Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:23 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-07 13:26 UTC · Community Announcements · Trickster Arts
Rain down a devastating onslaught of blazing Meteors upon the battlefield! The new Meteor Shower ability has arrived with a fully developed, customizable ability tree.And no more running out of ammo in boss fights. The revamped ammo system now respawns ammo boxes in boss arenas!-------------------------\ Meteor Shower* New Mateor Shower ability* Improved loading progress during dungeon generation* Collected ammo boxes in boss arenas now reappear after some delay* Revised ammo boxes in many boss arenas throughout the game* Fix - Drop pod reappearing during respawn
2026-05-10 18:11 UTC · Community Announcements · Trickster Arts
While working on Act IV, we've improved the loading screens with loading animations and background images. Unlocking new nodes on the Skill and Ability trees is now also more satisfying thanks to a new animated highlight effect!-------------------------\ UI improvements* Updated logo in main menu* Loading screen UI effect* Loading screen graphics* Ability and skill tree nodes have confirmation highlight effect* Charging horned enemies can no longer charge right when they see you* Fix - Walkability for some walls in the Temple environment
2026-04-16 10:26 UTC · Community Announcements · Trickster Arts
New ability just landed! Ball Lightning is a highly customizable, low-cooldown ability that allows you to spawn all kinds of electric effects onto the battlefield. Individual Ball Lightnings move on their own, but there are special nodes on the ability tree that give you more control over them!Italian language support has also been added, thanks to Giacomo Aceti — evviva!!-------------------------\ Ball Lightning* New Ball lightning ability* Italian language added* All languages updated* Fix - Damage upgrade node for Bulletstorm not working properly
2026-01-24 12:41 UTC · Community Announcements · Trickster Arts
We know it’s a sci-fi game, but we started out by implementing a ranger character, then recently added systems for a warrior—and now, finally, a sorcerer!A brand-new epic Lightningstorm ability is here, complete with its own skill tree and a variety of modifications.And because there are never enough enemies, we’ve also added two new enemy types!-------------------------\ Lightningstorm* New Lightningstorm ability* 2 new enemy types* Enemies Stagger animations now play no matter the source of the Stagger (previously only Melee damage)* Turret abilities - damage and firerate increased* Text fix
2025-12-22 14:54 UTC · Community Announcements · Trickster Arts
Dreadhunter has always been mainly a twin-stick shooter. But after the melee combat rework, we’re introducing a variety of melee-focused item variations that finally make melee a fully viable option!Check out the items below, collect them all, and brawl with dreads like never before!Happy Holidays!!!-------------------------\ Melee sets* 18 new melee focused items* Adjusted drops from bosses on Melee hits* Act I boss - Banshee - can be hit by melee weapons* Rebalanced damage of some Melee weapon's Charged attacks
2025-12-11 10:49 UTC · Community Announcements · Trickster Arts
20 new fire related items including 3 guns are here! Long story short, check them all below. Also new fire related skill tree nodes were added and Fire weapons branch created.-------------------------\ Fire sets* 20 new fire items* new fire related skill tree nodes
2025-11-22 10:25 UTC · Community Announcements · Trickster Arts
The skill tree is finished! We’ve added tons of new nodes, especially the big ones, reordered some existing ones, and wrapped up all the remaining “work in progress” bits. You’ll now find more meaningful choices earlier in the tree, making things much more exciting for new players.We believe it’s large enough for you to explore a variety of builds, yet not so massive that it becomes overwhelming.You may want to take another look at your skill point assignments from previous versions of the game.-------------------------\ Revamped Skill tree* Improved skill tree to offer more interesting nodes
2025-10-08 15:50 UTC · Community Announcements · Trickster Arts
Soulslike melee combat, no speed and flow compromises? sure! This is the biggest gameplay change we’ve made so far. We’re introducing Charged Melee Attacks into Dreadhunter’s razor-sharp combat experience. When you press and hold your attack button, your character performs a heavier strike. Each weapon comes with special animation and an ability like unique effect adding even more variety to your arsenal.We know that most ARPGs let you hold down the attack button for a seamless flow of strikes, so this change might feel unusual for many users. However, we believe (and as we've tried ourselves)
2025-09-03 20:57 UTC · Community Announcements · Trickster Arts
Melee was never really the primary way of fighting in Dreadhunter, but step by step we’re finding ways to make it more and more fun. That means tweaking and changing how enemies behave when they get up close and personal. This is just the first iteration—there’s plenty more to come in the future.We’ve also made the modding menu nicer to use! You can now stack the same mod multiple times, and we finally squashed that mod ordering issue.-------------------------\ Friendlier Melee* Tweaked enemy reactivity to improve your chances dealing with them by using melee weapons* Inventory slightly rework
2025-08-21 08:58 UTC · Community Announcements · Trickster Arts
While we’re busy working on Act 4, we still make time to polish up smaller things here and there—slowly but surely getting the game closer to that shiny 1.0 release quality. It might not look like much in the moment, but if you compare it to how the game was a year or two ago, we hope you’ll see just how far it’s come.Act 4 itself is coming together nicely: the story is finished, most of the environments are ready, and we’re deep into the final boss fight and cutscenes. We also want to add more item sets, enemies, and abilities—those are still on the to-do list, but they’re coming!------------
2025-08-04 21:17 UTC · Community Announcements · Trickster Arts
Most YouTubers and streamers were scrambling to find the character stats window. Well, not anymore, and neither do you!All the relevant stats are now easily accessible from the Inventory and Skill Tree screens.-------------------------\ Character Stats* Detailed Stats screen in Inventory and Skill Tree - Overall key info related to the character - Additional info relevant to the current Weapon
2025-07-23 12:03 UTC · Community Announcements · Trickster Arts
New Quick sell features and better drop rates for higher level players are here!-------------------------\ Inventory Convenience* New ways of quickly selling items in bulk in the Shop* Significantly improved drop rates and drops quality for high level players* Visually highlighted descriptions of Items' special functionalities* Added a hint for modding on lvl 1 Items* Collecting a new Item makes Inventory focus on the slot it is in* Control hints in inventory-based screens reorganized
2025-07-09 18:04 UTC · Community Announcements · Trickster Arts
Dreadhunter started as a small indie game made by just two developers. Even though the team hasn’t grown, Early Access feedback made it clear—player expectations are sky-high, and we’ve got to deliver the best experience or die trying.So, we’ve overhauled combat once again, adding new systems and animations to make fighting monsters even more satisfying without compromising on controls or flow. Both ranged and melee weapons now feel punchier and more impactful, making combat feel even more physical than before.-------------------------\ Impactful Combat* New hit, stagger, death animations and
2025-06-22 17:46 UTC · Community Announcements · Trickster Arts
A long-requested feature is finally here! You now have multiple slots to manage multiple games - start fresh while keeping your previous progress. Final Act 4 is well underway and hopefully coming later this year.------------------------- Save Slots* Multiple Save slots* Plasma guns sounds revision* Minor improvements in menu navigation using D-pad and Arrow keys* Fix - Max character level capped on 45 instead of 50
2025-05-30 12:48 UTC · Community Announcements · Trickster Arts
Dreadhunter's got a brand-new trophy room! Every time you take down a new enemy—including Act bosses—they'll show up on his ship as proof of your victories. Plus, the Banshee just got a massive facelift, and all enemies now show more realistic damage effects! {STEAM_CLAN_IMAGE}/43043932/4228f535569c2e5d5e5cbbeb97b8c1a9fb8839df.jpg ------------------------- Trophies * Collection of killed Dreads on Dreadhunter's ship * Act 1 final boss - Reworked materials * Detailed "damaged" effect on enemies * Fix - Random repositioning of the player after destroying barrels with Melee weapons
Full appinfo as delivered by Steam PICS, changenumber 37447702. Also at /api/app/1553710/raw.
{
"appid": "1553710",
"common": {
"name": "Dreadhunter",
"type": "Game",
"oslist": "windows",
"osarch": "64",
"osextended": "",
"clienticon": "6974c61253ca6587731deaf587c5152fd07c0405",
"clienttga": "1d8f5c8bc9607e3dfcb9b1fbdb56a540dedd1410",
"icon": "f2318f0bbeede8662f138695e858a30b3949b626",
"releasestate": "released",
"aicontenttype": "1",
"steam_deck_compatibility": {
"category": "3",
"steamos_compatibility": "2",
"steam_machine_compatibility": "3",
"test_timestamp": "1699488000",
"tested_build_id": "12623613",
"tests": {
"0": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigFullyFunctional"
},
"1": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsMatchDeckDevice"
},
"2": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsLegible"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
}
},
"steam_machine_tests": {
"0": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultControllerConfigFullyFunctional"
},
"1": {
"display": "4",
"token": "#SteamMachine_TestResult_ControllerGlyphsMatchDevice"
},
"2": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "0",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "0",
"small_text": "0",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-stable",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"controllertagwizard": "1",
"controller_support": "full",
"small_capsule": {
"english": "872206916880aae67534d67ff8cc3fc2f412a346/capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"library_header": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "100",
"height_pct": "100"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
},
"image2x": {
"english": "library_hero_2x.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "100",
"height_pct": "100"
}
},
"library_header": {
"image": {
"english": "f1bcb7de9b353e93c30731e563aecf3d4b6d02af/library_header.jpg"
},
"image2x": {
"english": "f1bcb7de9b353e93c30731e563aecf3d4b6d02af/library_header_2x.jpg"
}
}
},
"store_asset_mtime": "1750977682",
"associations": {
"0": {
"type": "developer",
"name": "Trickster Arts"
},
"1": {
"type": "publisher",
"name": "Trickster Arts"
},
"2": {
"type": "franchise",
"name": "Trickster Arts"
}
},
"primary_genre": "1",
"genres": {
"0": "1",
"1": "23",
"2": "3",
"3": "70"
},
"category": {
"category_2": "1",
"category_28": "1",
"category_55": "1",
"category_56": "1",
"category_57": "1",
"category_58": "1",
"category_23": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true",
"subtitles": "true"
},
"czech": {
"supported": "true",
"subtitles": "true"
},
"french": {
"supported": "true",
"subtitles": "true"
},
"german": {
"supported": "true",
"subtitles": "true"
},
"brazilian": {
"supported": "true",
"subtitles": "true"
},
"italian": {
"supported": "true",
"subtitles": "true"
}
},
"steam_release_date": "1697618770",
"steam_deck_blog_url": "https://steamcommunity.com/games/1553710/announcements/detail/3720593210573489416",
"community_hub_visible": "1",
"gameid": "1553710",
"store_tags": {
"0": "19",
"1": "122",
"2": "4231",
"3": "1774",
"4": "1720",
"5": "4885",
"6": "353880",
"7": "5125",
"8": "5851",
"9": "4191",
"10": "4747",
"11": "5765",
"12": "4305",
"13": "4115",
"14": "3942",
"15": "1684",
"16": "4295",
"17": "4821",
"18": "5752",
"19": "1673"
},
"review_score": "6",
"review_percentage": "78"
},
"extended": {
"developer": "Trickster Arts",
"publisher": "Trickster Arts",
"homepage": "http://tricksterarts.com/dreadhunter"
},
"config": {
"installdir": "Dreadhunter",
"launch": {
"0": {
"executable": "Dreadhunter.exe",
"type": "option1",
"description_loc": {
"english": "Dreadhunter (DirectX - Default)"
},
"description": "Dreadhunter (DirectX - Default)"
}
},
"steamcontrollertemplateindex": "4",
"steamdecktouchscreen": "1"
},
"depots": {
"1553711": {
"manifests": {
"public": {
"gid": "5981131526248673003",
"size": "3097318578",
"download": "1510511760"
}
}
},
"branches": {
"public": {
"buildid": "23741150",
"timeupdated": "1781594847",
"timebuildupdated": "1781525017"
}
},
"privatebranches": "1"
},
"ufs": {
"quota": "50000000",
"maxnumfiles": "50",
"savefiles": {
"0": {
"root": "WinAppDataLocalLow",
"path": "Trickster Arts/Dreadhunter/Saves",
"pattern": "*.bin"
}
},
"sync_while_suspended": "1"
}
}