logo": "en",
"library_header": "en",
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "100",
"height_pct": "100"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "a12cd36e6778271ca58db7baec525b0139648a20/library_capsule.jpg"
},
"image2x": {
"english": "a12cd36e6778271ca58db7baec525b0139648a20/library_capsule_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "9aab7ea21510472f406f865ac767f01f678c7568/library_hero.jpg"
},
"image2x": {
"english": "9aab7ea21510472f406f865ac767f01f678c7568/library_hero_2x.jpg"
}
},
"library_hero_blur": {
"image": {
"english": "9aab7ea21510472f406f865ac767f01f678c7568/library_hero_blur.jpg"
}
},
"library_logo": {
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "100",
"height_pct": "100"
},
"image": {
"english": "e81fcfd8a1691f7c35ade4008f72f28727753d5b/logo.png"
},
"image2x": {
"english": "e81fcfd8a1691f7c35ade4008f72f28727753d5b/logo_2x.png"
}
},
"library_header": {
"image": {
"english": "ea0dfa28f9359ac864eb302fd8820bf33e9660af/library_header.jpg"
},
"image2x": {
"english": "ea0dfa28f9359ac864eb302fd8820bf33e9660af/library_header_2x.jpg"
}
}
},
"store_asset_mtime": "1759779120",
"associations": {
"0": {
"type": "developer",
"name": "Symbiosis Games"
},
"1": {
"type": "publisher",
"name": "Symbiosis Games"
}
},
"primary_genre": "1",
"genres": {
"0": "1",
"1": "23",
"2": "70"
},
"category": {
"category_1": "1",
"category_49": "1",
"category_36": "1",
"category_47": "1",
"category_22": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true"
}
},
"steam_release_date": "1690218021",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "1531020",
"content_descriptors_including_dlc": {
"0": "2",
"1": "5"
},
"store_tags": {
"0": "1708",
"1": "3859",
"2": "1687",
"3": "1663",
"4": "3814",
"5": "4175",
"6": "492",
"7": "3942",
"8": "19",
"9": "97070",
"10": "4036",
"11": "4168",
"12": "5711",
"13": "1775",
"14": "4295",
"15": "1774",
"16": "4155",
"17": "3993",
"18": "4191",
"19": "4145"
},
"review_score": "5",
"review_percentage": "52"
},
"extended": {
"developer": "Symbiosis Games",
"publisher": "Symbiosis Games",
"homepage": "https://www.symbiosisgames.com"
},
"config": {
"installdir": "SPECTRE",
"launch": {
"0": {
"executable": "SGO.exe",
"arguments": "-dx11",
"type": "default",
"config": {
"oslist": "windows",
"osarch": "64"
},
"description_loc": {
"english": "Default launch"
},
"description": "Default launch"
},
"1": {
"executable": "SGO.exe",
"arguments": "-dx12",
"type": "option2",
"config": {
"oslist": "windows",
"osarch": "64"
},
"description_loc": {
"english": "SPECTRE using DX12"
},
"description": "SPECTRE using DX12"
}
},
"steamcontrollertemplateindex": "13",
"steamdecktouchscreen": "1",
"steamconfigurator3rdpartynative": "65535",
"steaminputmanifestpath": "SGO\\Config\\SteamInput\\game_actions_1531020.vdf"
},
"depots": {
"228989": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"228990": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"1531021": {
"manifests": {
"public": {
"gid": "938163686182601048",
"size": "23482990851",
"download": "7848426192"
}
}
},
"1531022": {
"config": {
"oslist": "linux"
},
"manifests": {}
},
"2579930": {
"dlcappid": "2579930",
"config": {
"language": "english",
"oslist": "windows"
}
},
"hasdepotsindlc": "1",
"branches": {
"public": {
"buildid": "16888510",
"timeupdated": "1735784399",
"timebuildupdated": "1735777220"
}
},
"privatebranches": "1"
}
}