Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:48 UTC.
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2022-05-26 17:21 UTC · Community Announcements · wigglingeyebrows
Hello friends! A really big update came out today, it took a lot of time and effort. The new version 0.9.2.0 adds a system for the development and growth of cities, a system of laws and achievements. Saves from older versions work correctly. New city system Now the city will gradually grow from a small village to a large city. After loading saves from old versions of the city will be at an average level of development Population will appear in cities, which will grow or fall depending on the situation in the city. For example, from the amount of taxes The size of the city will increase with th
2022-04-08 19:46 UTC · Community Announcements · wigglingeyebrows
Greetings, friends! Now it's time for a new version 0.9.1.1. I hope you enjoy some important fixes and additions. Something interesting and significant is also being prepared, until I reveal the details. Thanks for the support! You are the best! Important: Fixed a bug when attacking during random encounters Important: Fixed characters in combat during random encounters Added: gender icon on characters {STEAM_CLAN_IMAGE}/39895511/383fffa9d670c9a497f575bdb470328af5b21c10.png Added: Ability to buy/sell multiple items at once {STEAM_CLAN_IMAGE}/39895511/7759f3cbfc63b9428287752ab374dc4757db0fb7.png
2022-03-26 08:06 UTC · Community Announcements · wigglingeyebrows
Greetings, friends. Today, in the new version, we are waiting for mainly fixes in turn-based combat. Therefore, the new version number is 0.9.1.0b. I wish you a pleasant game and a wonderful weekend. Fixed: Stop combat during enemy turn Fixed: incorrect positioning of characters on top of other characters Fixed: Opponent can move to half of another army's field Fixed: Incorrect application of skills Minor fixes
2022-03-19 21:19 UTC · Community Announcements · wigglingeyebrows
Greetings, friends. It's time for a new update. Version 0.9.1.0 adds features that you have been waiting for and suggesting for a long time. I hope you enjoy them. Thanks for the waiting and support. You are the best! Important: Choice - 1 time or an unlimited number of times, you can increase the rank for the character's life. {STEAM_CLAN_IMAGE}/39895511/555bb20cf13727f7619e9306264b61a89bb2a104.png The choice is provided on the world creation screen. For saves from older versions, when loading, you will be prompted once to change the rank increase. {STEAM_CLAN_IMAGE}/39895511/b7c287373e509663
2022-02-21 19:06 UTC · Community Announcements · wigglingeyebrows
Greetings, friends. Today we have a new version 0.9.0.7b, fixing several important bugs. New features will appear in the next one. Happy gaming to all of you, and thank you for your support. Your reviews, feedback and suggestions really help make the game better. Have a great week Important fix: Decreased mortality from deadly diseases Important fix: Incorrect saving of some kingdoms Fixed: after loading, the player could suddenly take possession of cities Fixed: Incorrect display of the flag of free cities Fixed: Incorrect display of free city owners Fixed: Incorrect saving of tasks and jobs
2022-02-15 19:33 UTC · Community Announcements · wigglingeyebrows
Greetings, friends! Now it's time for a new version 0.9.0.7. The rules of turn-based combat have been significantly changed, and the battles themselves have become more dynamic and fast. I hope you enjoy it, there is much more to come. In future updates, turn-based battles will be further expanded. Thanks for the support! New rules for turn-based combat Energy now regenerates at the start of the turn Meditation skill removed The fighter can deal an unlimited number of hits while there is Energy The fighter can inflict an unlimited number of counters while there is Energy After use, the last sk
2022-02-02 19:25 UTC · Community Announcements · wigglingeyebrows
Greetings, friends. Today we have for new version 0.9.0.6b - an important fix of several bugs. One of these days, there will be a full-fledged update dedicated to improving turn-based combat. And one more joyful event - a couple of days ago, our game received more than 10 reviews. This is very important, it allows making the game better. Well, it is very important for me as a developer ːsteamhappyː Thank you very much for your legendary support Fixed: blocking buttons in the menu after the battle Fixed: reports of non-existent wounds of the protagonist Fixed: blocking some menus with wound mes
2022-01-12 18:46 UTC · Community Announcements · wigglingeyebrows
Hello friends! Congratulations on the first update in the new year! Added messages about receiving and healing wounds Fixed: incorrect accrual of nagging for some missions Fixed: suddenly cancellation of the mission to capture the pyro Fixed: duplicate main mission under some circumstances Fixed: wrong description of mercenary armor Fixed: starting a training battle before pressing "Start" Fixed: display of mission status change Fixed: display of character fate after defeat Fixed: bug when searching dead enemy Increased text size in dialogs, logs and some other windows Localization fixes Minor
2021-12-31 16:54 UTC · Community Announcements · wigglingeyebrows
Hello friends. The new version 0.9.0.5 is ready. What's new? - Random events - during the journey, random events, meetings, finds occur with the character. Depending on the decision made, the player gets a certain result. - Tree - now adds +15 health instead of +5 - Turn-based combat - now the amount of defense is written in the upper sidebar - Changed the requirement to work as a bartender Intimidate checks now use the rank of the troopers - Quest screen: details are now shown when pressing the quest button - Reduced the amount of penetrating armor for some fighters - Fixed: too small icons o
2021-12-23 20:07 UTC · Community Announcements · wigglingeyebrows
Hello friends. Time for the next fixes. Preparations for larger updates are continuing. Fixed - under certain conditions there was no graphics in turn-based combat Fixed - it is impossible to repeat the tutorial in the demo version. The checkbox for this is now in the world creation menu Fixed - missing execution / torture animation under certain conditions Overall stability improvement Minor fixes Friends, Christmas and New Year are approaching. This is a special time, a time of wonder and joy. I am glad that I now have the opportunity to write to all of you in different parts of the world. M
2021-12-08 17:50 UTC · Community Announcements · wigglingeyebrows
Hello friends. It's time for a new version 0.9.0.3. These are mainly bug fixes and preparation for future changes. Saves from previous versions are working correctly. - Start character creation - added 60 points for feature selection. These points are enough for 1 good feature or 2-3 less significant ones. - AI fix - at the beginning of the scenario, other lords will not take hostile actions towards the player for 2 months. There is an opportunity to improve relations and prepare the defense of towns and factories. However, this does not apply to face-to-face meetings. - Minor fixes Friends, f
2021-11-30 19:13 UTC · Community Announcements · wigglingeyebrows
Hello friends. The new update 0.9.0.2 is ready and works with the saves of the old versions. It adds a new character leveling system. Now you have the opportunity to come to Schopenhauer and exchange experience for stat points. The higher the existing points, the higher the cost of new ones. {STEAM_CLAN_IMAGE}/39895511/9f511b5a9e1ccd28f6b44dfbae010d89f578ab3c.png At this moment, two character leveling systems are left in the game - buying features (old) and buying stat points (new). Tell us in the comments and reviews which system do you like best. Should I leave only one system, and which one
2021-11-26 13:47 UTC · Community Announcements · wigglingeyebrows
Friends, I want to know your opinion about leveling the character. Now we come to Schopenhauer and exchange experience for features that contain stat points. At the same time, the character becomes older or younger. There is an idea to change this system. The player comes to the Schopenhauer and exchanges experience for stat points. The higher the points, the more expensive each next point is. Options are possible - lvl-up while the character is sleeping, visiting Schopenhauer, or at any time through a special screen. In this case, the player can more flexibly customize the leveling of his cha
2021-11-22 15:42 UTC · Community Announcements · wigglingeyebrows
Greetings friends. New update 0.9.0.1 adds starting scenarios for the game {STEAM_CLAN_IMAGE}/39895511/d58b8746e4a1abd6cc842d9f582598b2d71ed232.png The Vagabond - is a classic scenario. Player is nobody and has nothing A rich citizen - the rank of a city citizen, has a spouse and children, money and a couple of factories Poor Chevalier - the rank is Chevalier, little money, there is knightly equipment and a war horse. Get a place in life with your sword Respected Baron - the rank is Baron, a lot of money and respect, there is a family, children and factories. Life is good, but you always want
2021-10-27 20:47 UTC · Community Announcements · wigglingeyebrows
Hello friends! It's time for a new version 0.9.0.0 and a major update. Time for a turn based combat system - an all-new combat mode. This is a really big event for all of us. Now the game has 2 completely different battle modes - the good old battle in real time (arcade mode) and the new one - turn-based. You choose how you want to fight the battle. Both modes bring the same rewards and results. The new fight will get even better. I am waiting for your feedback and suggestions. I want to thank all of you for your anticipation and support. And one more good news - the game is participating in t
Full appinfo as delivered by Steam PICS, changenumber 34863379. Also at /api/app/1546770/raw.
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