Patch 1.2.3.0 - Multiplayer Stability fixes.
Lots and lots of multiplayer stability fixes, let me know how it goes in the comments or in the discord.
Embark on your asteroid hauling career with Veritago Fortana. Start with a basic ship and earn credits to upgrade, customise and repair as you try to fulfil larger and harder contracts. Built exclusively for VR, use your own hands to build, wire and fly using 100s of interconnecting components.
| App ID | 1543380 |
|---|---|
| App type | Game |
| Developer | SarumXR |
| Publisher | SarumXR |
| Release date | 2025-08-01 13:58 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/1543380 |
| Last store refresh | 6 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | IFetchRocks.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:45 UTC | $11.99 | $15.99 | -25% |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 24908459 | 2026-08-24 14:31 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1543381 | 3.19 GB | 1.06 GB | 4443115550033900767 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 24908459 | public | 2026-08-24 14:31 UTC | 6 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:45 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Lots and lots of multiplayer stability fixes, let me know how it goes in the comments or in the discord.
- Fixed ethereal moving asteroids found greater than 3KM from processing plant - Fixed issue where framerate could influence ship acceleration on certain headsets - Fixed batteries not charging and depleting correctly when connected in a branching series - Fixed laser reporting position when laser not powered - Fixed spectroscope up/down labels - Updated oscilloscope display frequency to use in game tick instead of display speed - Fixed off by one sticky note print - Added note about damper use at high speeds to manual
- Added Ship Orientation which provides the forward direction vector, the up direction vector and the right direction vector of the ship. It also provides a quaternion value of the ships current rotation. - Added Rotate Vector module - you can now rotate a vector by a quaternion - Added Quaternion Multiply Module - you can now multiply two quaternions together - Added Vector split module - duplicates an input vector to 3 output ports - Fixed cables losing their colour if dragged into the inventory but not released - Fixed pad camera from continuing to capture when placed in pocket
- Fixed carbon plates sometimes getting stuck - Fixed door button sometimes getting stuck and activating remotely - Fixed text being mirrored on cables - Fixed asteroid sometimes being stuck to ship after restoring save - Fixed damage reporting not display on pad after using pad manual - Fixed radiation damage only occurring in rooms where players are present - Fixed starting tick where ship data could consider asteroid to be not tethered, when loading a save with a tethered asteroid.
- Objects which manage to escape the ship will now be automatically returned to your inventory - Fixed bug where carbon plate could sometimes not be inserted
- Fixed sticky notes glitching on pad - Fixed carbon bond plate breaking o2 generator when inserting the carbon bond plate and putting it back into your inventory at the same time - Fixed manual text for repair tool - Improved loading times for very complex ships - Improved CPU usage for very complex ships - Fixed ethereal cable on reality joystick - Fixed incorrect reporting of lost cargo containers - Fixed leaderboards- Fixed bug that allowed ship to fly through asteroid after tethering and releasing
Multiplayer - Bring a friend, Co worker or scapegoatFancy showing off your contraptions? Need a scapegoat to shout at when things go wrong? or need a break from creating an automated system so want to recruit a human instead? (they are cheaper after all) then you can do so!! Multiplayer is being included in the Main branch of the game with the full release of I Fetch Rocks. We do still consider the multiplayer a Beta part of the game however, during the latest testing and community feedback we believe it is ready to be included into the main branch. If you do find any bugs please ensure you re
I know I said that I wouldn't add multiplayer co-op as it was too difficult, well... I decided I wanted a challenge and after many months of hard work, it's nearly ready for release! You'll soon be able to bring some friends on your asteroid hauling adventure, to collaborate and help build and fix your ship. This footage was captured from the upcoming native mobile vr Meta Quest version of I Fetch Rocks and there will be multiplayer cross play between Desktop and Mobile VR. I'll also be adding some graphical improvements for the Desktop VR version in forthcoming updates. I'll need to iron out
- Fixed difficulties with placing objects behind the climbing pole in the server room - Fixed cables not correctly saving their colour after being disconnected/reconnected - Fixed wireless modules continuing to function after power loss - Fixed wireless modules retaining values between sessions
- Fixed a composition load error when sequentially loading compositions for different rooms of the ship
- Added a vector output to the Spectroscope which gives the position of where the laser intersects an object
- Fixed certain inventory items not correctly returning to inventory after loading composition in sandbox. - Fixed counter display overflow
{STEAM_CLAN_IMAGE}/39858195/947c43931c34cff5ba16f170556b3e05180ad173.gif This is a quality of life update which adds the ability to change the colour of small data cables to help visually organise some your more complex circuits. Simply grab the cable and use the button on your controller that normally changes the distance of your interaction spheres to cycle through 5 different colours.
- Saving after loading a composition should no longer result in a corrupted save file.
Hello rock fetchers, The team has been working hard to bring you the next update and give you more of what you want. First of all: The Academy {STEAM_CLAN_IMAGE}/39858195/82c52d0ff262a0adddd58d0becbce30093dcc9eb.gif In the Academy, you'll be able to complete 17 curated courses that should help break down essential computer science concepts. You'll acquire foundational knowledge in boolean logic, bits, and binary operations, enabling you to better utilize the components that make up your ship. The future plans for the academy include releasing a Creator Mode and it being a part of the improved
Full appinfo as delivered by Steam PICS, changenumber 38375672. Also at /api/app/1543380/raw.
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