Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:22 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-02-08 16:49 UTC · Community Announcements · SelianiDEV
Build 18 is now live mainly featuring The Steel Nest, a dwelling in a snowy peak where slippy accidents can happen. This new map is now available for public testing, if you find any problem, make sure to report them. Various extra fixes: - Fixed an issue with some riddles/minigames in G.L.I.T.C.H. mode that made the game impossible to end. - Improved a bit the performance for The Ellipse by removing some unused objects from memory. - Fixed an error related to the 'line-stopping' minigame in which they could spawn in wrong positions. Sorry for the delay, but as modes and features increase, the
2021-12-23 16:19 UTC · Community Announcements · SelianiDEV
Changelog: - Added masks in the lobby's shop. - Demo added to the game (full info below) -Fixed an issue in Stalker mode in which the Stalker player couldn't see visual hints when an innocent makes noise while opening a door/firewall. - Minigames/Riddles that have a next part, that next part position is now synced properly to all players. - Related to previous, fixed another issue that happened in Deliasi Platform due to wrong references. - Changed the holding item/weapon animation. Also, players can now actually see better if they're holding the camera. Demo will be an experimental feature th
2021-11-30 17:48 UTC · Community Announcements · SelianiDEV
- Implemented a new concept for Insidious mode: the **Area Lockdown**, when you click over a player's body, the rest of players will be confined in the area where the body was found for 60 seconds (may set this time as a lobby variable). - Added an achievement for beating the Escape Room in 8 minutes or less. - Fixed a critical issue with the new item drop system which allow players to basically clone items. - Item selection and drop item wheel are now smoother, it will still have a future overhaul. - Changed the highlight system, icons that appear when approaching a riddle/minigame or item wi
2021-11-18 20:06 UTC · Community Announcements · SelianiDEV
The first Escape Room is here! Players have 30 minutes to guess the data required to exit via collecting items and solving the riddles inside the room. While tested, this is a first public implementation so if you find any problem or issue make sure to report them. Due to this new mode and items array progressively increasing, players can now drop items. (Some items are marked as critical and cannot be dropped, like the insta-disable device). I'll probably rework the inventory system so it is a bit smoother than the current one.
2021-11-03 17:24 UTC · Community Announcements · SelianiDEV
- Implemented a new minigame for Deliasi platform, use a railgun to destroy a group of drones! - Deliasi Platform is available for public testing in G.L.I.T.C.H. mode. - Fixed an issue in which a player's name would stay in the lobby's colors blackboard when disconnected. - Implemented a behaviour for the G.L.I.T.C.H.: it will disguise as another player and covertly stop at riddles/minigames in an attempt to catch the players unaware. - Fixed the UI issue in which icons would appear too small in certain resolutions. If there's any icon type I missed, report back to me. - Trials/minigames highl
2021-10-27 17:05 UTC · Community Announcements · SelianiDEV
G.L.I.T.C.H. is a single-player and cooperative new spooky mode against the AI which features a night version of The Ellipse (hence players are equipped with flashlights). Depending on support I'll prioritize adding more features to this mode and add a night version of Deliasi Platform for it! Feel free to report any issues or improvements you would like to see so I can tweak the AI parameters. This is the first mode that can be enjoyed single-player, remember everything is better enjoyed with friends though. During November I'll start implementing a proper Escape Room mode which will allow bo
2021-10-20 20:52 UTC · Community Announcements · SelianiDEV
https://i.postimg.cc/jdDhDRds/TAG-Deliasi-GIf.gif Deliasi Platform has been released tonight for public testing. Since I want to check if it's possible to still release a new mode for Halloween I'm going to delay new trials/minigames for this map until November. I'm also thinking about delaying a bit the development of next map and implement a Escape Room mode for any player number (including singleplayer). Feel free to report any issue or bug inside the game's Discord. Changelog: - New map: Deliasi Platform. - Implemented a first iteration of Chinese localization. Localizations will be polish
2021-10-11 22:06 UTC · Community Announcements · SelianiDEV
Next week will hopefully feature the new map: Deliasi Platform. Here's this week changelog: - Implemented the EMP Spike devices in insidious mode, for now the only item that can split players. Two of these devices must be set and a countdown of 100 seconds will start, if timer runs out insidious automatically wins and receives an extra of 200 points in disruption score. Players can still disable the first one if they see it before setting the second one. - Added a small light inside gun cabinet so the pistol itself is a bit more visible. - Fixed a moderate issue with network system which bugge
2021-09-28 20:04 UTC · Community Announcements · SelianiDEV
These days the changes will arrive more sparingly since most of my time is going into building the new map but I'll try at least to give some patch/fix content every Tuesday (next week will feature the EMP Spike item) Changelog: - Implemented something which can either be good to hunt the insidious or an element of discord: the Gun Cabinet. The gun cabinet will require X amount of players (depends on playing number) in order to open and the last one interacting will get the gun inside, but make sure an innocent gets it before it's too late. It won't be possible to interact with the gun cabinet
2021-09-21 20:32 UTC · Community Announcements · SelianiDEV
Build 09 is out though some changes were already available in hotfixes. The main feature is the Kinetic Trap. Deliasi Platform is advancing smoothly. Build 09 changelog: - Implemented a first iteration of the Kinetic Trap, a device that spawns in insidious' room and periodically receives the Stalker. If players step on it will produce an area of effect damage during 20 seconds, although it can be deactivated if perceived. - Fixed an issue in lobby's drawing minigame in which the not painting players would receive a loop behaviour crash. - A 'success' sound should now play when someone guesses
2021-09-17 14:29 UTC · Community Announcements · SelianiDEV
This evening TAG early access begins. The game is opened for public testing and until January I'll be contacting interested streamers in order to attract players (already doing so). If you are a content creator interested in testing the game contact me, there's a community board in the game's lobby in which you can be featured. If you are a lone player I'll offer certain tools for you to get inside a lobby: listing public games inside Discord and a way to filter streamers looking for players in the community board. If you have a group of friends to play with go ahead, you will have a good time
2021-09-16 16:05 UTC · Community Announcements · SelianiDEV
Starting to post version changelogs in Steam too since tomorrow is the game's soft release. I'm preparing a roadmap post with information for the remaining months of 2021. Changelog: - Added tips in loading screen. - An issue in which keys re-assignation would reset when quitting the game has been fixed. - An issue in which alive players could read projection text chat has been fixed. - Players won't be able to fix stuff (open doors, etc) when in projection mode. This fixes the issue in Stalker mode in which audio cues would pop up for doors opened by projections (or ghosts). - Some mutagens d
Full appinfo as delivered by Steam PICS, changenumber 34863649. Also at /api/app/1553480/raw.
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