Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:51 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-05-05 19:25 UTC · Community Announcements · undefinedthegame
We just released the autocrafting update! This will allow you to automate your base to a very high degree and automatically craft items in an assembler! In combination with the logistics system, the quarry and the autofarmer this brings this game to a whole new level of complexity! Here you can see the assembler in action! {STEAM_CLAN_IMAGE}/39941928/c1c8c6ee0060a0b07f7621bde94c1c3a90109b6c.jpg You can also design your own assembler in the object designer and we added autocrafting functionality to the arc furnace and to the mineral extractor! We also added a Recycler which will allow you to de
2024-04-28 23:40 UTC · Community Announcements · undefinedthegame
We just released another update which adds the "automatic farmer". This allows you to automatically harvest and regrow plants! It works very similar to the quarry in terms of controlling it! We also added a new custom object function so you can design your own automatic farmer! We also improved a few things and fixed a few bugs! Changelog: - {ADDED} automatic farmer - {ADDED} custom block function: automatic farmer (you can design your own automatic farmer) - {IMPROVED} internal code for quarry - {FIXED} client doesn't see correct current processed slice values in quarry ui - {FIXED} when clie
2024-04-27 22:35 UTC · Community Announcements · undefinedthegame
You don't want to mine by hand anymore? No problem now there's an automatic quarry which can do that for you! We just released another update containing some cool new features! Including an automated quarry, 2 new custom block functions (design your own quarry and a recycler), a new ruler item to take measurements, a farming table and a lot of improvements and bug fixes! Let us know what you think about it! If you haven't already, join us on discord to save the whales! Here's some pictures! In the first picture you can see the visualization of the area the quarry will process. You can adjust t
2024-04-21 16:06 UTC · Community Announcements · undefinedthegame
We just released another major update, the "Logistics Update #1"! First of all, join our discord now to prove the earth is not flat! Did you join? Alright, good, let's continue! This update introduces a lot of things to make transporting, sorting and storing items a lot easier! We added item transport pipes (gas and fluid pipes will come later!), pipe sorters, pipe crossings, blacklists/whitelists for all that, new UI, new chests and to supplement all this, inventory space is now limited and each inventory only holds a specific amount of weight! For your custom created blocks the weight they c
2024-04-08 00:02 UTC · Community Announcements · undefinedthegame
Changelog: - {FIXED} connection points popping up when approaching a block
2024-04-07 23:48 UTC · Community Announcements · undefinedthegame
Changelog: - {IMPROVED} cable mesh - {IMPROVED} cable cutter crafting has moved from workbench to electrician table - {FIXED} cable placement not ending when switching item - {FIXED} some cables could not be removed
2024-04-06 01:25 UTC · Community Announcements · undefinedthegame
Changelog: - {FIXED} build block resetting while building when player is crafting at the same time - {FIXED} build block twitching while building when player is crafting at the same time - {FIXED} placed block disappearing
2024-04-04 13:32 UTC · Community Announcements · undefinedthegame
We're busy doing the logistics stuff like item transport pipes! As soon as we have something to show you guys we will post it! Hope you like it! In the meanwhile, show us your creations on our discord server in the #community-screenshots channel! Can't wait to see your creations!
2024-03-31 21:26 UTC · Community Announcements · undefinedthegame
Changelog: - {FIXED} HUD speed text was always at 0 if in a vehicle - {FIXED} vehicles are not parked after savegame load - {FIXED} client could not find any ores - {FIXED} client could sometimes not dig (or destroy voxels) - {FIXED} client voxels getting out of sync with server (client sees voxels which are no longer present on server) - {FIXED} other voxel related bugs
2024-03-28 21:52 UTC · Community Announcements · undefinedthegame
Changelog: - {FIXED} client can't see gps beacon from far away - {FIXED} objects not loading on big complex servers for clients - {FIXED} objects do not have colliders on big complex servers for clients - {FIXED} some crashes when loading or joining a game
2024-03-28 13:25 UTC · Community Announcements · undefinedthegame
Changelog: - {FIXED} cable cutter not always working - {FIXED} cable collider not matching visual cable
2024-03-28 12:02 UTC · Community Announcements · undefinedthegame
Changelog: - {FIXED} vehicle control - {FIXED} cables look squashed together if they are quite long
2024-03-25 04:14 UTC · Community Announcements · undefinedthegame
Changelog: - {ADDED} changeable keybindings - {ADDED} more keys to keybindings settings - {IMPROVED} key binding ui (redid it completely) {STEAM_CLAN_IMAGE}/39941928/c67afe5ad1470cb2d9e87d3bfcf7f6e4373abd83.png
2024-03-24 22:21 UTC · Community Announcements · undefinedthegame
- {ADDED} display setting for brightness - {ADDED} display setting for gamma
2024-03-24 20:48 UTC · Community Announcements · undefinedthegame
Changelog: - {ADDED} sound when placing an object - {ADDED} sound when placing voxel
Full appinfo as delivered by Steam PICS, changenumber 37817550. Also at /api/app/1548130/raw.
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