Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:38 UTC.
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2024-02-27 00:52 UTC · Community Announcements · Han Zhiyu
It's a long time, my friends! Chaos Galaxy 2 has added an achievement called Four Admirals. The first player to achieve it was 风飞翔. Let's challenge it! Tip: Use Southeaven or Northsky and have the Princess establish the Galactic Empire on the other side. In addition, I wanted to share some exciting news with you. The latest addition to the Chaos Galaxy series, CHAOS FRONT, has been announced! It's a new story set in the world of Chaos Galaxy, taking us back to a thousand years ago during the dark age of the galactic war. Players will take on the role of a mercenary corps that operates in the m
2023-12-29 14:53 UTC · Community Announcements · Chaos Galaxy Studio
Happy New Year, my friends! Let me explain the reason for this update first. One year ago, a player on Discord proposed adding an achievement: to use the Blackdragon Spawns to win without summoning the Black Dragon. And this seems impossible, you can only use the initial five alien fleets without any losses, because without the Black Dragon, you cannot resurrect any fleet, and each fleet will be lost forever after defeat. I told him that as long as someone can complete this challenge, I am willing to add this achievement. A year has passed and I have forgotten about it. But today, this player
2023-01-06 01:28 UTC · Community Announcements · Han Zhiyu
Happy New Year, my friends! In the half a year of EA period, Chaos Galaxy 2 has updated many big contents such as Alien Faction, Mozi Ark, Custom Commander, and Custom Faction, made hundreds of adjustments, and fixed hundreds of bugs. The English text has also been polished and improved by the players. Thanks to your support and suggestions that Chaos Galaxy 2 can successfully complete the EA. In this update, I added cards, badges, emos and backgrounds for Steam community to the game, and the following adjustments have been made. Gameplay improvement: 1. Added some hover prompts in the UI. 2.
2022-12-23 05:12 UTC · Community Announcements · Han Zhiyu
Merry Christmas! Let's see the content of this update. Gameplay improvement: 1. 12 new portraits for custom commanders have been added. 2.Custom commanders who use robot type portraits as leaders can create Omnic type faction and use Omnic Policy tree. 3. WASD is no longer used to move the cursor, but can be used to move the camera in the big map and battlefield. 4. The guide text on how to capture enemy units has been added to the Pirate faction's Garage UI. 5. The initial relationship between the Eastgalaxy Company and the Emishi Pirates is greatly reduced. 6. The investment amount of senior
2022-12-06 15:25 UTC · Community Announcements · Han Zhiyu
Hi, my friends! Custom Faction, the last big content in the EA plan, has been released! When we start a campaign, we can create up to 3 custom factions, and choose one of them to play. In addition, several related new collections and a new achievement have been added to the game. Gameplay improvement: 1. Some algorithms of AI fleet actions in big map are adjusted . 2. Some algorithms about AI support-unit actions has been adjusted. 3. The Strategy Skill Sabotage Defense can only reduce the planetary defense to 1 at most. 4. All custom commanders will appear at the beginning of the campaign, no
2022-11-10 08:24 UTC · Community Announcements · Han Zhiyu
Hi, my friends! Let's see the content of this update. Gameplay improvement: 1. When the Imperial foe event happens, the relationship between imperial factions and the Imperial foe will be reduced to 0. 2. The AI's path finding logic to the enemy in the asteroid belt has been adjusted. Now AI ships will be smarter to bypass obstacles. 3. When we are selecting a fleet, the list of faction buttons in the upper left corner will be hidden. 4. Greatly improve the effect of the strategy skill Surprise Attack, Plunder Supplies and Sabotage Defense. Increase the effect of Incite Riot, Pacify People and
2022-11-04 04:16 UTC · Community Announcements · Han Zhiyu
Hi, my friends! Let's see the content of this update. Gameplay improvement: 1. The weapon with fan range (Dragon Breath) has a correct damage range now. 2. When the enemy units use map weapons in the battlefield, the damage range will be showed. 3. When a unit hit by a torpedo, it is no longer a fixed damage. The effect of the Carapace and the buffs of Hardened Carapace, Imperial Shield, Sacrifice, the Aegis Shield, and Hold Fast will affect the damage. 4. When an adjacent unit is hit by ram weapons and cause collision damage to a unit, the effect of the Carapace and the buffs of Hardened Cara
2022-10-28 07:29 UTC · Community Announcements · Han Zhiyu
Hi, my friends! First of all, I must apologize. I originally planned to finish this version in three weeks, but because the art work exceeded my expectations, it took me a whole month to finally complete them. In this version, we can customize commanders to join the game. After clicking the Custom button on the start menu and creating new commanders, we can let these commanders join our games. We can place them to some factions or set them as wandering roles. We cannot create new factions yet in this version, but it will be my work target in the next stage. By the way, there is another importa
2022-09-23 03:20 UTC · Community Announcements · Han Zhiyu
Hi, my friends! A major update this time is the setting of the fleet base. Both the returned and newly recruited fleets will appear on the fleet base planet. We can spend a certain amount of gold to set up a new base according to the changes in the front. It should be noted that once the fleet base is captured, we will lose some prestige. Gameplay improvement: 1. The effect of the Agile in the Evolution of the Blackdragon Spawns has been modified to increase the agility of all alien units by 10. 2. In the Collection UI, the name of the commander who owns the command unit will be showed in the
2022-09-05 22:18 UTC · Community Announcements · Han Zhiyu
Hi, my friends! The main body of version 0.8 is finally completed. In this version, we can finally using aliens to sweep the galaxy. Aliens use different resources from humans, and their game goal is completely different. Along with this version, a number of new collections and a new achievement are available. In the campaign settings, we can set the alien invasion direction now. Click the four directional arrows to set that aliens will arrive at the galaxy from one of the four directions of East, South, West and North in this game. Gameplay improvement: 1. Now when mercenaries (or assassins)
2022-08-22 14:33 UTC · Community Announcements · Han Zhiyu
Hi, my friends! The Wandering Ark, the first milestone of EA, has finally been completed. In this version, human factions will encounter visiting Mozi ark, and trade learning points, blueprints and skill chips with the ark. The relationship of each other will be improved during the transaction. With the increase of relationship, more advanced blueprints and chips and more learning points can be purchased. When the relationship is max, a mysterious event will also be triggered. And if the Omnic Apocalypse can successfully pursue and destroy Mozi ark, it will also open another road for them. Alo
2022-08-12 14:23 UTC · Community Announcements · Han Zhiyu
Hi, my friends! In this update, the AI action speed on galaxy map has been accelerated, and the battle animation speed on the battlefield has also been accelerated. Gameplay improvement: 1. The labor points produced by the Immigration Office has been increased. 2. AI on the battlefield will give priority to move to space buildings only when their power or energy are not full. 3. We will no longer get bio-units' blueprints when destroying other factions. 4. Some text descriptions are adjusted. Bug Fixed: 1. Fixed a bug that Strategic skills could be used on the wasteland planet. 2. Fixed a bug
2022-08-09 13:01 UTC · Community Announcements · Han Zhiyu
Hi, my friends! Many players complained that the operations on the planetary UI is too cumbersome. Player gigamelon1981 posted a design for the planetary UI on the Steam community, which was supported by many people. Therefore, I made some adjustments on the basis of the design drawing of gigamelon1981 and completed the current planetary UI. Although there is some crowded, but we donot need to switch between the orbit and the surface now. In addition, the boxes of production buildings and defense buildings are no longer represented by the words "B" and "D", but are showed by the silver frame a
2022-08-05 17:05 UTC · Community Announcements · Han Zhiyu
Hi, my friends! The AI behavior of mercenary faction and assassin faction has recently caused many people puzzled. So I made some adjustments. 1. When mercenaries and assassins accept a mission against the player, there will be a message to the player. 2. When mercenary and assassins have a mission against a certain faction, they will not be able to become allies, suzerain or vassal with the faction. 3. If the employer faction that sent the mission perished, the mission will be terminated immediately. 4. On the diplomatic UI, players can see the current missions of mercenary and assassins. Gam
2022-08-02 04:49 UTC · Community Announcements · Han Zhiyu
Hi, my friends! The balance of the units is a major topic discussed recently. Due to the appearance of the artillery, the value of agility has been greatly reduced. The weakening of submarines has also greatly reduced the value of diving. Therefore, in this update, I reduced the weight of some values and adjusted all units. The result of the adjustment is that the cost of most submarines, mecha and fighters is reduced or their stats are improved, and the damage of melee weapons is slightly increased, and the power(hp) of the artillery is slightly reduced. Gameplay improvement: 1. AI will no lo
Full appinfo as delivered by Steam PICS, changenumber 37447702. Also at /api/app/1537910/raw.
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