Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-11-02 20:00 UTC · Community Announcements · krok
Hello everyone, hope you're doing well. This year, I thought I should make a halloween themed update for this game, so here we are! What changed? - All multiplayer maps now are halloween themed, and contain pumpkins scattered through the level. - The menu screen is now daker and scarier and the song is slowed down! - In zombie mode, all zombies now have pumpkins on their head, which can be also shot down. - The zombie map has also switched to night-time now, and is much more atmospheric. This is just a dumb small change I made for fun, don't expect too much :D. Happy halloween! (Also, check ou
2021-10-31 20:12 UTC · Community Announcements · krok
Happy halloween! This year, I thought I should make a halloween themed update for this game, so here we are! Also, some bugs have been fixed and polished! What changed? - All multiplayer maps now are halloween themed, and contain pumpkins scattered through the level. - The menu screen is now daker and scarier and the song is slowed down! - In zombie mode, all zombies now have pumpkins on their head, which can be also shot down. - The zombie map has also switched to night-time now, and is much more atmospheric. Bug fixes / changes: - In the zombie mode, weapons should now upgrade correctly. (ho
2021-09-28 23:45 UTC · Community Announcements · krok
New update is here! New Content: - The map called "Trenches" has been reworked and is now much bigger and better! - The 2nd mission was replaced with a brand new mission called "Into the fog" - There is now an option to enable hardcore mode when setting up a match! - Hardcore mode = Less HP, more recoil. Bots also walk a lot slower. A more tactical experience. - In both multiplayer matches, or matches against bots, there are now powerups randomly spawning on the map (Speed boost and Firerate boost). Updates: - Some weapon sounds were adjusted Fixes: - Loadouts weren't equipping some weapons pr
2021-08-04 19:49 UTC · Community Announcements · krok
Hi! Welcome to an another update for Rifle Strike! - I read feedback from people about how frustrating it is to spawn in with nothing, so now you can edit your loadout in the menu, or in the pause menu in-game, and spawn in geared up! - There is now a jumping animation for every weapon in the game! - The parachute feature has been disabled, except for the BR mode. - The Y-kov pistol now has proper ADS and reloding animations! - There is now a new map! - The equip animations (for now only with the P-9) now transition to other animations smoothly. - The inspect animation (use with "F") is now sl
2021-07-12 00:53 UTC · Community Announcements · krok
Many things were improved and reworked and fixed! Main updates: - YOU CAN NOW HAVE 3 GUNS EQUIPPED AND SWITCH BETWEEN THEM!! (this feature may be buggy, I still have to properly fix all the problems) Other stuff: - A bug where you would shoot completely off target when ADSing has been fixed - Gunfire sounds were improved + guns now have an "echo effect" when fired - You no longer drop weapons when killed. This should make it more fair for respawning players - In the Zombies mode there are now waves, and you can now buy upgrades with money - Some animations were remade/improved - More screensha
2021-06-18 23:50 UTC · Community Announcements · krok
in the recent patch, the client couldn't move properly after joining a server. This is now hopefully fixed. Tho you still have to play with max 2 players. Also, a new weapon has been added, the Y-Kov! Most of the animations will be reworked and improved though. Thanks for all your support, have fun!
2021-06-12 12:46 UTC · Community Announcements · krok
Hello everyone! I am finally coming with an update after two months of work. And there's a LOT that changed! My main focus for this update was the AI bots. In singleplayer they are fine, but they never worked with more players in multiplayer. Because of this, i started from scratch and made a much better AI that actually plays like a player and works in matches. Please playtest these so I can start fixing them. (the AI will improve over time, for now it's not 100% complete.) Some new movement/gunplay changes: About the gunplay, I completely removed movement inaccuracy when aiming down sights.
2021-05-30 14:41 UTC · Community Announcements · krok
A new map is coming soon to Rifle Strike! Here are some screenshots! {STEAM_CLAN_IMAGE}/39974871/ccafdff3fab56d7be15b5de7a26df944b006ef7d.png {STEAM_CLAN_IMAGE}/39974871/8e6381f705b85461d828305b5252772bb2355996.png {STEAM_CLAN_IMAGE}/39974871/1a0785686886677ba832efba9f4a1502cd7c700a.png {STEAM_CLAN_IMAGE}/39974871/0135666156b7ff691249717ac83b5ec41a802ebf.png
2021-05-28 21:48 UTC · Community Announcements · krok
As of late, I have been getting a big amount of reviews, most of them being negative. I check almost every day for new reviews, and if I see the number increase I am always super excited to read the new review! But I am often very disappointed by the pure negativity and no description of what they actually feel is wrong with the game. What I would like to ask of all of you is to play the game, and no matter how much you like it, please leave a review saying how you enjoyed/didn't enjoy it, and WHAT did you not enjoy specifically. If you let me know like this, I can actually WORK on these thing
2021-04-23 21:51 UTC · Community Announcements · divny champ
Hello everyone! Finally I am here with a new patch, that isn't anything crazy, but it's still necessary and it improves the overall experience! Here's what changed: First of all I found a better way to play animations, so that they don't just snap from one to another, but smoothly fade and connect! Moving around should now feel way smoother and nicer! There are now missions shown in the main menu that you can complete to gain XP towards your next rank! For now they are just "getting a number of kills on a certain map with a certain weapon", but I'll expand on that and add more unique challenge
2021-04-23 19:47 UTC · Community Announcements · divny champ
Hello! You may be wondering what I mean by a "remaster". Well here's what I plan to change: Maps: - Replace all buildings with 3D modelled ones. - Make the sngleplayer maps more realistic, less random 3D Models: - More models in the environment Blueprints: - Player: - Rework the spread + movement inaccuracy - Add scope/sight system + lock ironsights in middle - Add a better way for tracking missions - the AI for MP - Complete rework + focus on multiplayer from the start - Killstreaks: - Remake the: support helo, tank, attack helo, enemy helo from sp - Fix the: AC-130 - Add the: UAV, dogs - Pro
2021-04-09 08:46 UTC · Community Announcements · divny champ
Welcome to the newest update! Sorry for the time it took me to release this, but it took a lot of time and work! If you have any more suggestions, please comment and let me know! What was added: - A new bolt-action sniper rifle, the AVB - A new shotgun, the M37 - A "Quick Play" button, that automatically joins you to an online/PvE match - A new single-player mission "Shot from above" Weapon balance changes: - Sniper rifles (M90, AVB) - Now far more inaccurate until fully scoped in - HR 74 - Recoil slightly reduced - .45 SMG - Recoil now less random What was fixed: - Fixed a bug, where if you e
2021-03-30 10:28 UTC · Community Announcements · divny champ
Hello everyone, I hope you're all enjoying the game! I want to start adding new content to the game, so it doesn't get repetitive and gets closer to the full release! What will be in the next update: - A new mission (you sniping terrorists on top of a building in a town, but there will be action as well) - Possibly two new weapons, a new shotgun and a new sniper rifle! CHANGES: - The second mission will now have a "proper ending", so you don't just win randomly after calling in air support. - Snipers now are much more inaccurate while not scoped in, and are not accurate until you scope in full
2021-03-22 19:14 UTC · Community Announcements · divny champ
Patch notes: Major changes: - Buy menu has been reworked, there are now categories. - Some unfinished weapons have been removed. - You can now bind a different key to a mechanic and change the controls. - You can now change the overall volume in-game. Balance Changes: - Big damage increase for AS - BAU - Small recoil decrease for the .45 SMG - Small spread decrease for the .45 SMG Small Changes / Fixes: - Nicknames now appear above players in multiplayer. - Support helo has been temporarily removed. - You can now host/join a server after getting kicked into the main menu by the game. - An "I n
2021-03-20 19:14 UTC · Community Announcements · divny champ
General: - Graphic settings have been moved to a separate menu - Controls are now shown in the new separate menu - Graphic settings are now present in the pause menu - The pause menu now can be accessed with ESC Zombies: - Your character no longer slides with no input when interacting with the Upgrades station - Dead zombies no longer harm you - When you die you no longer respawn, but die permanently. - XP earned in this mode now counts towards the next rank properly. Singleplayer Missions: - The Siren in the first mission is now way quieter. - Some voiceline's volume has been lowered. The nex
Full appinfo as delivered by Steam PICS, changenumber 38452570. Also at /api/app/1553420/raw.
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