Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:49 UTC.
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2024-01-27 20:15 UTC · Community Announcements · criticaldensitystudios
Hello, dear players and supporters! I wanted to take a moment to share a personal update regarding the development of 'Greats of the Gridiron'. As the sole developer behind this project, I'm faced with unique challenges and responsibilities, and it's important for me to keep you all in the loop. Here's what's been happening: Decreased Interest: I've observed a dip in interest towards our game. This has been a bit disheartening and has impacted my motivation. However, I am eager to hear any ideas or feedback that might help reinvigorate the project and appeal more to our community. Full-Time Wo
2023-05-11 23:12 UTC · Community Announcements · criticaldensitystudios
Dear coaches: A small update to fix a couple of minor issues and some other items: Update content default db with updated template binary format Allow to select specific playbooks to reassign players (was formerly only all playbooks) Fix emblems for dedicated server Season Standings menu Fix edit play incorrect invalid play name error (preventing from changing other play info) Clean up camera controls. You can now rotate overhead the field view basically Store last attempted IP address when logging into dedicated servers Activate zoom controls for game cameras: ',','.' or mouse wheel to zoom
2023-03-23 14:06 UTC · Community Announcements · criticaldensitystudios
Man-to-Man Coverage The M2M Coverage is working with a couple of caveats 1. we disabled the "assigned" double coverage ability - double coverages still happen, they are done by having "extra" defensive players who have an "open" M2M assignment and cannot find a free receiver to cover. 2. we changed some of the priority progressions that defensive players make in order to determine who they are supposed to match up against - watch this our Explainer Video on how to assign M2M coverages and who is going to man up with their offensive counterpart - here is an accompanying explanation that is prov
2023-03-22 14:28 UTC · Community Announcements · criticaldensitystudios
News: Dedicated server tests have proven successful. Look for updates coming soon on tutorials that will show how to set up and administer dedicated server leagues! Important: This update includes a database update. Coaches should regularly back up their league databases. This can be done manually or through the game. Fixes: Tweaks to M2M for better positioning of defense. Please keep in mind, good coaching is important. Custom emblems missing from a couple areas are now visible Improved database update process Versioning for play templates Temporary disabling of M2M Double coverage. Will rese
2023-03-16 17:03 UTC · Community Announcements · criticaldensitystudios
Fixes Missing custom emblems in certain UIs. NOTE: there is no support yet in dedicated server menus Add OT to game recap Multiple PCA not showing source play record QB twirling while scanning for open receiver
2023-03-11 17:14 UTC · Community Announcements · criticaldensitystudios
Additions: Add new blocking animation Allow to delete non-season arbitrary games Fixes Fix flickering wait-blocking animations Fix crash sometimes when looking for open receivers Fix incorrect emblems on ad signs in stadium Fix some issues with filtering player number availability Fix locked up UI in playbook editor when editing teams Fix M2M strong side override Fix completed games not properly updated Fix instruction buttons possibly activated from practice field
2023-03-08 13:34 UTC · Community Announcements · criticaldensitystudios
The First Official Greats of the Gridiron Draft! It was a huge success! Thanks to all those who have joined this historic, first league and season. We are looking forward to seeing who takes home the Gridiron Bowl!! Here was the video on the Top 10 Players The main pick window: https://i0.wp.com/greatsofthegridiron.com/wp-content/uploads/2023/03/Banner-01.png?resize=1080%2C608&ssl=1 The draft is over and the players are signed! Now that the league is has its Coaches and Players, playbook design is underway. With that, we have just finished the final touches of getting defenses to read and adju
2023-01-27 17:48 UTC · Community Announcements · criticaldensitystudios
*** Please Read if you Purchased (or otherwise acquired) the Game Prior to January, 26 2023 *** Dedicated Server We didn't get a lot of feedback from people regarding the upcoming new release and use of the DEDICATED SERVER - so we are making one last post regarding this. There will be forthcoming tutorials and a manual on how to run a league via dedicated server. We expect that upon the release of this next version that current users (owners of the game) will have invalid databases. This unfortunately means that your data (playbooks and team files) will not be usable when the new release happ
2023-01-05 21:21 UTC · Community Announcements · criticaldensitystudios
It's Kickoff Time! Are you ready to OUTDRAFT, OUTDESIGN and OUTCOACH 31 other teams, be the first ever GotG Champion and stake your claim to Greatness? We are getting ready to release the most complete version to date. This version supports 32 teams 17 game schedule Regular season and Playoff stats Multiplayer (32 coaches) Draft (snake and traditional) Playoff Bracket Franchise The OFFICIAL GotG LEAGUE - here’s what we need: 30 coaches (teams) willing to dedicate a couple months of their time to play the game! We understand and know that knowing league members can make things a little more “fu
2022-12-16 14:26 UTC · Community Announcements · criticaldensitystudios
We are extremely excited to tell everyone that we are very close to releasing the multiplayer functionality of Greats of the Gridiron. This will allow players to form leagues, conduct online drafts and play out season upon season with stats accumulation! We are currently in testing its stability, and so far so good! We definitely anticipate the release sometime between Christmas and New Years! *** PLEASE READ IF YOU PURCHASED THE GAME BEFORE MULTIPLAYER RELEASE *** We expect that upon the release, current users (owners of the game) will have invalid databases. This unfortunately means that you
2022-11-21 18:38 UTC · Community Announcements · criticaldensitystudios
UPDATE! Great news everyone! After months of hard work, we are in the final stages of implementing (and testing) the multiplayer functionality. This will allow for online drafting and league play!! Details: 1. There will be a full online draft 2. Contracts are in place, but they will not yet be adhered to 3. A dedicated server will be needed (we will set up tutorials on setting up and we will always be available here and in Discord for help) We also had a lot of feedback about getting 32 teams in the game - and we will have that, too! Details: 1. A fully automated scheduler for regular season
2022-08-19 15:39 UTC · Community Announcements · criticaldensitystudios
Update: 08/19/2022 We are toiling away in our War Room as we design and code more features of Greats of the Gridiron. Currently, we are closing in on one of the most enjoyable aspects to the season - scouting the next crop of college kids waiting for their shot at Greatness! For the most part, during the course of the season coaches can scout specific attribute point totals for one price or a range that is represented by a grade at a sizeable discount. Another option is to simply scout their overall grade. These 3 scouting options will make increase strategic thinking in order to try and get t
2022-07-12 14:36 UTC · Community Announcements · criticaldensitystudios
Greetings all! I just wanted to take a moment to give an update on what is currently underway with the progress of the current task: Dedicated Server This is one of the most important, but also labor intensive and time consuming modules. The payoff, is that much of the remaining functionality of the Franchise management for the leagues will be part of this module. The 'dedicated server' is a process that will run on the League Commissioner's machine (or some remote service he may have) that will be the central connection hub for all the League members. It should run 24/7/365 and will provide t
2022-06-24 14:54 UTC · Community Announcements · criticaldensitystudios
LEAGUE UPDATE: 06/24/2022 Sorry for the delay in getting this out. Wanted to be sure we really knew as much as we could before making a decision on what our league options are: Due to some unforeseen circumstances, we are still working on getting the online aspects of the multiplayer functionality (as in being able to hop on the game via Steam and then see all types of information about the online league such as the teams, their records, schedules, games, stats, trades, FAs etc.) What does this mean? As of now, we’re going to have to push back doing the league as an online/multiplayer one for
2022-06-12 20:29 UTC · Community Announcements · criticaldensitystudios
The previous update is being re-posted here due to some issues with the prior post visibility. This update is rather major, and although there are no issue reports since 9, June, nevertheless please read the below: Update 0.1.321: Additions/Improvements * Add fans to stadium for better immersion at game time. Use the Options Menu to enable or disable the fans as well as the count that show up to game day. * Custom emblems can now be imported and used for your teams. Please watch the tutorial video https://www.youtube.com/watch?v=JaOv4xod27E on how to set up and import your custom logo into the
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