2026-09-11 17:44 UTC · Community Announcements · ATOM VOID
The DEAD GRID Demo is now available for everyone to play for free!If you've never played DEAD GRID before, the demo gives you a chance to jump into Pine Valley and see what the game is all about. You can play the first 3 campaign missions with any class.Your demo progress comes with you! If you play the demo and decide to pick up the full game, your demo save can be continued in the full version.DEAD GRID is participating in the upcoming Party-Based RPG Fest 2026, with 35% off the full game. The event starts on September 14, so if you've been curious to try the game, now is a great time!Alread
2026-09-08 09:35 UTC · Community Announcements · ATOM VOID
BUG FIXESThe +10% parry chance from the trained Commando skill Gun Kata is not shown on Commando mercs in the mission squad. This is a visual bug in Camp only.Incorrect ranged damage is shown for equipped ranged weapons in gear slots. This is caused by the recent changes in 1.3 to show buffed damage from the Gun Care gadget and is only a visual bug in Camp. Ranged damage in combat is not affected.The targeting (aggro focus) line from a merc can appear to go off-screen to an eliminated enemy, during its despawn process. This is a rare visual glitch, usually automatically fixed on the next attac
2026-09-01 11:41 UTC · Community Announcements · ATOM VOID
Greetings Mercs,The main focus of this update was to review and rebalance many skills, rework or refine some of the less frequently used skills, and add a lot of quality-of-life changes.Dead Grid will be participating in the upcoming Party-Based RPG Fest on Steam. To prepare, I've added a bunch of new tutorials to help make the new player learning curve smoother. Without further ado, let's take a look at all the changes in 1.3!PARRY CHANCE IN CAMPThe parry chance of mercs in mission squad is now shown. This stat comes from training in Martial Arts, trained skills, and equipped items with parry
2026-08-29 09:41 UTC · Community Announcements · ATOM VOID
Greetings Mercs,It's only been a month since the big 1.2 Martial Arts update dropped, and I've already been working on designing more content for Dead Grid. Similar to the 1.1 update (April 2026), I decided to release a slightly smaller-scale update quickly, before any big features get added to the game, as that would require a lot more testing.As usual, detailed patch notes will be included with the release, so this is a just a quick teaser.FEATURE PREVIEWA ton of small balance tweaks weapon mechanics, consumables, assignments, improved damage of Aimed Shot and Flamethrowers and much more. Fu
2026-08-13 05:55 UTC · Community Announcements · ATOM VOID
MARTIAL ARTSAdded a small chance to stun the enemy on the final strike, not tied to the condition (color) of the card. This is now listed in card details of all Martial Arts weapons. I have some ideas for a way increase this stun chance with a new Dojo room upgrade and/or accessories. Stay tuned for that in future patches.MISSION LOOT BALANCERebalanced and improved loot rewards from area objects on the first 8 missions. Some items will only appear on the first visit, designed to guide the player into a smoother upgrade path.Many area objects have been revamped to drop loot that makes more sens
2026-08-07 22:12 UTC · Community Announcements · ATOM VOID
Greetings Mercs!I've been play testing and gathering player reports since the recent release of 1.2. This patch addresses several balance issues, fixes a few important bugs, and adds a bit of new content.ENFORCER SKILL: PUMP ACTIONReworked the skill to select a random target if the primary target is eliminated. Previously, remaining pumps would be lost on a killing shot.Added a visual effect on mercs triggering Pump Action to show the rolled pumps.AIMED SHOT BALANCEAimed Shot can now be gained by scoring a ranged critical hit.All sniper rifles, bows, and crossbows have been updated to reflect
2026-08-01 02:20 UTC · Community Announcements · ATOM VOID
BUG FIXES - BUILD 1.2.23AFTERMATH: While playing Aftermath, mercs show an incorrect number of remaining weapon training points (not class skill points). This also affects the full respec of invested points. Mercs that have ranked up in Aftermath since the launch of 1.2 should now automatically show their correct unspent points, according to the rank.The new enemy status "Leaking" damages the enemy based on their total remaining HP, but also unintentionally restores a small amount of HP.A few players have reported being unable to continue to the next turn in combat, not tied to specific mission
2026-07-30 15:30 UTC · Community Announcements · ATOM VOID
Greetings Mercs! I'm excited to release another major update for Dead Grid, packed with new systems, game modes, items, visual upgrades, and quality-of-life improvements. Let's take a look at everything that's new.NEW WEAPON TYPE: MARTIAL ARTSA new melee weapon type has been added to the game, called Martial Arts.Martial Arts weapons are not items held in hand, instead they change the fighting style of your mercs and behave similar to gadgets, but equipped into the melee weapon slot.Martial Arts cards have no durability and cannot break in combat.Martial Arts cards have no item level and canno
2026-07-24 21:03 UTC · Community Announcements · ATOM VOID
Greetings Mercs!I'm excited to announce that Dead Grid 1.2 is scheduled to launch on Thursday, July 30 at 8:00 AM PST.In addition to the features already revealed in my last preview post, I've managed to add even more content, items, animations, sound effects, and quality-of-life improvements.As usual, I'll be posting the full patch notes alongside the release, covering the update in detail.Dead Grid 1.2 is fully compatible with existing saves. For those of you who wish to stay on the current 1.1 version of the game after the release on Thursday, there is now an optional branch.branch name: cu
2026-05-07 03:47 UTC · Community Announcements · ATOM VOID
Greetings Mercs!This is a preview post for the upcoming 1.2 update to Dead Grid. The full release patch notes will go into greater detail, so this post is mainly intended as a progress and news update on the current state of development.NEW GAME MODE: AFTERMATHAfter completing the campaign, a new option becomes available at camp: AFTERMATH. This New Game+ mode lets you replay the entire campaign with your existing squad and arsenal. Locations, survivors, and skills must all be rediscovered and relearned. Instead of gaining skills from leveling up mercs, skill points are awarded at the end of e
2026-03-15 09:20 UTC · Community Announcements · ATOM VOID
Hello Mercs!This update focuses on adding more quality of life features and a bit of new content. With the Spring Sale approaching, I also wanted to improve the intro tutorial to provide a better experience for new players coming into the game.I’ve decided to split my originally planned larger update into two releases to avoid a long gap between updates. The next update will focus more on new juicy content.BUILD 1.1.5NEW CHALLENGE MODE: SLOW ROASTModifies the Burning mechanic so it no longer deals damage at the end of turns.Enemies take increased damage from all sources. The damage bonus scale
2026-03-03 06:06 UTC · Community Announcements · ATOM VOID
Hello Mercs!I've been chipping away on the next big content update 9 to Dead Grid. I'll share a preview as soon as I get close the release. This week, I’m pushing a maintenance patch with some bug fixes, additional balance tuning and some quality of life features to the Armory.BUILD 1.0.42SUPPORTER DLCThis build includes support for the cosmetic DLC, available now. The DLC does not grant combat power.GENERAL CHANGESReplaced the STRONG ENEMY splash animation on enemies coming into play with 3 new animations matching the enemy types, STRONG, ELITE, BOSS. This should make it easier to spot specif
2026-02-22 00:40 UTC · Community Announcements · ATOM VOID
BUILD 1.0.38GENERAL TUNINGLab Armory selection UI now shows the bonus loot level for each weapon group where points have been spent.Added mouse wheel support to change pages on the Loot Haul screen when returning to camp.Ammo drawn from a merc's bag is now directly drawn into your hand instead of the ammo stash.Added more loot selection options to the Trash Bin area object at the location Stash House.Slightly reduced prior training points in Explosives for all Tactician mercs by a few points.Improved the new player guide for the Recruit tab of Gear Management, before locating Ramon.Reworked al
2026-02-01 09:21 UTC · Community Announcements · ATOM VOID
BUILD 1.0.31VIROLOGY LAB BALANCESurvivor character Garrett now unlocks earlier at the much easier location Water Supplies. This leads into a smoother progression for his first assignment which can be done at the Warehouse.Note: This will not affect players who've already unlocked the Virology lab. If you haven't completed the Warehouse yet, you may need to run Water Supplies again to unlock Garrett.BUG FIXESPlayer is unable to change the game difficulty from EASY to NORMAL or VETERAN.Disabled enemy ability "Rise Again" due to confusion with enemies potentially respawning on Area Clear. This ra
2026-01-31 18:11 UTC · Community Announcements · ATOM VOID
This is the third post-1.0 patch. The soft launch is now getting more stable and I'm close to pushing the store page out of Early Access for the official release. Thank you for all the reports!BUILD 1.0.30GENERAL BALANCE AND TUNINGAdded a new option to reduce screen brightness in Game Settings - Video.Boss Bone Horror has been moved from the Warehouse to Pine Valley PD.Reduced the total spawned enemies at Pine Valley PD.Slade has a slightly higher chance at offering machine guns for sale.Adjusted the Dormant status description on tutorial zombies to explain the Rage mechanic better.Slade card
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