Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:55 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-12 20:09 UTC · Community Announcements · Sisyphean Games
A small patch just to fix a couple reported issues. As usual let me know if you encounter any issues with the update.Seaside level had an extra center tile. This resulted in spawner blocks being unable to send units to the keep.Added back in the ability to switch to a more top down view using the 'v' key.
2026-01-02 18:58 UTC · Community Announcements · Sisyphean Games
Another small patch.Updated Unity editor and the pathfinding package to solve a few issues. The in-game bug reporter has been depreciated. Please send further bug reports via email (SisypheanGameStudios@gmail.com, the discord, or steam discussions.Edit: Also fixed the left arrow in endless level selection.
2025-10-19 17:10 UTC · Community Announcements · Sisyphean Games
A small patch to fix the unity security issue that was recently found as well as update to the latest version of unity and the pathfinding system.If you encounter any bugs or issues please report them using the in game bug reporting tool, in the discord, or here on Steam in discussions.
2025-05-12 17:15 UTC · Community Announcements · Sisyphean Games
A small patch to fix an issue with the tech tree panel where the trees did not scale properly for certain screen sizes and could end up off screen.
2025-04-17 21:06 UTC · Community Announcements · Sisyphean Games
Just a small fix for a reported issue. The number of stone walls bought in endless was not being reset on starting a new level. Due to this purchasing a stone wall or buying the sawyer tech could cause the current price to jump up to a higher amount than intended.
2025-03-20 17:52 UTC · Community Announcements · Sisyphean Games
A small patch to fix issues with 1.2, the full list of changes and fixes can be seen below. Changes: Added a star indicator for levels that have been beaten twice. Second victory reward is no longer shown for levels that give 0 coins. Fixes: Fixed an issues that caused tokens from levels beaten twice to be lost. Fixed an issue where some achievements didn't account for levels being beaten twice. Fixed an issue where if the player clicked on a card just before the side panel appeared from mouse over the side panel would not show up at all.
2025-03-15 21:56 UTC · Community Announcements · Sisyphean Games
1.2 is a small update with a couple fixes, some campaign changes, and a couple new techs. Now when playing the campaign if you get stuck you can go back and replay earlier levels a second time for half the normal coin reward. Along with this three new techs have been added at the top of the tech trees that you can spend all these extra coins on. See below for details and the full changelog. Changes: Melee defenders can now go after enemies at a bit further of a range and will follow them further as well. Campaign levels can be replayed once for half the original gold reward. Added new tech - D
2024-09-07 19:36 UTC · Community Announcements · Sisyphean Games
1.1.8 is a minor update with additional fixes to reported issue and some minor adjustments to the camera. Changes: Battlements can now be built at height 4 when on a tower starting with a Vault. Added a 'quit game' button to the options menu to allow for quickly exiting without having to return all the way back to the main island of the menu. Added right click drag as an additional way to move the camera around. Added faster movement using 'wasd' when holding down 'Shift'. Slightly increased the normal movement speed. Fixes: Fixed an issue where some enemies would not appear in a level due to
2024-07-28 18:34 UTC · Community Announcements · Sisyphean Games
A small patch to fix a minor issue with the previous patch. The Sawyer tech now works correctly.
2024-07-26 18:21 UTC · Community Announcements · Sisyphean Games
A small patch to fix some reported issues. List is below. Changes: Archers: Improved accuracy when shooting at enemies that are climbing or standing still at the top of the keep. Fixes: Endless: Sawyer tech now correctly applies even if the tech is purchased after a stone wall has already been purchased in the current wave. Endless: Card unlock points are now properly reset when starting a new level and players will start with 1 point. Archers: Adjusted how shooting arrows is handled to catch some cases where the arrow could collide with the unit shooting it and be removed right away. Bug Repo
2024-07-13 18:10 UTC · Community Announcements · Sisyphean Games
1.1.5 is a minor update with improvements to the camera, water, and skybox as well as fixes to several reported bugs. Changes: Updated Camera: The camera has been improved with the player now having more control over it. You can move in and out with 'w' and 's', up and down with the mouse wheel, rotate as before with 'a' and 'd' and holding down the mouse button will also allow you to look around from the camera's current position. This will allow players to get better angles on what they are trying to look at, both for block placement and for aiming volleys, catapults, and ballistae. Updated
2024-04-15 17:28 UTC · Community Announcements · Sisyphean Games
This patch fixes some more reported issues. See the list below. Fixes: Levels - Fixed the edge tiles on the Flood Plains level not properly being set as unbuildable. Targetting - Fixed an issue with aiming volleys, catapults, etc where the end point would jump around while the mouse cursor was near enemies. Keep - Adjusted pathfinding to keep enemies from getting stuck at the base of the keep.
2024-04-09 15:15 UTC · Community Announcements · Sisyphean Games
This is a small update to fix a problem where the game was not properly granting achievements. All achievements should now properly trigger. If you are still encountering any issues unlocking achievements please send in a report.
2024-04-08 19:41 UTC · Community Announcements · Sisyphean Games
Version 1.1 brings a couple more fixes and the addition of achievements to the game. Nothing too major, just 9 simple achievements that can be unlocked. If you experience any issues with them not unlocking please let me know. Changes: Achievements - Added 9 achievements to the game. Fixes: Campaign - Forest Hideout should now properly spawn the ambush soldiers. Campaign Map - Final level unlock progress is now hidden when the final level has been unlocked. Keep - Adjusted code to deal with enemies that get stuck inside the keep. Keep - When build phase starts any keep defenders stuck at the ba
2024-04-01 16:31 UTC · Community Announcements · Sisyphean Games
So far the game seems to be pretty stable and working well based on the limited number of reports we have received. However there were a few minor issues which this patch should take care of. If you are still encountering any problems with the game please send in a report or post it on the discord. Fixes: UI - Fixed a ui issue where both the "Final Wave!" text and the current wave number would both be shown during the final wave on campaign level with more than 15 waves. Siege Towers - Fixed a potential null reference when trying to connect to a tower. Ranged Soldiers - Made some changes to av
Full appinfo as delivered by Steam PICS, changenumber 37447702. Also at /api/app/1555310/raw.
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