Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:23 UTC.
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2024-12-17 18:00 UTC · Community Announcements · Balcony Team
Dwellers of the deep! We are back with an update for you, just before the holidays hit! It took us the right amount of attempts, but we are proud to announce that Deepest Chamber is now verified ✅ on the Steam Deck! While we were at it, we've also sprinkled a bunch of smaller UI improvements and bugfixes here and there. {STEAM_CLAN_IMAGE}/40060989/8e00c44d54e31d33ee769cd33d6cbbc5c524904a.jpg We're also releasing Steam Community Items for Deepest Chamber today, so you'll now be able to earn trading cards, emotes and profile backgrounds! {STEAM_CLAN_IMAGE}/40060989/c15f191df6a85082579e4da847e295
2024-09-12 15:55 UTC · Community Announcements · Balcony Team
Hello there dwellers of the deep, We are back with a few improvements and fixes! The UI size slider in the options menu now affects the size of tooltips in the game. Keybind text in the card pile tooltips are disabled when a controller is active. 'Middle Click to Delete' text in the inventory is disabled when a controller is active. 'Right Click to Sort' text in the inventory is disabled when a controller is active. In the 'card upgrade' menu, card size is increased when the game is running on a Steam Deck. Card description size increased. All 'Tutorial Hints' illustrations and text have been
2024-06-26 16:00 UTC · Community Announcements · Balcony Team
Hey dwellers of the deep, We're back with a sizable update to the UI! There were many challenges along the way, but proper UI scaling has been implemented! {STEAM_CLAN_IMAGE}/40060989/18c3fd10145b871488b66cee869d05b64954ca1f.gif Full 1.08 Patch Notes UI Scaling (available in the options panel under the UI tab). 150% UI Scaling is now the default on Steam Deck (if you already have a config on your deck, please look for the new settings). {STEAM_CLAN_IMAGE}/40060989/90c532a81d629e66a8aeb510f6be9b9c9e908020.gif Fixed missing pile indicators on cards when a card-selecting effect is triggered. Fixe
2024-02-10 18:00 UTC · Community Announcements · Reactive
Hey dwellers, We're excited to announce a new update to our Daily Descent feature, which we first introduced in last year's Daily Shuffle Update. With this update, we're introducing a new run-scoring system, which in turn allows us to implement leaderboards! This means we'll finally get to see who are the brave souls that take on the depths of Dolmin on a daily basis and, more importantly, how good they are! Thanks again to everyone for all their feedback and support, we're really curious to see all of your scores. See ya in the depths! Full 1.075 Patch Notes Added run scoring system. Added le
2024-01-08 10:03 UTC · Community Announcements · Balcony Team
Hello there brave adventurers! We are starting the new year with a few fixes! Thank you so much for your continued support! Fixed Origami not allowing intent management. Fixed an issue where -1 energy boost levels could be applied to X cost cards. Fixed incorrect damage values on a duplicate Dung Pie. See you in the depths, Balcony Softworks
2023-12-21 18:01 UTC · Community Announcements · Reactive
Welcome, dwellers, Although the year is all but done, the wicked know no rest… As our heroes have been toiling beneath the sunken depths of Dolmin, we’ve been doing some tinkering of our own. A new type of challenge, necessary revisions, revived features and new foes await in our latest Daily Shuffle Update. Introducing Daily Runs Experience the thrill of our new daily seeded runs, a relentless shuffle of fate that resets every 24 hours. In practice, everyone will get to compete in a Daily Run that features the same map structure and the same type of encounters for all users, the goal being to
2023-12-12 11:56 UTC · Community Announcements · Balcony Team
We are back with a small patch! Fixed a value display issue in the Guillotine card with the Chinese translations. Fixed the ambiguous description of Pillage. Fixed an issue where data collection disabling via the game options wasn't working properly. See you in the depths!
2023-12-08 12:44 UTC · Community Announcements · Balcony Team
Hello there brave adventurers! We are back with a small patch for you based on your feedback! Thank you so much! Fixed an issue where Slick cards were unmovable with a controller if you had Cylinder Hat. Fixed various issues with Slick cards while using a controller. Fixed a regression where keybindings were not properly saved. Fixed an issue that caused hotkeys triggering while editing keybindings. Fixed an issue with controller input where while pressing some buttons on the controller and trying to navigate to potions or the deck, input could get stuck. Fixed a rare crash that could happen w
2023-12-05 11:09 UTC · Community Announcements · Balcony Team
Hello there dwellers! We are back with a small patch that fixes a rare incompatibility with older savegames. As always, thank you for your support! See you in the depths, Balcony Softworks
2023-11-21 18:01 UTC · Community Announcements · Benny
Greetings, dwellers! We're immensely grateful for the unwavering support and feedback from our incredible community. Your hunger for more content fueled our drive to expand the depths of the game. Thank you for being the heartbeat of "Deepest Chamber: Resurrection"! We're ecstatic to introduce a thrilling addition in this latest patch: the all-new Random Party game mode! Random Party Mode: Seek the unknown with a team of 3 random characters. Prepare for unexpected synergies and daring challenges as you venture deeper into the abyss! The Random Party mode can be activated from the Embark screen
2023-11-17 15:18 UTC · Community Announcements · Benny
Dear dwellers, Firstly, we'd like to extend our deepest gratitude to each and every one of you for making the past three weeks since launch an absolutely enchanting journey. Your support, feedback, and unwavering enthusiasm have truly made Deepest Chamber a spellbinding adventure. With this patch, we're introducing some QoL improvements as well as a much awaited Controller Support revamp. But before that, let's take a look at what's happened in the depths of Dolmin over the past three weeks: {STEAM_CLAN_IMAGE}/40060989/60abb2d6e40756367e528c832c64d31dea597c6c.png Telemetry has certainly helped
2023-10-31 13:33 UTC · Community Announcements · Balcony Team
We are back with another small patch! As always, thank you for sending us feedback and detailed bug reports! Gold achievement requirement reduced to 250. Fixed an issue with Slick cards when using a controller. Xbox controller: Hold Y button to move a card with the left/right stick or the d-pad Fixed the execution order of the damage and cleanse intent of Rumm on difficulty 2+. Fixed controller issue where the back button icon was not showing when selecting a salvaged trinket. Fixed unreachable buttons at the bottom right in the main menu when using a controller. See you in the depths, Balcony
2023-10-27 18:29 UTC · Community Announcements · Balcony Team
Hello there brave adventurers! We are back with a small patch for you based on your amazing feedback! Thank you so much! The trinkets Claw, Walnut and Moon now need +1 additional trigger. Removed social icons from the victory screen. Glutton's Vulnerable intent changed to Erode Block. Preparation now exhausts when used. Reduced Buckler times 2 boost levels to times 1. Removed 2nd boost level from Prepare Trap. Calcinate now adds new copies into the discard pile instead of your hand. On difficulty 2 or higher, bosses are now more powerful. A huge thanks to everyone who shared their run data wit
2023-10-25 14:57 UTC · Community Announcements · Balcony Team
Another quick patch! Thank you everyone for your detailed bug reports! Fixed an issue where you were unable to select a recently summoned card in your hand with a controller. Fixed an issue where you could not hover over a locked hero in the edit party menu with a controller. Fixed an issue where the "Into The Depths" achievement did not trigger. Fixed a rare crash that could happen at the card upgrade interface while simultaneously increasing the font size on cards from the options panel. See you in the depths, Balcony Softworks
2023-10-25 10:47 UTC · Community Announcements · Balcony Team
A handful of fixes after our big 1.0 launch! Fixed a crash with a controller while exchanging cards. Fixed a rare crash related to when trying to pet Lupa or Mathilda. Fixed wrongly giving out difficulty 3 or 5 achievements. Have a nice day and see you in the depths, Balcony Softworks
Full appinfo as delivered by Steam PICS, changenumber 37447702. Also at /api/app/1552080/raw.
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