Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
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2023-01-16 16:00 UTC · Community Announcements · [THQN] M.N.
== version 1.0.8 == Feature - Domestic use of military. This will use your land units to raise stability in your country, but lower approval Behavior - Internet user % will go drop to 0 only if the budget in telecom is at 0. - Personal Taxes change the support in a range of . The Government approval starting values are modified between -9.5% and 5% depending on the country. - Raising tax use cooldown and maxstep indicated in the action it uses. - Some iterations weren't running causing variables to get stuck (mainly economic ones) - InternationnalCommerce: fixed displays of new private import/
2022-12-14 18:25 UTC · Community Announcements · [THQN] M.N.
Hello everyone, we are happy to provide you with a fresh new update today, including new features, thematic maps, AI behavior improvements and multiple bugfixes, with a strong focus on the economic sector. == version 1.0.7 == Feature - Occupy country action like in SP2 - for land units, will disperse to occupy all empty connected regions to the current region of the unit - New thematic maps to show economic sector trades and needs/surplus - Countries with low stability will see periodic economic strikes - Countries with very low stability will potentially have popular revolutions that topple t
2022-12-01 21:49 UTC · Community Announcements · [THQN] M.N.
Hello everyone! After a safe beta-testing period (thanks to everyone who participated and provided us with great feedback), we are happy to introduce our Economy update! == version 1.0.6 == Economy - Added inflation and Prime Interest Rate - Displays monetary income from sector private taxes - Added unemployment for the sector alongside the national unemployment - Modified economic sector needs equations - into account unemployment - Connected inflation and Prime Interest Rates - AI invests in budget sector only if the economic balance is positive. Follow the continent average with a tolerance
2022-11-18 19:44 UTC · Community Announcements · [THQN] M.N.
== version 1.0.5 == Behavior - Beta - new UI representation of paths, based on unit types - Coups will now lower government stability and approval. If government approval is low (
2022-11-04 17:19 UTC · Community Announcements · [THQN] M.N.
== version 1.0.4 == New Feature - Time speed control UI - Button to see private sector trades - The RateArrows are now positioned to the left or right of the text box depending on the justification of the text to avoid the text being over the arrows - Added top 10 of the best countries of the currently selected thematic map. - Fixed a bug where annexation from others would not show in UI Art - more props in world Behavior - Private sector trade with other country private sector NOTE - needs some balancing, right now trades are too easy between AI countries - Now show units of every country pre
2022-10-28 17:28 UTC · Community Announcements · [THQN] M.N.
== version 1.0.3 == New Feature - Data History window that enables historical comparison between countries of data UI - Added the average corporate taxes in the Economic - Sectors (details) window when a sector is under private control - Resources on thematic map are more accurate - When in thematic map view, mouse over a region will give a quick glimpse of the thematic map value. - Nuclear range thematic map now shows the range of the selected country. - Thematic for "relation with me" now properly shows other countries' relation with me instead of the my relation with the other countries. -
2022-10-20 18:05 UTC · Community Announcements · [THQN] M.N.
Superpower 3 Release Notes == version 1.0.2 == Features - Added the option to select Political Party when starting a game. - added word descriptions of country philosophies for the 4 spheres in the tooltips from the main area UI - Added a line of text that notifies the player how to see more information about the region on which the cursor is placed above. - A disconnection reason screen is now shown to the user when removed from game / banned / host ended the game - Every text showing number simplified (With, K, M, B or T at the end) now have a tooltip showing the whole number. - No Arrow : M
2022-10-13 15:01 UTC · Community Announcements · [THQN] M.N.
== Build 9709082, version 1.0.1 == Optimizations - removed most logs from client Behavior - correction - mBudget.mInTrade for taxes of private sector (exports and imports) - correction - smaller effect of taxes on sector productivity and employee mobility - correction - smaller effect of having a sector illegal on productivity - AI reactions delayed and progressive - Made AI decision time quicker UI - The refresh of some texture arrays wasn't done in certain contexts, giving a blank texture - unit texture in the marketplace weren't being updated in some contexts - fixed placeholder icon encoun
2022-10-07 17:00 UTC · Community Announcements · THQ Nordic
{STEAM_CLAN_IMAGE}/7564110/9649d36be2e70bc7ca122e8f4e0e8dd9663c1b2f.jpg You've Got the Power: Geopolitical Simulation SuperPower 3 Out Now! Vienna/Austria, Sherbrooke, Canada, October 7th, 2022: Time to show the world, what kind of a leader you are: SuperPower 3 is out today for PC and puts you in charge of one of the 194 nations in the world. SuperPower 3 is based on contemporary real-world data and simulates international geopolitical decisions for each and every country in the world. There are 14 pre-defined scenarios to choose from - or the completely free sandbox mode, where you achieve e
2022-09-29 13:00 UTC · Community Announcements · THQ Nordic
{STEAM_CLAN_IMAGE}/41227152/0a8cbc47277a0bf0c8308f48034bdb6751faaac4.png Money Makes the World Go Round: SuperPower 3 Sheds Light on Economy Vienna/Austria, Sherbrooke, Canada, September 29th, 2022: Investing in infrastructure is critical. And education, of course. And Healthcare, and research ... and hey, what about the environment? There are many ways a country can spend its money, but the trick is to balance your budget. Of course, you receive money from taxes - but how can you make more without making your people pay for it? As a leader, it is up to you to grow the economy, and to provide
2022-09-22 13:03 UTC · Community Announcements · Home
As the leader of a nation, you have to take many aspects into consideration. One of the most critical ones is the demography of your citizens. Any population consists of different cultures - in SuperPower 3, this is defined as a certain set of values. These values can align or clash with those of another group of people in your country, and you as a leader must find the best possible balance between each of these groups, respecting the will of the people if you are aiming for their support. Watch the Demography Trailer on YouTube: https://youtu.be/KytEbIy7ReU SuperPower 3 is in development for
2022-09-22 13:00 UTC · Community Announcements · THQ Nordic
{STEAM_CLAN_IMAGE}/41227152/473f9ce096dfc8e534d702592dbc30007a2a95c4.jpg It's The Demography, Stupid! SuperPower 3 Expounds Important Feature in New Trailer Vienna/Austria, Sherbrooke, Canada, September 22th, 2022: As the leader of a nation, you have to take many aspects into consideration. One of the most critical ones is the demography of your citizens. Any population consists of different cultures - in SuperPower 3, this is defined as a certain set of values. These values can align or clash with those of another group of people in your country, and you as a leader must find the best possibl
2022-09-16 14:08 UTC · Community Announcements · Home
For The Greater Good: Grand-Strategy Game SuperPower 3 launching October 7th, 2022 Admit it - when it comes to politics, you've thought at least once, "Oh, I could do better than our actual leaders!". Well, from October 7th, you can prove it in SuperPower 3, an upcoming geopolitical simulation game. In SuperPower 3, you can take control of countries in pre-made scenarios, for example re-establishing the British Empire, or decide the fate of one of 194 nations in the sandbox mode. Today's gameplay trailer highlights one of the most important aspects of the game: Politics. Your decisions have a
2022-06-17 15:02 UTC · Community Announcements · Home
One aspect where SuperPower 3 differs from SuperPower 2 is in tactical combat. While the SuperPower series isn't a wargame per se, warfare has always been an integral part of geopolitics and how the game is played. The game is a geopolitical simulator, meaning that combat has been adjusted accordingly. On a tactical level, SuperPower 2 obfuscated everything into a semi-graphical display but under the hood, combat resolution was quite simple. We wanted to do more with SuperPower 3. We wanted to bring the player closer to the action and display the actual combat. We also wanted to use the terrai
2022-05-03 16:00 UTC · Community Announcements · Home
Probably the largest challenge in developing a game like this, apart from everything else, is in the fact that we're grounding it in reality. To achieve this, we knew that just having a game design team wasn't going to be enough. We needed actual people who would be responsible with amassing, validating, and monitoring the database of the game, and to determine how that database evolved in time. For that, we created a completely dedicated team to Research. The background of the team was diverse - we looked into economic, political and military experience as well as academic backgrounds. We als
Full appinfo as delivered by Steam PICS, changenumber 37972264. Also at /api/app/1563130/raw.
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