Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:31 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-02-01 21:22 UTC · Community Announcements · Adamantyr
BugsFixed an issue with battlemaps in set encounters having the incorrect walls.The Great Wyrm is now immune to energy attacks.Fixed a city gate to have the correct orientation. (Only on new games)Fixed the caravan near Bleylock to be static rather than moving. (Only on new games)Reworked the spawn system to make random combats less frequent.Reduced the hit points for several end-game monsters.Typo corrections.FeaturesEngima Cube no longer has a cool-down for use.Grab grass now have a hold effect on their melee attacks.Several items, including weapons, armor, touchstones and potions have had a
2025-03-26 20:32 UTC · Community Announcements · Adamantyr
A mysterious portal in the CRPG multiverse has brought two new terrifying enemies from the isles of Wynmar in the realm of Vali! Seek them in dark misty places of death and endless sandy deserts... Bugs Fixed an issue where cursed scrolls used in combat crashed the emulator. Fixed issues with ranged/special text in the monster scan screen overlapping. Fixed the teleport spell which wasn't working. Fixed a bug in which a major artifact could drop as a random treasure. Features Reduced spawn rate in final endgame maps. Adjusted the L2 Power Armor's statistics. (Faster) Adjusted Mecha Death's sta
2024-07-07 23:33 UTC · Community Announcements · Adamantyr
Quick fix due to a manual build deployment messing up the files.
2024-07-07 23:12 UTC · Community Announcements · Adamantyr
Features You can now equip spellbooks through the use command in travel and combat. Doing so in combat will end your turn. Three new items have been added to the high-end treasure tables. They will only drop from mobs, and can't be found in the world statically. The Dragonlance (Spear) The Dragon's Eye (Foci) The Dragon's Tooth (Dagger) New(ish) monsters, the Drakvir, dragon humanoids. Come in four varieties. Were a bit uneven before in distribution, now more prominent in various locations. Bugs Fixed Sidhe Warriors to only have immunity, not reduction, against mental damage. Fixed Perse's dia
2024-04-22 19:33 UTC · Community Announcements · Adamantyr
Fixed a cottage encounter in the Great Forest; will only appear in new games. Removed blocking of Return/Homing Stones on two endgame maps that didn't need it. Added some dirt paths to the nomad's camp near Zephan to make it easier to find. Widened some corridors and added a 2nd path to the lower levels of the Diamond Mines. Various updates monster and item statistics. NPC and credit updates.
2024-03-24 18:33 UTC · Community Announcements · Adamantyr
Oops, needed to update version IN game to reflect the change. :D
2024-03-24 03:38 UTC · Community Announcements · Adamantyr
Feature Upgraded to latest version of the Classic99 emulator. Bugs Escape will no longer cause game reloads. This feature is controlled through the INI file.
2024-03-19 01:11 UTC · Community Announcements · Adamantyr
To celebrate the 3rd year of Realms of Antiquity on streaming platforms, it will be available at a 50% discount for one week, from March 22nd to March 29th!
2024-03-07 19:48 UTC · Community Announcements · Adamantyr
Bugs Examining an item on the selling menu no longer resets the cursor to the start. Selling items now resets the cursor to the top, as does switching players. Fixed item examining so it doesn't give away item properties while shopping in a store. Fixed traps causing strange status effects and screen glitches. Fixed the orientation for the lid spike chest trap FX. Explosive rune and acid spray chest traps now have a greater area of effect. You now silently receive the amulet from the Jarl if you turn the signed treaty over to him before going back to consult him. Added a message when picking u
2023-11-30 02:46 UTC · Community Announcements · Adamantyr
Bugs Fixed a breaking regression bug that caused you to be unable to buy anything in shops. Fixed a bug where you could not re-summon a creature after it is devoured. Fixed attribute stones so they have multiple uses correctly. Features Updated the reference card to include the death icon.
2023-11-27 21:33 UTC · Community Announcements · Adamantyr
Bugs Adjusted Faressa's dialogue to mention "Caer Drunach" specifically. Changed the Thieves Sanctuary teleporter to move you to an open area of the basement. (Only on new saves) Fixed an issue where NPC's giving rewards got stuck in an infinite loop if the lead character's inventory was full. UI clean-up with giving items to other players leaving some text on screen. Fixed a crashing bug if the examine item option was made on a screen without items. Typo fixes and corrections, both in game and in digital copy of the manual. Features Updated the Metalloid with different colors and stronger arm
2023-09-21 19:47 UTC · Community Announcements · Adamantyr
Bugs: Fixed Frost Blast and Mindblast's FX so that it better reflects the area coverage. Fixed trapped chests after combat so they use all trap types, not just exploding rune. Fixed a bug with cursed scrolls not updating display after use. Updated dagger damage values to fix some imbalances. Features: Made changes to the Hierophant's dialogue scripting to permit forgiveness of a mistake. Updated ration costs to be more consistent with their relative food value. Added new touchstone "Insightful Gen" which casts Reveal. Can drop as treasure or found in shops.
2023-08-06 23:29 UTC · Community Announcements · Adamantyr
Bug fixes Fixed an issue in the spaceship where you could teleport out without setting self-destruct. Moved an NPC to block a path that could lead to the player getting stuck around Bleyloch. Fixed a text notification for aimed magic spells that miss. Typo fixes
2022-10-26 19:47 UTC · Community Announcements · Adamantyr
Bugs Fixed a bug with the teleport spell corrupting quest item data. Updates Fixed quotation mark to not have a tail.
2022-07-12 21:03 UTC · Community Announcements · Adamantyr
Bugs Fixed a bug with monster immunity that caused them to still take damage without reduction applied. Fixed a bug where fear effects caused game crashes. Fixed Devour special attack so monsters who swallow each other won't lead to an endless combat. Fixed option keys so that 1-9, then 0, then A-F are used instead of symbols. Fixed a bug with a duplicate message in Harrah's Healing. Rotting Aura no longer causes damage to exponentially increase after. Sign north of Trestan updated with correct locations and directions. Fixed diamond mine entrance and Lucky Dragon door to correct graphics. (On
Full appinfo as delivered by Steam PICS, changenumber 34863099. Also at /api/app/1539750/raw.
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