Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:07 UTC.
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2025-12-22 23:23 UTC · Community Announcements · joel.rodriguez
We wanted to share an update with our community. Hyper Light Breaker will not be receiving further development for the time being. We’re incredibly grateful for the passion and support you’ve shown since Early Access. Please stay tuned to our official channels and Steam page for any future updates. - The Arc Games Team
2025-11-03 12:19 UTC · PC Gamer · Rick Lane
It's a messy time over at Heart Machine, developer of the beloved Hyper Light Drifter and its ill-fated hack 'n' slash successor Hyper Light Breaker. The latter debuted to mixed Steam reviews and muted sales when it carved its way into early access back in January, resulting in layoffs at Heart Machine and work on Hyper Light Breaker ceasing prematurely... Read more.
2025-10-09 14:11 UTC · PCGamesN · editor@pcgamesn.com
With lofty expectations stemming from its incredible RPG Hyper Light Drifter, Heart Machine had a tough task ahead of it with Hyper Light Breaker. A co-op roguelike based in the same universe and with suitably striking visuals, the game was packed with potential, but sadly struggled to find its feet in early access. The studio has been working hard on turning things around with major updates, but it's now been confirmed that development on Hyper Light Breaker will be ending as Heart Machine goes through another round of layoffs. Read the rest of the story... RELATED LINKS: Hyper Light Breaker
2025-10-09 10:41 UTC · PC Gamer · Joshua Wolens
Just nine months after its open-world roguelike Hyper Light Breaker hit early access, Heart Machine has hit the rocks. Per Game Developer, the studio is laying off an indeterminate number of staff and ending development on its most recent game, which encountered a rough reception when it launched into early access in January, with players lamenting performance issues, control problems, bugs, and the fact that the game might just be a smidge too hard... Read more.
2025-09-23 20:26 UTC · Community Announcements · Arc_Brad
We've just released our September update! As always, we’ll continue to keep you all in the loop of what future updates will be like, but for now, here's our patch notes for today's update. Features and Gameplay UpdatesGameplay UpdatesBreakers can now join their friends who are mid-cycle!If you're mid-cycle, friends can join your lobby without you having to reset your current cycleWhomever joins the in progress cycle will have to reset their own cycle before entering their friends lobbyPlayers are only able to join in progress games when the host is in the hub, not out in the OvergrowthWhen joi
2025-08-22 17:00 UTC · Community Announcements · Arc Games Europe
Minor Update Increased Gravenheart’s stamina to two pips by default. Bug Fixes Community Report: Fixed a bug where all map items would become viewable from the menu while in the hub. Fixed issue with Vesia’s missing standing turns animation. Fixed an issue where damaging Dro during her mid fight animation at 50% health caused her to loop that animation. Improved issue where Dro would sometimes slide during combat. Fixed issue where the Infiltrator assassin was not spawning during assassin events. Fixed an issue where interacting with the soup vendor, then another vendor caused the wrong UI to
2025-08-20 20:44 UTC · PCGamesN · editor@pcgamesn.com
A stylish co-op roguelike base in the world of one of the all-time great indie hits, Hyper Light Breaker's elevator pitch seemed like a strong one. However, since its early access launch at the start of the year, it's really struggled. Sure, early access is designed to be a time of learning and improvement, but it failed to make a lasting impact with fans of the genre and its celebrated sibling, Hyper Light Drifter. With 1.0 coming next year, developer Heart Machine is putting in some serious graft to turn things around, and today it's shadow-dropped a new Hyper Light Breaker update that I bel
2025-08-20 18:40 UTC · PC Gamer · Ted Litchfield
In a new trailer at the Gamescom edition of the Future Games Show, Heart Machine simultaneously revealed and launched the latest early access update to Hyper Light Breaker, which includes new systems, a playable character, a fresh boss, and floating islands in the open world. I got a chance to see the new additions in a hands-off gameplay presentation last week, and here are the topline changes:.. Read more.
2025-08-20 18:35 UTC · Community Announcements · Arc Games Europe
We are excited to announce that our second major update for Hyper Light Breaker, “Double Down”, is now live! Since Hyper Light Breaker launched in Early Access in January of this year, the title has been improving and expanding thanks to YOUR feedback. Today’s update evolves the Hyper Light adventure like never before, bringing a slew of new content and developments for you to jump into. Check out all the new features, gameplay updates, and bug fixes below! Features and Gameplay Updates: New Crowns The Twins: Bersia & Vesia Intro Cinematic (not final, expect improvements in the future) New Bre
2025-07-29 16:50 UTC · Community Announcements · Arc Games Europe
New Gameplay MechanicsEmote System - Part OneWe’ve added an emote system for quick communication among teammates in multiplayerPlayers can either:Emote during actionSelect your desired emote which will then populate next to your name plate on the left side of the HUD on your teammates screens, as well as above your headUse an emote as a map markerBy doing this, you can communicate what action you want to take in a specific area of the mapCurrent Emotes include:Extract!Fight!Injured!Need This!Yes!No!Expect this feature to become more robust over time. We’ll continue to make improvements in futu
2025-06-16 17:01 UTC · Community Announcements · Arc Games Europe
Post-Update Hotfix - v0.6.3.121033 Fixed an issue that caused Breaker Perks to become locked after they were purchased. June Monthly Update - Features and Gameplay Updates Features and Gameplay Updates Game Flow Updates Quitting/Crashing Mid-Run If a player quits or crashes mid-run, we no longer treat it as death. Instead, on the next play session, the player will skip the Hub and start in-run at the last shrine (unless in multiplayer). AI updates around Shrines Enemies will not prioritize players who are near/interacting with a shrine. Resurrecting Breakers from their corpse returns! Use on
2025-06-12 16:00 UTC · Community Announcements · Arc Games Europe
Hello Breakers! Time flies when you’re having fun, and we can already reveal that our June Monthly Update will launch next Monday, June 16! As we’ve shared in our Summer Edition Roadmap, this is the second monthly update before our next major content drop. Let's take a first look at what you can expect from next week’s update! June Monthly Update Preview Update for the Amp system: Similar to how Blades and Rails work, we’re adding rarity scaling and Affixes to Amps. The higher the rarity of your Amps, the more Affixes will be on the item, and Breakers will also have their own “preferred” Amps.
2025-06-02 16:00 UTC · Community Announcements · Arc_Brad
Breakers! With spring about to end, the moment we've all been eagerly awaiting is finally here: the Summer Edition of our Early Access roadmap! Since Early Access launch way back in January (time flies when you’re in The Overgrowth!), we've been working hard on going out with consistent updates each month filled with content, gameplay improvements, bug fixes and more, including our first major content update in April, Buried Below, which changed things up quite a bit (ICYMI: details here!) The Breaker team is pouring that same effort into our next Major update, as we continue to make Hyper Lig
2025-05-22 18:27 UTC · Community Announcements · Arc Games Europe
Hello Breakers! We’ve got a small hotfix today, closing up a few issues that cropped up in our last release. 🐛 Bug Fixes: Removed Corundum affix temporarily while it gets updated to function with the new armor system. This had been removed, but Crystal is too strong both in-game and in-code and announced it could not be tamed by man nor beast. Fixed an issue where the Shock Status Effect could combine with the impact implosion holobyte and allow you to damage yourself. Fixed a few issues with Root Hash Hack. White Dirk Allies no longer injure players when they die. Enemy White Dirks will stil
2025-05-20 17:00 UTC · Community Announcements · Arc Games Europe
Breakers! We’re thrilled to reveal our new Monthly Update is OUT NOW (surprise!) Like with our other Monthly Updates, this update brings a nice slice of content in-between the releases of Major Content Updates (ICYMI: we dropped our very first one, Buried Below, last month!) In the coming weeks, we’re planning to share a Summer Edition of our Early Access content roadmap that will include what we have planned for updates from this month until July, and what’s to come in the future. May – Monthly Update Details This month's update, like our previous Monthly Updates (separate from our Major Cont
Full appinfo as delivered by Steam PICS, changenumber 38101029. Also at /api/app/1534840/raw.
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