Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:20 UTC.
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2022-09-23 02:01 UTC · Community Announcements · WAKANDA WAKANDA
Hey people! Unfortunately, I have some bad news. Due to a personal emergency, I have to discontinue this app. It has been tough to make this decision, but sometimes things in life get in the way of your dreams and efforts. For now, I have to focus on being well and getting better. Thank you all for your support and interest. Stay safe and take care! Love you all.
2022-08-21 15:53 UTC · Community Announcements · WAKANDA WAKANDA
Here are the patch notes: The bow weapon is nerfed. Bow specials consume more stamina, and all hits deal less damage. Enemies now have at least "two" attack patterns. The final boss had a healer. For now, the healer is removed. It might be back. All skins are available for "one week" without any level requirements. *** Reminder: Perfectly timed guard enables you to counter the enemy. A successful counter will add stamina to your character. Cheers!
2022-08-15 01:05 UTC · Community Announcements · WAKANDA WAKANDA
Hello everybody! Here are the patch notes of the new update: Blue ninja enemy (with katana sword) death animation canceled due to a delay between attack animations, which interrupted the AI behavior. (Now fixed) New character skin available. 4th map enemies (reduced health, decreased aggressiveness) 4th map boss apprentice fix (projectiles, turn, health reduced) Stone giant projectile bug fixed. Viking boss projectile bug fixed. Fewer giants spawn on the 3rd map (pre-boss waves). 3rd map boss spawns with two golem giants. 2 new enemies spawn on the 3rd map. Enemy homing projectiles reduced. Re
2022-07-20 23:45 UTC · Community Announcements · WAKANDA WAKANDA
I have been gone for some time. As you might know, I had to serve my country for mandatory military service. But now I am here, and I will be publishing updates frequently. Thank you for your patience and support. Here are the patch notes: * Optimized the game for lower fps (less than 120). The game had some performance problems, especially when it ran below 75 fps. This issue caused performance problems and negatively affected players' game experience. The game might have felt clunky and unstable. Now, we are finally getting to a point where the optimization problems cause fewer gameplay issu
2022-05-13 07:08 UTC · Community Announcements · WAKANDA WAKANDA
Hi people! A lot has been going on through the last few months and finally, the playable version of the new game is here. For a little while, I will be keeping the new version of the game playable through the beta branch. I will be gone for 25 days due to my military service for my country. Military service duty is mandatory in my country, therefore I am sorry if I will not be able to answer your questions or come up with a quick fix throughout this period. But please report all the bugs and problems you face. I will operate them immediately when I come back. I hope you enjoy the new version o
2022-04-13 19:58 UTC · Community Announcements · WAKANDA WAKANDA
Due to a health-related problem, I was too sick for the last 12 days and couldn't get out of bed. That is why I couldn't post the update on time and had to delay it. Now, I fully recovered from the illness. I am planning to publish the Major Update near the end of April. We have lots of improvements coming up in this update. Hopefully, you will enjoy the new adjustments. Stay safe and healthy!
2022-03-26 12:43 UTC · Community Announcements · WAKANDA WAKANDA
Due to recent feedback, I changed my focus to improve things rather than to add fresh new content. Here are the things that I will be focusing to improve in the next update: * Character movement. We need a smoother movement (locomotion) to provide a better gameplay experience with more control over the character. * Combat animation blends. The transitions between combat to idle and combo animations need improvement. Since in some cases this might cause poor combat experience. * Hero selection. After the update, there will be characters to choose from rather than weapons. Each character will ow
2022-03-06 22:11 UTC · Community Announcements · WAKANDA WAKANDA
Here is the update for the "Weapons Week Event". This is an in-game event, which will allow players to use any weapon of their choice without any XP restrictions. The weapons are Bow, Sword, Spear, Hammer, and Full Melee (hand-to-hand combat). This event will last for a week. After the event ends, the weapons will have specific XP restrictions as usual. Achievements are coming soon! They are the next step on the road. Good luck fighters :)
2022-03-03 12:47 UTC · Community Announcements · WAKANDA WAKANDA
Hi people, We have an upcoming event this Sunday. You will have the chance to use all the weapons in the game. Normally, each weapon requires a certain XP to unlock. This week, as a part of the Early Access members you will get the chance to try every weapon in the game. This event will be held periodically, only in the Early Access stage. I want the Early Access member to benefit from all the aspects of the game before everyone else. Also, it is a great opportunity to test the weapons in terms of balance and error. *** The event will become active on Sunday with a small update! Good luck figh
2022-03-01 18:32 UTC · Community Announcements · WAKANDA WAKANDA
Hi people! I am really happy to announce to you that the full release date of "Rise of Mavros" is set. It is the 20th of July this year. I was planning on a sooner release; however, due to the massive release schedule on Steam, I had to move the planned release date a little bit further. If I decided on a closer release date, Rise of Mavros would've had huge visibility issues. This release will be a transition for "Rise of Mavros" from the Early Access stage to "Full Release". {STEAM_CLAN_IMAGE}/40302682/9d74ce8257d1b03b9e1c05126e60785b1ac08853.png Have a great day!
2022-02-11 17:24 UTC · Community Announcements · WAKANDA WAKANDA
Hi people, I had to combine this update with the last major update. Since both are really important, and I did not want to waste 2 major update titles. Patch Notes (New): Overall the game is more fast-paced. (Opponents die quicker but come in a larger number) The player character was often knocked down, which caused continuation problems. Now player character gets knocked down rarely. AI behavior is more aggressive. The skill that deals damage to all enemies on the map is nerfed. It deals less damage. Movement sound cues are added to most of the movement animations like running, landing, and j
2022-02-06 15:00 UTC · Community Announcements · WAKANDA WAKANDA
Hey people! Here is the first update for the Road Map in 2022. It hasn't been that long since we started 2022 and we have lots of new things going on for "Rise of Mavros". We are close to finalizing the game and getting it out of the Early Access stage. After the last update, we made a lot of progress. Now we have new goals, and you can inspect them in the "Road Map" image down below. Another major update will be patched next week Saturday. This update will reconstruct the last major update and provide additional changes/fixes. Cheers! {STEAM_CLAN_IMAGE}/40302682/aedf86911d8d46a89c77b1b2b1e14e
2022-01-23 13:41 UTC · Community Announcements · WAKANDA WAKANDA
Hi people! It's been a long time since I started working on this update. I always considered this one to be a Major Update because it has lots of new assets added to the game. As always, there were minor bug fixes too. We now have a final level with a final boss, where you will experience a different fighting sequence. Also, there is a new quest feature added to the game. Quests are like mini levels, and they require you to complete simple yet hard-to-finish tasks. There are 3 types of quests: Platformer, wave clearance, and quest boss fights. The platformer quest requires you to reach a speci
2022-01-10 16:18 UTC · Community Announcements · WAKANDA WAKANDA
Hi people! I hope you are having a great year. I started this year with great joy and motivation. Currently, I am working on a really big update that includes lots of new content. New maps, enemies, quests, weapons, bosses, and playable characters are on their way. This update will be classified as a Major Update. Here is what you can expect from this major update: A new boss enemy (Final Boss) A new enemy healer (This healer will appear as the apprentice of the final boss) 6 new enemies (You will face these enemies on the final map and quests) Final Map 2-4 Quests (These are extra challenges
2021-12-31 14:57 UTC · Community Announcements · WAKANDA WAKANDA
This year has been both rough and joyful. I hope to see a bright future ahead for "Rise of Mavros" and many other upcoming games. I wanted to call this a major update, however, considering that we have a big sales season going on, publishing this update as a major update can create a conflicting effect and reduce the chance of "Rise of Mavros" being discovered. I will be preserving my major update rounds (they are limited) for a bigger update and to a better date. Here are the patch notes of the update: Tutorial is back. A more simple and easy-to-understand tutorial is now available. This tuto
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/1558290/raw.
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