Bug Fix: object rotation in maps made before last update
Fixed a bug where in your old maps some of the objects would be rotated in the wrong direction after updating the game.
An all new way to create and play tabletop games in beautiful animated 3D maps!
| App ID | 1543590 |
|---|---|
| App type | Game |
| Developer | DLDev |
| Publisher | Self Published |
| Homepage | https://wildshapevtt.com/ |
| Release date | 2021-04-09 13:51 UTC · Early Access |
| Original release | 2021-04-09 07:00 UTC |
| Release state | released |
| Workshop | Visible |
| Free app | Yes |
| DLC list (appinfo) | 1756290 |
| Store page | store.steampowered.com/app/1543590 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Wildshape Editor.exe | windows | ||
| 1 | Wildshape.app\Contents\MacOS\Wildshape Editor | macos | ||
| 2 | Wildshape.x86_64 | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:04 UTC | Free | Free |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 23955733 | 2026-06-28 18:58 UTC | ||
| publictestbranch | 23955733 | please save data before using. | 2026-06-28 18:58 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1543591 | windows · english | 33.48 GB | 12.44 GB | 2846698716434726696 | branches: publictestbranch | |
| 1543592 | macos · english | 17.75 GB | 7.36 GB | 1228754962393139340 | branches: publictestbranch | |
| 1543593 | linux · english | 17.86 GB | 7.39 GB | 3496970630565136808 | branches: publictestbranch |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 23955733 | public | 2026-06-28 18:58 UTC | 4 hours ago |
| 23955733 | publictestbranch | 2026-06-28 18:58 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed a bug where in your old maps some of the objects would be rotated in the wrong direction after updating the game.
HighlightsCompletely New Terrain SystemThe terrain system has been completely rebuilt and now includes more than 60 brand-new textures. Besides a generally way better look, be sure to check out the new Tessellation Slider in the texture menu. It dramatically increases terrain detail and can completely transform the look of your maps.Rivers and OceansWildshape now features a brand-new river and ocean system.To add a river simply place a Source object to define where a river begins and use an Area object to define the area where water is calculated and everything else is handled by Wildshape.You
The project was recently upgraded to a new Unity version which caused an error when starting the game on a mac. This should now be fixed.
Object Search You can now search for objects in the object placement menu. Please note that this feature checks for 1) object names and 2) categories they are in. Example: You can type "chair" to find all objects that have "chair" in their name, or you can type "food" to get all objects in the food category. Wall Placement The wall placement tool also works a bit differently now. It no longer automatically sets you to flat grid and place on grid features, but places a room on the terrain. Also it automatically creates the full room and with shift/ctrl you can activate creating corner rooms. Th
A small hotfix that gets rid of the black spots that appeared on the terrain for some users. Happy map making everyone! DLDev
Object Favorites You can now select favorites in the object placement menu. They will appear in a favorites list where you can easily select them again without having to click through the hierarchy to find them. Selection Highlights Hovering over an object now highlights it so it will be more clear which object gets selected. There has also been a big visual update for the highlights, so that it will look way better especially for plants. Important Crash Fix There has been a bug in Wildshape that randomly caused a crash when you reopened a map multiple times. It turned out to be a bug inside o
Hello fellow adventurers! This patch brings a fix for starting multiplayer sessions with your friends. There was an issue where people with the free version were not able to join sessions correctly at times. Also there was a bug with the workshop upload that has now been fixed. I also optimized some of the textures in the game. The whole game is about 2GB smaller. Many files will have to be redownloaded which is why this patch is rather big.
Hello fellow adventurer, I'd like to invite you to join our first livestream on Steam! We'll be creating maps with Wildshape Map Editor and I'll show you around a bit, explain all the different functionalities of the game and answer all the questions you might come up with! Looking forward to seeing you there! DLDev
Hello everyone, with this patch the player version now features a free demo of Wildshape! Most features that exist in Wildshape Pro will also be available in the demo, but with some restrictions. This demo will be a nice way for you to try out the tool and see if you like it! To have full freedom you will still need the Pro Version DLC, which will give you the following benefits: - Access to all objects (multiple thousands) - Ability to save your maps - Access to all terrain textures - Ability to host games for your friends - Access to all 6 object layers (up from 2) - Ability to paint in 8 te
I have some exciting new to share with you! The game now features a free player version, so you can invite your friends to play with you! There is also a DLC now that enables all the map editing functionality as well as hosting games! Everyone who bought the game already will have the DLC automatically activated for them! The game also now has workshop integration! You can now upload and download all the maps from the community from withing the game! (To upload screenshots for your maps, please put a png file with the same name as your map in the screenshots folder. The image needs to be squar
New Shadows There is a new shadow system that calculates additional shadows which has a huge impact on the looks and feel of your maps. Also this feature comes at almost no performance cost. Please note: there are a few shaders and objects (some rocks and grass I noticed so far) that do not work well with the new shadows. You can turn off the new shadows in the graphics menu if you want to go back to the original state. LOD System (Level of Detail) The game will soon feature an automatic LOD system and this patch has a trial version of it implemented. The LOD system renders objects differently
- Camera no longer zooms when mouse wheel is used to adjust sliders (mouse sensitivty, etc.) - Microphone input not longer played - Improvements to token movement script - Tokens can now be placed on objects and placed without snapping to grid (hold shift / ctrl to activate) - Effects are now visible in play mode again. - Several other small bug fixes And a small new Feature: Zoom to the selected object by pressing 'X'.
-New main menu: I am always trying to listen to feedback and some if not most of the negative reviews on Steam suggested there was a big unhappiness with the games menu and UI. Therefore I Implemented a brand new main menu with an all new look and (together with the new data system) a way easier workflow to create your maps! I hope this will change their mind and give new players a better experience. I would highly appreciate your feedback! -New UI icons: The next step of our UI rework will be to further improve the UI of the editing scene. With this patch many icons have been replaced with be
- New Settings Menu: - Graphic Settings - Custom Key Bindings - Camera Settings - Multiplayer name change - Copy / Pastable link to the data folder - More changes to the UI in the map selection scene - Added a new default world map - Dragable UI windows (pop up windows) - Adding a png to imported objects or objects bundles with the same name of the file will add a preview in the placement menu! - Increased object import to 50 objects. Object files are now per map and go in /importedObjects/MapName (!) - Fixed a bug where cutscenes would stop after the 2nd position - Performance optimizations (
- Added a new ingame tutorial map that can be added to every location with the press of a button. I will update the tutorial map regularly. If you think it is missing any important information, please let met know in the #feedback channel. Thank you! - (Beta) You can now create maps together with your friends! Invite them into your maps and they will be able to switch into editor mode and create maps with you. Please note: Not all functionality is ready for this yet. The terrain will not yet be updated over the network. Changes to it will only apply for players when loading a map. - Added a ne
Full appinfo as delivered by Steam PICS, changenumber 38634792. Also at /api/app/1543590/raw.
{
"appid": "1543590",
"common": {
"name": "Wildshape - Map Editor + VTT (demo)",
"type": "Game",
"oslist": "windows,macos,linux",
"osarch": "64",
"osextended": "macos64",
"logo": "e7df56ef27cdff5f7a2d84ec31954b67f9e10749",
"logo_small": "e7df56ef27cdff5f7a2d84ec31954b67f9e10749_thumb",
"icon": "062afd64282626010179f89c07313e02b9718511",
"clienticon": "39e7265ad42439fb89a206cae727a5a486457e7f",
"clienttga": "c73a531311b38708277eeaf5b064b6b07dadc33e",
"releasestate": "released",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "73.73949542417975",
"height_pct": "88.59749039003579"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "73.73949542417975",
"height_pct": "88.59749039003579"
}
}
},
"store_asset_mtime": "1782342905",
"associations": {
"0": {
"type": "developer",
"name": "DLDev"
},
"1": {
"type": "publisher",
"name": "Self Published"
}
},
"primary_genre": "3",
"genres": {
"0": "25",
"1": "23",
"2": "3",
"3": "28",
"4": "2",
"5": "70"
},
"category": {
"category_2": "1",
"category_1": "1",
"category_17": "1",
"category_9": "1",
"category_38": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
}
},
"original_release_date": "1617951600",
"steam_release_date": "1617976260",
"workshop_visible": "1",
"community_hub_visible": "1",
"gameid": "1543590",
"store_tags": {
"0": "122",
"1": "492",
"2": "1770",
"3": "599",
"4": "21",
"5": "4175",
"6": "3859",
"7": "4182",
"8": "493",
"9": "10695",
"10": "17389",
"11": "8013",
"12": "87",
"13": "3810",
"14": "4191",
"15": "4145",
"16": "8122",
"17": "4166",
"18": "1684",
"19": "4791"
},
"review_score": "6",
"review_percentage": "71"
},
"extended": {
"developer": "DLDev",
"publisher": "Self Published",
"homepage": "https://wildshapevtt.com/",
"isfreeapp": "1",
"listofdlc": "1756290",
"dlcavailableonstore": "1"
},
"config": {
"installdir": "Wildshape",
"launch": {
"0": {
"executable": "Wildshape Editor.exe",
"type": "default",
"config": {
"oslist": "windows"
}
},
"1": {
"executable": "Wildshape.app\\Contents\\MacOS\\Wildshape Editor",
"type": "default",
"config": {
"oslist": "macos"
}
},
"2": {
"executable": "Wildshape.x86_64",
"type": "default",
"config": {
"oslist": "linux",
"osarch": "64"
}
}
}
},
"depots": {
"1543591": {
"config": {
"language": "english",
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "2846698716434726696",
"size": "35948698889",
"download": "13356199552"
},
"publictestbranch": {
"gid": "2846698716434726696",
"size": "35948698889",
"download": "13356199552"
}
}
},
"1543592": {
"config": {
"language": "english",
"oslist": "macos"
},
"manifests": {
"public": {
"gid": "1228754962393139340",
"size": "19062394367",
"download": "7900670368"
},
"publictestbranch": {
"gid": "1228754962393139340",
"size": "19062394367",
"download": "7900670368"
}
}
},
"1543593": {
"config": {
"language": "english",
"oslist": "linux"
},
"manifests": {
"public": {
"gid": "3496970630565136808",
"size": "19179167278",
"download": "7938149168"
},
"publictestbranch": {
"gid": "3496970630565136808",
"size": "19179167278",
"download": "7938149168"
}
}
},
"baselanguages": "english",
"hasdepotsindlc": "1",
"workshopdepot": "1543590",
"branches": {
"public": {
"buildid": "23955733",
"timeupdated": "1782673080",
"timebuildupdated": "1782672991"
},
"publictestbranch": {
"buildid": "23955733",
"description": "please save data before using.",
"timeupdated": "1782673080",
"timebuildupdated": "1782672991"
}
},
"privatebranches": "1"
},
"ufs": {
"quota": "20000000",
"maxnumfiles": "1000"
}
}