Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:18 UTC.
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2025-09-08 20:49 UTC · Community Announcements · Doop
Generally there’s a lot less happening during peace-time than when at war. And this game was always ultimately about that down time in between the things you see in other games. You see, Apsis Online was always supposed to be a simulation first. And you, dear player, were simply meant to exist in it. So that naturally and at some point you may have felt the need to affect it in ways not just unique to you, but in such a way that the same uniqueness of your response further randomized the simulation. If that makes sense! This has made development a pain in my ass for at least 7 years because mo
2025-06-27 07:45 UTC · Community Announcements · Doop
For three hundred days, Jax Calder endured the hellscape of Bromius III, a wet barren rock scoured by wind and acid rain, where rusted metal groaned like ghosts and the sky never broke from its ashen shroud. Alone among the skeletons of the mining colony, he survived on emergency rations and grim determination, his only companion a failing environmental suit and the dim hum of a battered terminal he’d dragged into shelter piece by piece. Day after day, he worked—rebuilding the antenna from scrap, coding blind into cracked screens, shielding circuits with his body during electrical storms—until
2024-08-15 22:36 UTC · Community Announcements · Doop
Patch Notes This is a relatively minor but very important stability update to the client-side with the complete opposite being the case on the back-end of things. In the near future (v6.8) I will be introducing stations as an extension and rework of the in-game RBBS. This will include a simplified UI for the forum and more flexibility around NPCs. That and more features previously set for one big patch will be released in parts instead. The intention here is to set the stage for a much faster turnaround on patches going into the end of Summer and into the Fall. This version 6.7 primarily intro
2024-07-07 18:16 UTC · Community Announcements · Doop
I’ve been tossing around multiple blogs detailing this messy update. Thinking maybe I’d combine them all later. The actual version 7 is a mixed bag right now but I’ve been wanting to share progress. The angle this time is more along the lines of “write it while it’s hot”. For my own sake. And I think – as a solo dev – the rigidity of plans and documentation that can come with team style development can slow things down a lot. This is all to say I don’t always take the time to write things down but when I do, I do. I’m trying to strike a balance. Sometimes the best stuff happens on a whim. Abou
2023-12-04 19:42 UTC · Community Announcements · Doop
The shanty-town outside the walls of Bromius Central at night is awash in shadows against firelit panels of rusted sheet metal. Old hull parts dot the overgrowth and makeshift awnings while several human children in ragged tunics gather around a large murky puddle. All laughing and splashing beneath bare feet. A two-headed human brushes against your right shoulder with a glare from the face close enough to make out. His bluish bloated lips scowling with stringy chin-length dark hair flipped aside revealing scars along his cheek. The other head droops, remaining flailing helplessly at his side
2023-10-05 16:06 UTC · Community Announcements · Doop
Voyagers! I wish this was good news. Our long-time hosting sponsor, Vineyard Haus, is having issues carrying Apsis Online alongside other games on the same server. So I’ll be making changes to our hosting situation at the end of October. One of the primary reasons for going early access was to afford the migration to a more flexible hosting solution. Not just for the added security but also for control and performance. There are so many features that are currently handicapped or outright missing because of this now ongoing issue. Ideally this project would function as a world-in-a-box running
2023-10-05 15:49 UTC · Community Announcements · Doop
What's Different "Mission" hints once again available in campaign mode. Scanning for player ships is temporarily disabled altogether due to excessive delay. Will return.
2023-10-04 16:23 UTC · Community Announcements · Doop
The Mutroon are semi-aquatic creatures that dwell in both shallow fresh and saltwater environments in addition to on land. It is a quadrupedal creature native to Bromius II, with four large thick webbed feet and a stout body saddled by two humps which serve to retain moisture. Its tail is fin-like and varies in width and length depending on each individual's process of metamorphosis. Mutroon are not to be confused with Nutroon as they are referred to in their earlier two of four stages. A remnant of these earlier stages is notable in that the skin of a Mutroon is still covered with a thin toxi
2023-09-28 18:54 UTC · Community Announcements · Doop
This is a minor hotfix and feature activation patch. General stability. Starter weapons now have unique ammunition. Health now displayed during embark. World time/date reactivated. Upcoming changes (6.5b) include weapon balancing, experience display, character leveling and the reactivation of day tips in campaign mode alongside stability.
2023-09-28 06:57 UTC · Community Announcements · Doop
{STEAM_CLAN_IMAGE}/39863067/aed5a407aa7c8ead0f0aad8d05ce561445758b98.gif Apsis Online has been developed and distributed as freeware for years. Initially released as a custom-built singleplayer traditional roguelike game called First Paradise into what we have taken to calling a "multi-user roguelike". And while the game is currently playable with interactable NPCs, very minor exploration and combat. It is also the catalyst for a much richer experience to come. So What's Next? Well, at the moment there is only one planet and your own ship to explore. Not just due to the limitations imposed by
2023-09-08 03:39 UTC · Community Announcements · Doop
{STEAM_CLAN_IMAGE}/39863067/b54ca1c06ac91367beca83592168a547c941d172.gif Today is Waveday on the 15th of Rimmoon. The air is heavy with humidity. I can feel the ground beneath as lush and damp as always. Everywhere, the sound of water trickling and cascading is ever-present. Lightning illuminated a sheet of dark clouds pulled across the sky and, at times, this planet would be caught in a seemingly eternal rainfall. The rain would become puddles and lakes but that is when you can see the Nutroon (`n) eggs float up toward the surface, waiting to hatch.. *** It is these creatures that will be the
2021-10-04 21:31 UTC · Community Announcements · Doop
Since writing my first program in 2008 I had always been fascinated by digital communities. Experiments with Multi-User Dungeons like Gemstone 4 had exposed me to an entire group of folks who could still vibe when less is more. Massive worlds imagined, a shared experience catalyzed in the visualization of text. In the spirit of Bulletin Board Systems (BBS’), Reddit and Twitter I originally sought out to create a social network for minimalists. This ended up serving as a test-bed for so many more ideas though! With less overhead I was a able to turn experiments into new features and put all of
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/1552260/raw.
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