2026-05-08 12:51 UTC · Community Announcements · Daedalic_Stormskull
Thanks for your ongoing feedback and support. We worked again on some enoying bugs to get rid of them and are happy to release a new hotfix that should fix them (fingers crossed).Bug FixesFixed endless turn bug when ai trying to do an illegal moveFixed death animation on swordsmenFixed other smaller bugsUpdateUpdated Unity from 2022.3.47f1 to the most recent 2022.3.62f3 (LTS) version.
2026-03-27 13:38 UTC · Community Announcements · Daedalic_Official
Hey ho everyone! Thanks for your ongoing feedback and support. We have worked hard to get rid of some annoying bugs and are happy to release a new hotfix that should fix a lot of them.Bug FixesFixed bug where turn would run foreverFixed another ghost unit occurrence, also added extra gating to clean up this even if it should happenFixed relationship to matter again, ai should not attack when friendly / neutral etc.Fixed bug with city houses being coloured redFixed other smaller bugs
2026-01-21 13:47 UTC · Community Announcements · Penta
Heyho everyone!A happy (belated) New Year to all of you! We want to celebrate this fresh year with a new Update. This one was more difficult than expected and took us some time but here we go!The AI in “Yield! Fall of Rome” become smarter, now and the best part they can join your team to fight against opponents. NPC (Non-Player) FACTION CHANGESChanged NPC Factions to use a points-based scoring system,Adding a framework for diversity, using the point system for making it possible to give the different NPC Factions "personalities", acting differently in different situations“War Objectives” are i
2025-11-06 02:11 UTC · Community Announcements · Penta
Greetings fellow historically-themed-turn-based-lovers, Today we released Bloodgrounds together with our friends from Exordium Games into Early Access: In this brand new turn-based Strategy RPG, you battle in challenging tactical arena-based fights and bring your troupe of fantasy gladiators to glory. If you are on the lookout for new content, look no further! We set-up a “complete the set” bundle, so if you already own Yield! you get an additional 10% discount on Bloodgrounds on top of the launch discount. Check out Bloodgrounds here: https://store.steampowered.com/app/2507820/Bloodgrounds/ B
2025-08-27 15:48 UTC · Community Announcements · Daedalic_Stormskull
Yield! Fall of Rome Hotfix 1.0.2.0As announced, today's hot fix addresses multiplayer and the bugs that occurred due to the API changes. Thank you all again for your help and support.Fixed:Healing in multiplayer led to double healing and possible out of sync problemNew king abilities could in some instances lead to out of sync problemsExecute orders was possible even if it was not your turn in multiplayerAi had some commands that are not properly communicated between server and clients, hence leading to out of sync problemsFixed edge scrolling (upwards)Server updates due to the fixesPlease, if
2025-08-20 09:04 UTC · Community Announcements · Daedalic_Stormskull
Yield! Fall of Rome Hotfix 1.0.1.10We have prepared a new Fix for you, related to your feedback. We are preparing a new patch for you already which is dedicated to some more fixes to the Multiplayer.Fixed:• Steam login, reacting to the latest API changes and avoid disconnection or login bug.• Multiplayer co-op against the AI fix• Multiplayer turn 1 bug (player 2 losing its first turn)• Execute moves button problem• Cycle through cities button problem• Next unit button changed to an icon (with tooltip)• Endless turns bug handled• yet another bug that led to "endless ai turn" problem.• error wit
2025-08-12 18:22 UTC · Community Announcements · Penta
Yield! Fall of Rome Hotfix 1.0.1.5Thank you for your support. We are now trying to fix some minor bugs that occurred in version 1.0. We will start with the ones that caught your attention the most. Fixed:Odoacer sending Settlers as spam army (including in intro campaign),A Tutorial hiccup that could occur when using a ScoutMade it easier to attack units ("button did not catch all clicks"- problem)Minor updates to some improvement iconsAdditional Smaller fixes
2025-08-11 17:12 UTC · PCGamesN · editor@pcgamesn.com
I think about the Roman Empire every day. I know it's a meme, but it's true for me. That meme is my hole, it was made for me etc. I've trekked along Hadrian's Wall, toured the Colosseum in Rome, and beamed every Roman movie I can find into my eyeballs-even the travesty of historical inaccuracies that is Gladiator 2. But I've always wondered why we don't have more Roman video games. Rise: Son of Rome was ok, but the era has largely been bypassed by mainstream studios. That's why I'm glad that Roman 4X game Yield! Fall of Rome has finally exited early access and hit 1.0. Read the rest of the sto
2025-08-11 16:48 UTC · Community Announcements · Penta
Citizens, warriors, and monarchs, the day has come. After countless battles fought during Early Access, Yield! marches proudly into its 1.0 Full Release.This is more than just the “end” of Early Access - it’s the beginning of a new era for Yield! We've re-forged core systems, introduced a massive array of new skills and abilities, and refined the balance of the battlefield to make every decision count. Your monarch now grows with you, your units march under a clearer banner of progression, and your enemies are craftier than ever.We’ve listened to your feedback, pored over battle reports, and h
2025-08-06 16:59 UTC · Community Announcements · Penta
Heyho everyone,It’s been a long road since we first opened the gates to YIELD! in Early Access - and you’ve been right there with us every step of the way. Through your feedback, suggestions, bug reports, wild ideas, and the occasional “Wait, what if…?” moment, you’ve helped shape the game into something far bigger than when we started.For months, you’ve been asking the big question: When’s 1.0? Well, it’s time to stop wondering. YIELD! 1.0 launches on the 11th of August! What’s New in 1.0?One of the loudest requests since day one has been more faction variety and a bigger, bolder role for Mon
2025-06-25 21:36 UTC · Community Announcements · Penta
Yield! Fall of Rome Hotfix and small Update 09.129.5 MultiplayerFix: Out of sync errors in multiplayer, should now occur a lot less oftenNew Feature: Last Update we added the Chat for the Lobby this time we add the In-game multiplayer CHAT including being able to choose between team and global messagesSkirmish and MultiplayerFix: King selection is now kept after starting lobby gameNew Feature: We added "random" to king selection, making it possible to choose this after first choosing a kingServer: Added backend support for giving you a random king, when choosing random or not choosing anything
2025-06-12 17:03 UTC · Community Announcements · Penta
Heyho everyone, Today we have a small but helpful hotfix for you! Here are the changes/fixes: • Fixed problem in multiplayer where lost messages could lead to players not getting latest moves of the enemies• Fixed bugs with controller support for multiplayer• Added extra countdown panel • Campaign shown difficulty is now fixed • Ai drop down difficulty is now available before creating lobby as well • Added controller vibration slider in settings • Made font in multiplayer battle list universal (to support all languages) • Removed some High-scores in challenges, that were "cheated"
2025-06-06 17:00 UTC · Community Announcements · Penta
Heyho everyone,Welcome to Yield! Fall Of Rome's Multiplayer Mayhem and More UpdateMultiplayer:"Live" Lobby for normal games Start public lobby's that everyone can join without specifying who Chat with other players in the lobby Adjust settings while inside lobby Everyone must be ready for the game to be startedStart public lobby for asynch games, that can be filled up over time,Add ai to multiplayer games Add x number of ai's to multiplayer games, both asynch and "live"., Possible to play on team vs the ai (the Ai does not really adjust for it, but it’s possible)MP General Added more lightweig
2025-04-14 20:07 UTC · Community Announcements · Penta
Heyho everyone, after some final tinkering and finetuning we can present today our newest Update for Yield! Fall of Rome - the Challenges of Gods Update! Not just a new game mode and bug fixes await you after downloading the update, but for the majority of you the performance should be significantly enhanced, as well - but to not hold back any further information - here are the patch notes: New Game Mode: Challenges Brand new Gamemode available for everyone: The Challenges of Gods 10 unique challenges Hard Mode for those looking to be truly tested 18 new achievements (+2 hidden ones 🤫) Compet
2025-03-28 12:19 UTC · Community Announcements · Penta
Heyho everyone, This week we have another faction celebrating their debut in our campaign of the week: Follow Attila the Hun into Battle! No glory is greater than richness. No honor worth more than a dozen crates packed with golden Roman trinkets and an ocean of solidi. Maintaining such an army would require fortunes not seen by man, and the Hunnic general had a very large army. A treaty’s worth to the Huns was measured only by the gold it brought – until it was broken in favor of an even richer one. "Mighty ruler of the Huns, I bring news from the West! A scented letter, a diamond ring and a
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