2026-08-03 17:02 UTC · Community Announcements · originalstudios
Got a few small fixes for everyone. Thanks for the great feedback as always!Fixes:Fixed some missing text in a few areas in the UI with the Simplified Chinese localization, such as the headers for each crafting recipe in the recipe listFixed NPCs still taking too many player itemsImprovementsImproved NPC pathfinding to avoid felled treesImproved look of long distance LOD version of trees to be more consistent with seasonality and cloud shadowsPerformanceReworked sky-based ambient reflection rendering to be a bit faster, improving the overall frame rate a bit
2026-07-25 01:10 UTC · Community Announcements · originalstudios
Hey everyone, I was planning to push out a small update to get Simplified Chinese localization out but decided to include some performance and graphical enhancements that I've been working on for the 1.0 release as well. Ended up being a pretty big update with a bunch of improvements that hopefully improve the experience for everyone. Overall performance and frame rate should be a bit higher. Hope you enjoy!Fixes:Completely reworked step-up logic to allow the character to clear smaller height steps like sole plates and terrain around them consistentlyPrevented radial menu from slowing down the
2026-05-30 00:20 UTC · Community Announcements · originalstudios
Got a whole bunch of bug fixes and improvements in this patch after collecting reports over the last while. Also did a bit of performance optimization and networking improvements that touch many parts of the game logic, let me know if you see something weird!FixesFixed corrupt data on objects breaking the game load process. Instead the object will attempt to be repaired and removed if repair isn't easily possibleFixed colliders of clay tile roofs so that they no longer block doors from fully openingFixed incorrect collision of triangular walls with the support beams they sit on top ofFixed doo
2026-05-19 20:47 UTC · Community Announcements · originalstudios
Hey everyone,It's been so great to see all the support for the game as it continues to grow after the Early Access release. Been very busy prototyping and planning out the rest of the work needed for a solid 1.0 release version.After mapping out the story elements, various features and content, I'm now targeting Q1 2027 for the 1.0 release!The biggest goal for 1.0 is to make the Blight feel like something that can finally be properly confronted and resolved. The full release will add the late-game path toward ending the Blight, including expanded NPC survivor interactions, advanced clearing me
2026-03-26 23:51 UTC · Community Announcements · originalstudios
Small update to fix some of the bigger issues raised recently.Fixes:Fixed the bug introduced in v0.12.3 that would delete items when equipping something and there wasn't enough space for the just-unequipped itemFixed various hammer-built buildings/shelter pieces not repairable when damagedReworked shadow rendering rendering pipeline to reduce potential for race condition related crashes on certain hardware configurations
2026-03-19 22:41 UTC · Community Announcements · originalstudios
Got another set of improvements and fixes for everyone in this next update! Things are starting to look pretty solid with the v.0.12.x updates, work is now geared mostly towards planning out the full 1.0 release path and working on that. Expect a more detailed post about it soon!Improvements:Allowed bow to be stored in belt slots with new left-handed equip animationAllowed small backpack (seen on NPCs) to be placeable like other backpacksAdded custom game option to change chance of NPC camps being hostile (default 33%)Added better quiver modelFixes:Fixed wooden shield and reinforced wooden shi
2026-03-09 20:19 UTC · Community Announcements · originalstudios
Hey everyone, got another huge bunch of fixes and improvements done in this update. There have been a few pretty deep-rooted issues introduced in v0.12.0 around disappearing player characters and bad inventory state that have hopefully been fixed for good. Please do let me know if you still see your character disappearing or any of the other issues mentioned in this update that should have been fixed.ImprovementsImproved third-person melee attack targeting to feel much more reliable - the attack check was only done from the crosshair, but now it factors in the zone directly in front of the cha
2026-02-25 22:42 UTC · Community Announcements · originalstudios
Thanks for checking out the NPC update and sharing your feedback! It's exciting to see all the various interactions everyone has been having with the new inhabitants of the world of the Blight, both good and bad. Been fixing up a few issues since the release of the big update and have it ready for release today.Additions:Allowed dead NPCs to be lootable like dead players in co-opAdded NPC behavior to harvest meat from hunted animals, cook it, and eat or store the cooked meatFixes:Fixed NPCs not "owning" the items they drop that they cannot fit in their inventories after trading. If you try to
2026-02-17 04:59 UTC · Community Announcements · originalstudios
The NPC update has finally arrived! In your travels you may run into small camps of other survivors that may be friendly or hostile. Also to better facilitate these new characters you meet, a whole bunch of character customization options have been finally added to the game!Please note that this update (along with all others in the Early Access period) should be fully backwards-compatible with previous save games. Although starting a new game is probably the best way to experience the bigger updates.New FeaturesSurvivor CampsSurvivor camps can be friendly or hostile. Friendly camps allow you t
2026-02-01 04:49 UTC · Community Announcements · originalstudios
Hey everyone, hope you've been having a good 2026 so far! It's been an extremely busy January on my end but unfortunately there is still a bit of work left on getting the Q4 update (or NPC update) all ready for release.I want to apologize greatly for the further delay of this update, I haven't done a great job estimating all the various complications involved with getting NPCs thinking, trading and behaving well, along with balancing the economy for all items in the game to power the new trading system. The good news is that the new systems are starting to feel very solid, and we are down to j
2025-12-26 23:02 UTC · Community Announcements · originalstudios
Hey everyone,Hope you are enjoying the holiday break!I wanted to follow up on the Q4 update release timeline. As we approach the end of the year I've had to make the tough decision to push the update further back into January given the remaining work and testing required.I know a lot of you have been excited about getting your hands on the new NPC content and I was working very hard the past few months to get things ready, but unfortunately it will take a bit more time to get the experience feeling right with the least amount of bugs and issues.Things are coming along well though. New characte
2025-11-03 20:29 UTC · Community Announcements · originalstudios
A few players were reporting issues with world generation and things like cabins appearing too often. Turns out there was an oversight with some of the updated distance checking code that caused incorrect distance calculations mostly at world generation time, and for some calculations like cabin generation at world explore time. With this update, cabin generation will be fixed going forward in existing post-v0.11.11 worlds, and new worlds will have everything else fixed up (including village and other feature placement). Apologies for the oversight!FixesFixed bad distance calculation introduce
2025-10-29 23:54 UTC · Community Announcements · originalstudios
Quick hotfix to resolve some issues with rendering objects and clouds in cavesFixes:Fixed objects and the character disappearing when zooming in or heading deep into a caveFixed cloud shadow effects appearing within caves
2025-10-29 21:47 UTC · Community Announcements · originalstudios
Here are some more fixes and improvements while the Q4 update is built behind the scenes! Check out the Terrain Tessellation graphics setting if you haven't already now that the performance has been greatly improvedFixesFixed black squares appearing on the terrain near snowy footprints or dug out holes when MSAA is enabledFixed shadow artifacts near snowy footprints when MSAA is enabledFixed incorrect graphical calculations that would result in shadowy looking snow on steeper terrain slopesFixed system to prevent Blight clouds generating in water by using a more accurate terrain height estimat
2025-10-14 20:30 UTC · Community Announcements · originalstudios
More fixes and improvements in this update after a few great bug reports and feedback. Also took a stab at improving the stability of the co-op joining player experience after reports of chunks starting to disappear and not load after extended playtimes. Thanks everyone!FixesFixed rare issue that caused certain chunks to not load or show up as a corrupted checkerboard of textures for co-op joining players, caused by a race condition of chunk retrieval retries (due to dropped packets) along with specific chunk load/unload timelines due to certain player movements in the worldFixed rare decompre
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