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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:32 UTC
$49.99
$49.99
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Description
Updated
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public
7578226
2021-10-22 00:37 UTC
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1534491
2.65 GB
712.76 MB
8531199575143359697
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
7578226
public
2021-10-22 00:37 UTC
2 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:32 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-10-22 00:45 UTC · Community Announcements · filmstorm
We have built a new feature called Natural IK to allow more unique animation opportunities. {STEAM_CLAN_IMAGE}/40157672/8e0420287642a5ec2bd8dbb8c4d0ca28a219a425.png You can turn on and off IK for Arms and Legs. Reposition animations to create unique offsets. Support moving motions as well. Please note there may be bugs present but please let us know if anything is breaking for you. {STEAM_CLAN_IMAGE}/40157672/64e825eede60372d586e81cb77c7c4026fd1b111.png We are pushing another update shortly with new animations as well. We will outline the new animations in that update log. Thanks again for wai
2021-07-13 01:18 UTC · Community Announcements · filmstorm
It's here, the new Motion Studio update with Neural Network retargeting support. New animations are included in this release: Falling Female Moveset Jumping Ledges Traversal https://i.ibb.co/BtZZMBL/Screenshot-2021-07-13-104311.jpg New project management feature set for collating animation exports into a single folder with improved take naming. https://i.ibb.co/TB65gtH/Screenshot-2021-07-13-104754.jpg More editor controls with vertical character offsets and reference character opacity sliders. Viewport enhancements and quality improvements. Better import handler. Improved export toolchain. htt
2021-05-04 05:33 UTC · Community Announcements · filmstorm
Fixed a bug when importing a skeleton that has spaces in bone names. This would cause an error when reimporting into another engine after Motion Studio. Fixed retargeting error that would occur when bones were imported on a different coordinate system.
2021-05-01 13:20 UTC · Community Announcements · filmstorm
Brand New Retargeter - For Unity and Unreal Engine Rebuilt for ease of use, simply import the rig you use in your preferred engine or software, retarget the bones and apply what motion you like in Motion Studio, export back to either Unity or Unreal Engine from Motion Studio and import onto your existing mesh. Bones are aligned automatically to match the coordinate space of the engine in use, now there won't be errors generated from incorrect bone rotations. Export Retargeter is x2 as fast as before as we removed a lot of overheard from the codebase running the calculations. https://cdn.shopif
2021-04-29 06:28 UTC · Community Announcements · filmstorm
New Feature Released - Rotation Gizmo A new feature has been developed for Motion Studio for managing your custom offsets in the Editor - Rotation Gizmo. Using the rotation gizmo you can visually offset and manage rotations with ease. Simply select a bone in the editor and the Rotation Gizmo will appear in the viewport (press E to show and hide it). From there you can manipulate the gizmo and it will offset the animation live - even while it's playing! https://cdn.shopify.com/s/files/1/0042/9319/7922/files/GizmoUpdate1_480x480.gif?v=1619677393
2021-04-28 06:48 UTC · Community Announcements · filmstorm
Resolved issue in FBX Exporter silently terminating in the background. Updated FBX Exporter GUI with a first pass to show progress is underway for export.
2021-04-28 05:31 UTC · Community Announcements · filmstorm
Fixed a bug exporting .glb and .fbx together when exporting just .fbx files. Corrected import retargeting base settings for Unreal Engine skeletons. Added GUI for exporting FBX and auto opens windows explorer to the destination on export completion.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/1534490/raw.