Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:31 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-07-15 22:54 UTC · Community Announcements · Riposte
Hey everyone, Here is a new update for Rocket Cave Adventure! Check out some new skills, a couple of hazards, some boss changes, and tiny milestone cosmetics! This will also mark the game's official release as it has been in early access for too long! Far too long. Unfortunately, like my other game, Definitely Sneaky But Not Sneaky, this game did not find the public eye as I had hoped, so I must accept my losses and move on. The game is (mostly) stable and it's time I move on to other projects as having this one in this Early Access state keeps weighing on my mind. There will be updates in the
2024-05-06 00:28 UTC · Community Announcements · Riposte
Hey everyone, I have another update for Rocket Cave Adventure! The release is coming very soon, most likely the next update. This update brings Steam Achievements, Steam Cloud integration, more quest types, and multiple bug fixes! Along with this update comes a few balance changes that will affect runs such as the player no longer leaving gold for the next run upon death and mana no longer having a chance to spawn anywhere. These features that were removed were adding some unneeded complexity that I thought would simplify the game some. Let me know if you have any thoughts on this! Features: A
2024-04-22 19:40 UTC · Community Announcements · Riposte
Hey everyone, A few bugs slipped through with the last update. Here's some quick fixes. Bugs fixed: Game will softlock sometimes between levels Rocks that are marked to fall were not colored properly in The Caves Cheers! Thomas boxedworks
2024-04-20 20:05 UTC · Community Announcements · Riposte
Hey everyone, I've been working on a few new features for Rocket Cave Adventure. I am trying to get it out of Early Access one of these days! This update strengthens the 4th area, the Lava Pits, to have its own unique features, adds the 3rd vehicle, the gravity cube, reworks level generation, new menus/skill icons, and much more! Features: Fire Pits (4th area) is now mostly done: - New music for the area - The area is generated backward, meaning instead of going from the top of the level and moving down, you will start at the bottom and move upwards! Hopefully, you know how to fly by now! - Fa
2024-03-01 17:55 UTC · Community Announcements · Riposte
Hey everyone, Here comes a fresh update of Rocket Cave Adventure! The main new feature is quests, which will give you more specific goals throughout the levels to get some additional rewards! There are also many other new features and balance changes. One of my favorites is the explosion changes! Features: Added quests: Take up to 3 quests in between levels in the skill tree menu to earn extra xp, gold, or dice throughout the run. Quest details and rewards are random Added quest: Bounty => Kill x number of any enemy Added quest: Bounty => Kill x number of specific enemy Added quest: Crusher =>
2023-07-26 21:20 UTC · Community Announcements · Riposte
Hey everyone, Rocket Cave is back! I know it's been a while, about a year (or two) or so since the last update... Life stuff happened as well as going back to other projects like my first Steam game, Definitely Sneaky But Not Sneaky, to finally put it in a place I'm happy with leaving it (for now). So I'm trying to get back into Rocket Cave, and with that comes unfinished work from years ago. What I am doing is this: Pushing out all the changes I made years ago as well as some new changes from recent. This is so I can have a fresh slate to work on, as it's hard to pick up after all this time.
2021-11-13 21:03 UTC · Community Announcements · Riposte
Hey everyone, I'm here with another large update, adding a bunch of features and fixing a ton of bugs! This update comes 41 (!) new skills along with a bunch of rare skill variations. Each time a skill is unlocked or rerolled, it has a 15% chance to become a better, rarer version of itself. You'll know it's rare by its magenta color and extra flavor text. Usually, rarer skills come with a flat upgrade vs its base skill like 25% to trigger vs 15% per mastery. They are also slightly more expensive to upgrade. Not every skill has a rare version, but now, most of them do! The 3rd area, the Snowlan
2021-10-17 22:54 UTC · Community Announcements · Riposte
Hello! It's been a week or two since my last update post. I have still been working on the game! I've been publishing the builds to the beta branch so that the main branch updates will be bigger. So... here's a big one! Features: All skills have proper names now along with icons Added skill -> On kill, fill your booster charges to capacity Added skill -> On kill, fill your thruster charges to capacity Added skill -> Increase the strength of booster controls (left stick) Added skill -> Increases the speed of 's projectiles Added skill -> On level up, percent chance to get an extra health Added
2021-10-03 01:49 UTC · Community Announcements · Riposte
Hello! This update is a smaller one with some bug fixes and balance changes. Features: Added skill: - increases the range of the Added skill: - increase % chance to get a heart from a chest Floor name + number is now shown in the top-left A noise now plays when pressing / releasing the modifier button (L2) Balance changes: projectiles can now hurt the player The skill for all vehicles is now more reliable can now be triggered without having a target - allowing for pre-firing The falling ceiling at the end of levels does not insta-kill you now; it will do 1 damage and throw you downwards Rocks
2021-10-01 22:43 UTC · Community Announcements · Riposte
Hello! I am back with yet another feature update for Rocket Cave Adventure. This update includes the base work for the first boss, some changes to how the skill tree and your weapons work. There are also a few new objects added! Features: Added a boss encounter on the 5th floor Added entity: Boss - Giant Skull Reworked skill: - now, this skill can be fired instantly without a warmup. The projectile lasts until it hits something and has a gravity component. Reworked skill: - now, this skill has a warmup Added skill: - On enemy kill, there's a % chance to get +1 charge for Added skill: - On leve
2021-09-26 05:17 UTC · Community Announcements · Riposte
Hello everyone! I am finally back with another feature update for Rocket Cave Adventure. This update brings some new skills, QOL features, bug fixes, and more! Keep in mind this update is a Development build which means it will probably be a bit slower and laggier than a Release build. So if your game is lagging, that's because the game is doing extra logging in the background! I may upload a Release build later and keep the Development builds in the beta branch. We'll see. Now on with the update notes! Features: Added the player console. There is now a text-based console in the bottom right o
2021-05-26 00:08 UTC · Community Announcements · Riposte
Hello, welcome to the first feature update to Rocket Cave Adventure. Up until now, all of the updates have been pushed out to the beta branch of the game. This update is a cumulation of those beta versions and a few extra additions- please check those release notes for more information! Features: The loadout selection screen now pops up if you start the run from the pit. Added music track: bwaa_ba_ba_ba Added music track: All_Systems_Go Added music track: Fuckin_Spooked Small changes: Increased mastery cost of from 12 -> 18 Bugs fixed: The ceiling falling audio now loads asychronously- before
2021-05-11 19:16 UTC · Community Announcements · Riposte
Hey everyone, Another update rolls out to the BETA branch of the game! Soon the beta version will merge with the base version for a nicely sized feature update for those not using the beta. The major addition in this update is two new enemies and something to make sure you can't stay in levels for too long (along with some bug fixes)! Features: Added enemy: Floating skull Added enemy: UFO The ceiling will now begin to fall after 90 seconds of being in the same level Small changes: Player skills UI now changes colors based on if you can use the skill or not. Green if you can use it, black if yo
2021-05-07 21:01 UTC · Community Announcements · Riposte
Hey everyone, just pushed out a new version to the beta branch! Added a few new physics objects and a bunch of bug fixes! Features: Added mushroom pad Added spider egg Added explosive gas canister Small changes: Lowered charging noise of jumping robot Most breakable objects are easier to break and can now fall on dirt and break (before, they could only break if falling on rock) Bugs fixed: Fixed a crash that would happen if the skill "Lasershot charges" appeared in the skill tree Fixed a crash if a ceiling rock would fall after the player exited the level Fixed rocket booster + stabilizer and
2021-05-04 23:42 UTC · Community Announcements · Riposte
Hello, I've been working on a few features, bug fixes, and tweaks to the game. This update is only in the beta branch of the game! The main branch of the game will only be updated once a month or so for stability reasons. Features: Added skill: Skill Point Fiend Added skill: Recovery+ Added hint system in between loading levels to teach the player small things Small tweaks: Air vents now scale properly based on ceiling height Air vents have a noise now Floating mines are more visible The tutorial bot + tutorial popup have been rewritten slightly to include the button UI in the bottom left Upda
Full appinfo as delivered by Steam PICS, changenumber 34863513. Also at /api/app/1550400/raw.
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