Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:41 UTC.
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2021-10-23 16:15 UTC · Community Announcements · Twinfox Interactive
Hello everyone! 🎃🦇 It's the first time since the game's release that I'm writing a devlog and the Halloween update for the game just dropped. That means I'm going over the latest changes to First Days of Atlantis as well as everything else that has happened since the release of the game. So grab yourself a hot beverage of your choice and let's dive right in. The Halloween Update The latest update is all about color schemes, which you will notice right away when you open the game since there's a new button in the menu specifically for colors. This also fulfills a wish almost all players had f
2021-09-28 16:38 UTC · Community Announcements · Twinfox Interactive
Hello everyone! another month, another little update for First Days of Atlantis. Here's what changed: Improve terrain generation for large maps Rotate the camera by pressing the mouse wheel down and moving the mouse Added new color scheme Added new map template for generation Hope you enjoy these improvements. Let me know if you have any ideas on how the game can be improved. For those of you coming from my TikTok, the secret letter is H. Oh, also check out the new game I'm working on: https://store.steampowered.com/app/1712340/Jerichos_Rose
2021-08-14 15:52 UTC · Community Announcements · Twinfox Interactive
Hello everyone, here's another little update for First Days of Atlantis. Added the option to automatically sort the cards in your hand. Added bigger maps for longer games. They are still pretty basic, so if you have any ideas for the bigger maps, let me know. You can rotate the camera with Q and E on your keyboard (this one was possible before, but I forgot to tell anyone...) Also the Steam page for my second game "Jericho's Rose" just went live. It would mean a lot to me if you'd check it out and add it to your wishlist https://store.steampowered.com/app/1712340/Jerichos_Rose/
2021-07-19 09:30 UTC · Community Announcements · Twinfox Interactive
Hello everyone, here's the first little update for First Days of Atlantis. The following changes have been made: Added wider aspect ratios than 16:9 (If you have any trouble with them please let me know) Added the otter Oswald and his friends. They swim around the fishermen. Fixed bug with the display of leaderboards Hope you enjoy these changes! Have a nice week!
2021-06-06 08:31 UTC · Community Announcements · Twinfox Interactive
Good morning everyone! ☕ It's been two weeks since the last update and unlike last time I could actually work on the game in both weeks. This - and the fact that most of the big topics were already finished - allowed me to tackle a lot of smaller things that got overlooked so far. So grab your cool drink of choice (I've got my iced coffee right next to me as I'm writing this) and let's take a look at everything that changed since the last devlog. New Quest-System The new quest system was mostly done the last time, but it wasn't released yet as the translations were still missing. Now they're a
2021-05-23 08:16 UTC · Community Announcements · Twinfox Interactive
Good morning everyone! ☕ It's been two weeks since the last update, so let me show you what happened in that time. Unfortunately I had surgery this week, which means it's pretty much just one week of development and none of the changes are actually released as of now. Let's take a look a the changes anyway, shall we? New Quest-System Testers liked the quest system a little better than the previous system where you would get completely random building packs. They do currently have one big drawback though. You can only progress in three quests at once, while there are enough different quests so
2021-05-09 08:45 UTC · Community Announcements · Twinfox Interactive
Good morning everyone! ☕ It's been another two weeks and I've got a new update for you. This time I did some behind the scenes stuff to improve the experience of playing, which is why the list of changes is a bit smaller this time. I'm pretty sure you'll like these changes though. So grab your hot beverage of choice (I've got my coffee right next to me as I'm writing this) and let's take a look at the changes in this update. Package Selectors Previously the package selection screen would give you hardly any information on what you'll get when selecting a package. While this might not be so bad
2021-04-25 07:28 UTC · Community Announcements · Twinfox Interactive
Good morning everyone! ☕ It's been another two weeks and I've got a new update for you. This time I actually finished the feature I wanted to show you last time. It was a bit trickier to implement than I thought, so I think it was a good decision to give it some more time. I also got around to fix and improve some points the playtesters found. So grab your hot beverage of choice (I've got my coffee right next to me as I'm writing this) and let's take a look at the changes in this update. Quests Up until now it was completely random which cards you could choose from when you level up. While thi
2021-04-11 08:47 UTC · Community Announcements · Twinfox Interactive
Good morning everyone! ☕ Another two weeks have passed and here's another update for First Days of Atlantis. Unfortunately I was sick the past weekend, so I couldn't finish an exciting new feature, which is a bit of a shame. But you can look forward to it in the next update! If you're curious you can check out my Twitter for a sneak preview! But let's not focus on what's not included in this update. So grab your hot beverage of choice (I've got my coffee right next to me as I'm writing this) and let's take a look at the actual changes. Gain a Quick Overview The bigger your city grows the harde
2021-03-28 07:56 UTC · Community Announcements · Twinfox Interactive
Good morning everyone! ☕ It's been two weeks since the first update and some exciting new things have been added to First Days of Atlantis! So grab your hot beverage of choice (I've got my coffee right next to me as I'm writing this) and let's take a look at the changes. There's People! This is something that I wanted to add from the very beginning, but I wasn't sure how the performance would be, so I put it off for waaay too long. But finally there are actually little people walking around in the cities you build. Say hello! Right now there's one problem though, the new people system adds som
2021-03-14 10:02 UTC · Community Announcements · Twinfox Interactive
Good morning everyone! ☕ It's been ten days since the store page for First Days of Atlantis went live and I've just published the first update. So grab your hot beverage of choice (I've got my coffee right next to me as I'm writing this) and let's take a look at the changes. Steam Integration The first one is a no-brainer, but I thought I'd mention it first to get it of of the way. I wanted to include as many features as I possibly could, so the game supports cloud saves, leaderboards and I added the first eleven achievements. Some of the achievements are straight forward, like the Settler ach
Full appinfo as delivered by Steam PICS, changenumber 34863636. Also at /api/app/1552740/raw.
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