Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:24 UTC.
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2021-12-01 08:54 UTC · Community Announcements · Rain
That Time Of Year: It's the most wonderful time of the year once again. Celebrate it this time with cowboys, big numbers and thinly veiled references! For the month of December you'll be able to take on limited time holiday enemies in Idle mode. Defeat them to steal their presents, ensuring you have a very happy holidays indeed. Collect enough to unlock limited time costumes and mounts in the event tab on the main menu, all the while enjoying a peaceful wintery theme. Specifics: 10% chance to spawn holiday themed enemies that each drop 3 presents 2000 presents total required to receive all 5 r
2021-10-18 12:26 UTC · Community Announcements · Cohn
The full release is finally here! After 3 months of additions and improvements, we think the game is in the perfect spot for a wider audience. Thanks a bunch to all of the Early Access players for the feedback and suggestions along the way! With that being said, let's get into the patch. Additions: second WASD music album (40+ total minutes of OST now!) in-game guide (located in the options menu in Idle Mode) pet naming and info (can rename pets and see their weight and nature) golden enemy particle effect AZERTY keyboard compatibility (toggle in options) Mac OS support (for versions before 10
2021-10-02 07:49 UTC · Community Announcements · Rain
Just a few quick fixes following yesterdays Halloween patch Fixed daytime clouds still spawning on main menu Fixed pet bullets appearing in front of regular bullets Fixed neutral pets bullets appearing as previously equipped elements Fixed "Mad Scientist" and "Fake Princess" hit animations Adjusted Halloween event UI Adjusted nighttime background
2021-10-01 07:29 UTC · Community Announcements · Rain
It's that time of year again, October, when every game under the sun adds in some spooky timed event, and we're no exception! For the full month of October you can earn Halloween candies by defeating specific Halloween themed enemies in Idle Mode. Collect enough and you'll unlock permanent outfits that can only be obtained this month. Happy WASD'ing! Added 25 new Halloween Themed Enemies Reorganized Wardrobe layout Added new clothing type, outfits
2021-09-26 18:54 UTC · Community Announcements · Rain
Fixed an issue where "Beat X Waves" was going off of current run only Fixed an issue making neutral pets unobtainable
2021-09-25 02:48 UTC · Community Announcements · Rain
WASD Patch 15: Pets, Fixes and Balance Gone are the days of robbing innocent bystanders for their cash on your own. With the new pet system you can spend your plat to roll from a capsule machine to get your very own companion. These pets will fight alongside you, dealing damage based off your stats while applying elements and passives of their own. With 30 pets to collect and randomized stats to min/max there's plenty to burn your hard earned platinum on. Unlock it by beating wave 500, and unlock additional pet slots at wave 750 and 1000. Added 30 pets, 6 of each element (neutral, water, ice,
2021-09-03 23:30 UTC · Community Announcements · Rain
Enemies: 10 new enemies were added, this time focused on a mythological creature theme. Bug Fixes: Fixed an issue where you wouldn't be able to select a weapon in Idle mode. Fixed an issue where clothing wasn't reset when deleting saves. Fixed an issue with certain mount visuals in the wardrobe preview. Balance: These changes are mostly to slightly speed up the early-game for new players. Right now on a new save file it takes a bit too long to get to the more interesting part of the game, so every weapon is getting some more damage. Pistol: Sights (base): 15% >> 20% Headshot Multiplier (base):
2021-08-27 21:04 UTC · Community Announcements · Rain
WASD Balance: This time around the balance is focused on bumping the pistol up a notch after the crit rework knocked it down one (or two), nerfing the sniper's passive %HP damage, making base damage shotgun builds better late-game, and some knife buffs further improving its "boss slayer" role. Pistol: Sights: 1.5% >> 2% Conversion Therapy: 10% >> 15% Symbiotic Shooter: 1.5% >> 2% Sniper: Icicle Launcher: 2% >> 1.5% Shotgun: Sights: (scaling) 0.5% >> 0.75% (base) 20% >> 15% Knife: Crunch Time: Double >> Triple Charged Throw: 5% >> 7.5% Bladestorm: 75% >> 80% Enemies: Added 10 new enemies, this
2021-08-20 22:00 UTC · Community Announcements · Rain
Patch 12! This is a big patch, so buckle in and get ready to read! Or ignore this and just go in blind, your call. Wardrobe System: We added a new system to help customize your WASD'ing experience. On the main menu you'll now find a wardrobe button where you can change clothes and even equip mounts. Clothing can be obtained as a reward for daily logins, as well as some pieces can be earned via achievements in game. Daily Login: As a nice little reward for logging in you'll receive various rewards depending on the day. This isn't meant to be an incentive to get on, nor should it feel like an ob
2021-08-06 23:26 UTC · Community Announcements · Rain
We're currently working on some larger additions to the game, but we're pushing out this smaller patch in the meantime. Added 10 new enemies to Idle Mode Improved Scroll Speed In Idle Mode Shops Fixed an issue where the Gem Converter would cause bright gems you don't own to display in your jewelry box Balance: We found gems were over performing, so the balancing today was aimed towards bringing them down to an appropriate level. Locked Gem Converter Behind Prestige Upgrade Gem Drop Rate: 50% >> 33% Bright Amethyst: +6% attack speed >> +4% attack speed +3% boss damage >> +2% boss damage Bright
2021-08-04 02:24 UTC · Community Announcements · Rain
New Additions: Gem Conversion: You can now convert 5 dull gems into 1 bright gem New Dev Boss. Previous Record was beaten, new record belongs to "Broccoli" Golden WASDex: The WASDex icon will change to gold once you've seen every gold enemy Fixes: Elemental Multipliers now apply to poison properly Bright Ruby Nerfed 3% >> 1% (Was in previous patch notes) Updated WASD letters in Showdown Charged shot/throw now take into account offline time Darker red fire damage numbers Balance: General: Gun Upgrades 5 >> 4 plat Sniper: Scope Calibration: 40% >> 50% Killing Blow: 80% >> 100% Knife: First Impre
2021-07-30 19:40 UTC · Community Announcements · Rain
Added 10 new enemies to Idle Mode Tweaks Fixed bug that caused Icicle Launcher to deal 2x damage Changed Round text and Settings Cog to white variants after night time begins
2021-07-30 00:16 UTC · Community Announcements · Rain
Upgrades Pistol, Shotgun and Sniper now have 2 more upgrades unlockable through the prestige tab. Knife has 3. Balance: Pistol: Soaked: cost scaling increased Symbiotic Shooter: 2.5% >> 1.5% Sniper: Shatter Damage: 0.5% >> 0.3% Shotgun: 3rd Degree Burns: 20 seconds >> 30 seconds Feel The Burn: 50% >> 33.3% High Roller: capped at 7 >> uncapped Odd Timing: not scaling >> scaling 2 gold >> 1 gold damage on even rounds 10% >> 0% damage on odd rounds 30% >> 15% Knife: Blade Size: cost scaling decreased Triggered Explosive: not scaling >> scaling 5 gold >> 1 gold 2.5% damage >> 0.5% damage
2021-07-28 21:45 UTC · Community Announcements · Rain
Content: Added the WASDex, a book accessible in Idle Mode that keeps track of enemies you've seen, as well as providing a bit of information on them. Added golden enemies. Enemies now have a 1/500 chance to be golden, changing their look and dropping gold upon death. Golden enemies you've seen are also tracked in the WASDex. Fixes: Fixed issue with tutorials overlapping when coming back from offline progression Fixed issue with Symbiotic Shooter not saving/loading. (Note: Will only work from this point forward, previous gold spent will be unaccounted) Balance: Improved Dev Boss Difficulty to m
2021-07-25 21:22 UTC · Community Announcements · Rain
Fixes: Implemented a fix to prevent bosses spawning on incorrect rounds Massive overhaul of offline progression to fix potential issues Tweaked Gun shops to avoid cost being hidden Balance: General Enemy Health Scaling Post Round 5k Increased Pistol: Sights: 2% >> 1.5%, cost scaling increased Headshot Multiplier: 5% >> 2.5% Rapid Fire: 17.5% >> 15% Symbiotic Shooter: 5% >> 2.5% Double Tap: 50% >> 40% Sniper: Headshot Multiplier: 7.5% >> 5% Icicle Launcher: 3% >> 2% Shotgun: Headshot Multiplier: 7.5% >> 2.5% Hang Time: 15% >> 10% 3rd Degree Burns: over 15 seconds >> over 20 seconds Gems: Bright
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