Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:29 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-05-17 14:52 UTC · Community Announcements · Octopus Commander
With 1.2 we have so much little things here and there: -For end-game replays - there's a new faction to fight against: Furry Road! -Pipe Rifles and Railguns now have piercing -Fixes of lots of bugs and things, level adjustments, made performance improvements -Addition to the "Potato-mode", that is enabled on the game's boot by pressing "P". It's a performance mode that will be used on certain game platoforms in the future if needed be. -LOTS of eticetaras. This patch was intended for general bug-fixing and performance but, some tweaks really took time and test to do, preventing earlier patches
2024-10-03 14:24 UTC · Community Announcements · Octopus Commander
Hi there, Quickfix patch that sets music load/play correctly. Sorry the mess!
2024-09-16 17:18 UTC · Community Announcements · Octopus Commander
-Kawai mode (SFW) is now "Neko Plus Edition"! Try it out! -There's now a "TV Filter" mode -Added option to auto-hide hud elements. -Improvements on memory use, minor performance tweaks. -Changes on Barcode Scanner use. It's also a weapon upgrade to be aqcuired -Vending Machine now says when a purchase may not happen because "not enough money" among other things -On the TAB view, it will shows the current upgrades applied to the selected weapon. -It's now possible to select a "dot reticle" crosshair -Bosses now will be easier on first chapters, harder later. -There's now a low-health indicator
2024-03-24 21:26 UTC · Community Announcements · Octopus Commander
Dont tell anyone. It's a silent patch! v1.0b. Fixes some things reported and etc.
2024-03-21 01:23 UTC · Community Announcements · Octopus Commander
- Added gibberish letter sounds - Changed unlock order of armor parts - Dogs sightly bigger - Dogs and Rats are louder (but not much) - CHECKPOINT (name) changed to STAR-POINT to avoid confusion, since the (Star-point) does not save the game to the disk while activation (the game is saved on entering the Mall and returning home). - Fixed Rocket Launcher showing correct animation if armed, unequipped and equipped back again. - Vending Machines may re-roll options, by damaging it (but be careful!) - Railgun now needs 2 cells ammo to fire. - Fixed issue with Turrets. Turret damage also decreased.
2024-03-02 20:50 UTC · Community Announcements · Octopus Commander
This is the last patch before v1.0: -Changes on Market and Hospital level -Changed where the damage number shows when melee-hitting folks -Railgun alt fire changed to right-kick-only -Toy guns are now akimbo-able -Fixed odd Dungeon elevator -The option to ignore checkpoint and start fresh is back, on the new system. -Fixed missing info on the "LEAVING" window -Fixed issue on Stats software. -Jellyfish is now more vulnerable to fire/explosion -Friendly characters now recover health with time. -Lots of smaller things here and there, as usual. Next I will be taking a look at some audio related is
2024-02-25 16:57 UTC · Community Announcements · Octopus Commander
-Changes for a more clear and better Checkpoint System. -Changes on Hud in general -Changes on Legendary and Money enemies - more rare, better rewards -Melee weapons now have an alt fire mode, that will push enemies back. -Damage will now have knockback effect on enemies and player. -Boss 2 got a HP boost -Fixed Car explosion kills: if made by player, will be counted as player. -Added new CD-ROM to fix my OCD on that empty space on the discs shelf -(Also changed naming, every in-game disc is now a CDROM) -Fixed issue of PlayerPrefs/Options data not saving/loading correctly -Fixed issue on Wall
2024-02-14 16:55 UTC · Community Announcements · Octopus Commander
First the stuff: -Tweaks on Weapon Wheel Screen for gamepads -Skipping Mahou animation will resume previous music too. -Added alt-fire to Single Barrel Shotgun -On CatSkull, added lots of details here and there to add consistency to the experience -Fixed Achievement where player needs to deposit 20k (all deposits should be taken into account!) -Changes on when and how the game says where the player is, (hopefully) better view on the checkpoint system. -"Wreck the Aliens" game will be more possible to finish 100% -Fixed some ingame cd-rom situations -Changed how video cd-roms are displayed in-h
2024-01-28 16:58 UTC · Community Announcements · Octopus Commander
Patch notes for v0.99gordon -While using gamepad, Select button will show/hide Weapon Wheel after pressed. -Double Barrel Shotgun trigger buttons may be swapped on Options>Gameplay -Dogs speed and health slightly decreased. Replaced death animation with ragdoll. -Increased ??? firerate, added alt-fire shotgun mode. Changed how ??? bullets works. Changes on how ??? happens to some enemies. -Vintage Pistol and Pink Pistol got alt-fire mode. LMG also got a secondary fire function -Fixed issue on Chat Software -Tutorial-type chat will happen at Chapter 1 only now I would like to publish a bigger p
2024-01-15 02:24 UTC · Community Announcements · Octopus Commander
-Decreased Pitchfork damage -Increased Railgun base damage -Auto-Shotgun now have a alt-fire mode (Burst Fire) -Heavy Waifus now drop money when defeated -Changes on computer's OS, Shop Explorer, Lone Tunes. -Little changes on the player physics -Smol things here and there. This month started slower than usual - got sick, then my desk got stacked of things to do. I'm very late to reply everyone but it will happen this week - sorry the delay once again folks.
2023-12-31 14:32 UTC · Community Announcements · Octopus Commander
Patch notes for v0.99 -Soundtrack updated - and new songs added. -Crosshair color may now be changed using nice RGB sliders. -Crosshair now have a subtly dark shadow to improve readability. -Added option to change input settings for the "H" (hero) command. -On game hud, when carrying max ammount of a certain ammo type, it will be displayied with the color orange. -Railgun rate of fire is now 15% faster. -Office Vest does not show on Chapter 2 anymore. -fixed rotation of spawning ATM guards. -Added new wallpapers to unlock -Added option on Retriever Shop to show/hide owned items -Increased volu
2023-12-24 13:44 UTC · Community Announcements · Octopus Commander
Brief patch. Added smol things here and there. Maybe something to be found. Allies of all kinds will teleport to you if far and out-of-combat. Happy holidays!
2023-12-16 01:31 UTC · Community Announcements · Octopus Commander
Brief one, I'm updating earlier because it's fixing a game load issue at Malls: -Changes on when certain clothing/armor will appear - some will unlock after finding a certain number of floppy disks -Added the other Ladybird vest, that unlocks after defeating more Ladybirds. -Changes on HUD and some shortcut icons. -Increased the Railgun's interval between shots. Also changed it's appearance, animation, added reload sound. -Fixed another issue on loading player's inventory on Mall
2023-11-25 12:59 UTC · Community Announcements · Octopus Commander
-Changes on how Flares work - they will burnout after 7 seconds, and the shot flare will be faster/stronger -Double barrel shotguns, if unequipped during reload, will retake the reload process when equipped again. -Fixed issue blocking some house areas after Chapter 3 -Added random rare thing that may occur and may unlock rare thing as prize -New rare random store with something. -Added Wallpaper System -> Floppy Disks may be dropped destroying certain objects, will unlock wallpapers on House's PC.
2023-11-13 00:45 UTC · Community Announcements · Octopus Commander
-Added new savesystem that saves on the Mall sections. You know, a "safe save point" so when reaching a Mall, after a boss fight, you should be good to turn off the game and get back later. -When saving, a new message shows on the lower-right screen corner -Updates on finalboss: increased head hitbox, fixed some behavior issues,nerfed HP, decreased chance of spawning Heavy Aliens -Small things here and there. I've been wondering a lot about the final release date. After many iterations, I'm convincing myself that the best release date will be at the end of January. It's a better date to releas
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