2026-09-08 04:24 UTC · Community Announcements · In-geon [Longplay Studios]
Hey everyone!We'll be at GXG 2026 x INDIECRAFT in Pangyo, Korea on Friday, September 11 and Saturday, September 12. You'll find us at booth 38 in the special exhibition hall on the first floor of Pangyo Tech One Tower.We're open 1 PM to 9 PM on Friday, and 11 AM to 7 PM on Saturday.Stop by to play, and ask the developers anything while you're at it. We'll have merch for everyone who visits.Come say hi!Best,In-geonLongplay StudiosMORE FROM LONGPLAY STUDIOS
2026-09-02 00:37 UTC · Community Announcements · In-geon [Longplay Studios]
Hey everyone!We're announcing Terminus: Zombie Survivors 2, the sequel to Terminus: Zombie Survivors. Its Steam store page went live today.Terminus: Zombie Survivors 2 is an open-world zombie survival game set after the dead have won. Survival runs deeper, and the world is fully open.Your past life shapes your second one. A firefighter, a teacher, a nurse, a bus driver, a cop: each survives the end of the world a different way. Scavenge the town, craft what you need to live, build a place of your own, and farm the ground behind it. Play alone or with friends in online co-op.The dead don't star
2026-08-31 08:16 UTC · Community Announcements · In-geon [Longplay Studios]
Hey everyone!The 1.3 update for Terminus: Zombie Survivors is out of beta and live for everyone. The big addition is Steam Workshop mod support. It has been one of your most requested features for a long time, and we're glad it is finally part of the game.1. Steam Workshop Mod SupportOver 50 mods are already up on the Workshop, made by players during the beta. Some retune the zombies and the balance of the game, others add new items, crafting recipes, and cooking recipes. Subscribe to as many as you like and mix and match them however you want.2. What Mods Can ChangeMods can add new occupation
2026-08-24 02:16 UTC · Community Announcements · In-geon [Longplay Studios]
Hey everyone,The reveal we had planned for August is moving to September 2. We'd rather take a little more time and show it in better shape.Thanks for your patience. We'll have something good to show you.Best,In-geonLongplay StudiosMORE FROM LONGPLAY STUDIOS
2026-07-24 11:32 UTC · Community Announcements · In-geon [Longplay Studios]
Hey everyone!This update opens 13 placeable items (animal traps, fish traps, tents, portable generators) to mods. It also replaces 7 background music tracks with stream-safe original remasters and includes a batch of crash fixes for both modded and vanilla games.BUG FIX: Fixed a crash that could occur when stopping movement with the ESC key or the controller's B button while moving.BUG FIX: Fixed a crash that could occur when an ongoing movement was finished immediately by another action.BUG FIX: When decompressing the background music data at startup fails (for example, from insufficient disk
2026-07-13 00:58 UTC · Community Announcements · In-geon [Longplay Studios]
MODDING: Launching the game with the --debug option enables an in-game debug console, opened with the backtick (`) key, for testing mods. It can spawn items, zombies, and NPCs, adjust character stats and conditions, change the time, and reveal the whole map; using a cheat command permanently disables achievements for that save.MODDING: A mod tool with no condition value set can now be used for cooking, repairing, crafting, clearing debris, and other actions that wear a tool without crashing, and such tools are treated as never wearing out or breaking.MODDING: A mod perk's description now shows
2026-07-03 05:46 UTC · Community Announcements · In-geon [Longplay Studios]
BUG FIX: Fixed a memory leak that could eventually crash the game during long sessions with the software cursor option enabled.BUG FIX: Fixed a crash that could occur when a survivor had no route to the exit during the Terminus escape in the DLC.BUG FIX: Fixed a crash that could occur when updating the supporter list failed due to a network error.MODDING: Added perks as a moddable category. Mods can add new perks or rebalance existing ones through data, including stacking normal perks and leveled unique perks assigned to an occupation.MODDING: Patches to dict-based targets (such as vehicle sta
2026-07-01 08:00 UTC · Community Announcements · In-geon [Longplay Studios]
Hey everyone!Today we have some news to share about a new game.Our studio is currently working on two new titles—one is a business management sim, and the other is a new zombie survival game. We're revealing the first today, and we'll introduce the second next month.First up is the management sim FD's Industry Tycoon.FD's Industry Tycoon is a retro business management sim about building a global industrial empire on a 1990s PC. Its hand-drawn pixel art and animation bring back the feel of 90s Windows. Build factories around the world, trade raw materials and goods across continents, and buy ou
2026-06-30 23:48 UTC · Community Announcements · In-geon [Longplay Studios]
BUG FIX: Fixed a crash that could occur when saving in an area crowded with zombies.BUG FIX: Fixed a crash that could occur when repairing electronics or mending clothing while crafting speed was 0 (for example, set by a sandbox option).GAMEPLAY: When crafting a skewer or wooden needle, sticks are now selected before planks and lumber.MODDING: Added stat_max to the config category, letting mods raise the maximum value for character stats (the default cap is 5).MODDING: Recipe patches now merge by result, so a mod can modify a built-in crafting or cooking recipe instead of only adding new ones
2026-06-17 04:24 UTC · Community Announcements · In-geon [Longplay Studios]
MODDING: Added traits as a moddable category. Mods can add new traits or rebalance existing ones through data, with effects such as stat and HP/AP bonuses, condition changes, combat modifiers, and granted recipes, and can assign unique traits to an occupation.MODDING: An existing save now loads after a mod that added traits is removed or disabled; the traits it added are removed from the character.MODDING: The weapon condition loss multiplier for each body part, such as the 1.5x penalty for head hits, is now adjustable from the config category.MODDING: An invalid item range field in a mod, suc
2026-06-08 07:51 UTC · Community Announcements · In-geon [Longplay Studios]
MODDING: The Mod Manager now also lists mods that are turned off, so a disabled mod can be re-enabled, and each mod is toggled with a checkbox.MODDING: Mods no longer need to specify a patch mode (merge or append) in their manifest; the merge method is now determined automatically from the target's data type. Patches to list-based targets, which previously could fail to apply, now take effect.MODDING: Added a notice for when a mod change requires a restart to take effect.MODDING: Melee weapons now expose their starting condition range, starting durability range, and per-hit condition loss in c
2026-06-01 02:30 UTC · Community Announcements · In-geon [Longplay Studios]
BUG FIX: Fixed a crash that could occur when right-clicking a fire starter.GAMEPLAY: Character pathfinding now avoids walking through fire when an alternative route exists. The stronger the fire it would otherwise cross, the longer a detour it will take.MODDING: Added a config data category that mods can patch to override the available trait points and the maximum number of selectable traits.UI: While moving, you can now press the ESC key or the controller's B button to stop at the next tile instead of finishing the whole path.UI: Added a confirmation popup when a movement path passes through
2026-05-26 01:46 UTC · Community Announcements · In-geon [Longplay Studios]
MODDING: Added weapons, tools, clothing, medicines, and other items as moddable data categories. Mods can adjust the stats of existing items (such as damage, durability, weight, or effects) or add new entries to these categories.UI: Reorganized the DLC main menu so that Patch Notes and Credits sit in a separate group below the other buttons, divided by a line, matching the base game layout.How to Join the Beta: Open your Steam Library > Right-click Terminus: Zombie Survivors > Select Properties > Go to the Betas tab > Choose “v1.3 (Beta release v1.3)”.Thank you for your feedback! If you encoun
2026-05-20 02:53 UTC · Community Announcements · In-geon [Longplay Studios]
MODDING: Added Steam Workshop support. Subscribed mods are detected on launch and can be enabled or disabled from the new Mod Manager, opened via the Mods button on the main menu.MODDING: Mods can modify or extend data across 19 categories: foods, beverages, seafood, liquids, vehicles, vehicle stats, boats, crafting recipes, cooking recipes, generic recipes, upgrades, NPCs, NPC stats, furniture, furniture stats, objects, zombies, zombie stats, and zombie drops. Both merge (override existing fields) and append (add new entries) modes are supported.MODDING: Mods can override or add in-game image
2025-11-24 18:01 UTC · Community Announcements · In-geon [Longplay Studios]
Hey everyone,The Steam Awards have begun, and we'd be grateful if you could consider nominating Terminus: Zombie Survivors for the Labor of Love category.Since launching in Early Access in 2021, we've been steadily updating and expanding the game together with the community. This year, the 1.1 update introduced hostile NPCs and companion automation, and the 1.2 update added the Last Escape DLC, continuing the story beyond the Terminus. Looking ahead, we're working on the 1.3 free update, which will include Steam Workshop support and further improvements. We plan to keep building on the game fo
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