Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:19 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-04-01 04:21 UTC · Community Announcements · pyrrho12
Welcome to the new v1.0 branch of GearHead Caramel! Or, at least, welcome if you want to try it out. I've been working on this branch since last summer and it is finally ready for wide release. But, since there are probably still some bugs still lurking, the first couple of releases will be as an optional beta version.To activate the beta, right click on GearHead Caramel in your game library and go to the Properties page. From there you can select "advanced_beta" as the branch you want to use. Please note: you can probably load games started in the default public version, but after playing in
2025-10-07 07:49 UTC · Community Announcements · pyrrho12
At the beginning of June I had a tragic yet Clouseauesque walking accident which led to a double compound fracture of the right arm. Thanks to this, I got to spend summer in an air conditioned hospital room and everybody brought me snacks. I watched a lot of cartoons. I got some cool new scars. Technically I’m now a cyborg; next year I’ll have surgery again to remove the metal plates holding my forearm together.Anyhow, I’ve also been refactoring GearHead Caramel to replace all the blocking loops in various parts of the program to a single unblocking loop plus a stack-based widgets UI. As you m
2025-05-04 14:45 UTC · Community Announcements · pyrrho12
It's time for another release. Terrain destruction has been added- when the fighting gets too intense, the scenery might start getting wrecked. The resulting fires will burn any mecha passing through that area, and smoke limits line of sight. In addition, there are now unique random artifacts... or at the very least, unique random melee weapons. More types of random items will be included in future releases. Here's the complete list of changes: Added random artifact generator Added mystery missions Fire and smoke may result when terrain is damaged Attacks may cause damage to terrain Added Area
2025-04-10 13:26 UTC · Community Announcements · pyrrho12
It's been a while but the next release is here! Thank you for your patience. {STEAM_CLAN_IMAGE}/42626977/338227844f65ba241d5af4479a9126c04a73ba46.png The biggest change this time around is the fact that the Raid on Pirate's Point scenario is finally complete. The districts of the city have been detailed and many now feature unique quests. There are five different endings, each of which can vary slightly depending on your actions during the campaign. The ending you get has consequences that will carry forward to future scenarios. Speaking of future scenarios, I'm calling Raid on Pirate's Point
2024-11-29 13:25 UTC · Community Announcements · pyrrho12
{STEAM_CLAN_IMAGE}/42626977/43ce0640786cdd48da7cca2736335c6cb1624fb2.png It's new GHC release day! Probably the most exciting change this time around is the addition of bonus actions- I've had a lot of players ask when they'll be able to use more than two actions per turn. I guess giving the action clock four quarters was a bit of a giveaway? Anyhow, I have added the bonus action system: you can spend stamina to get extra actions. The more bonus actions you take in one turn, the higher the price gets. Stamina is also needed for defense; once you run out you are extremely vulnerable. I think th
2024-11-18 01:25 UTC · Community Announcements · pyrrho12
Watch me play GearHead Caramel and probably die doing it.
2024-11-18 01:19 UTC · Community Announcements · pyrrho12
{STEAM_CLAN_IMAGE}/42626977/7e55970c65d5f0d3e1cadeef9bab824d3d238b0b.png Hello fellow kids? I am going to stream GearHead Caramel for your amusement. Come see Gowan and his lance of ne'er do wells possibly die in an ancient biotechnological dungeon.
2024-11-14 06:03 UTC · Community Announcements · pyrrho12
{STEAM_CLAN_IMAGE}/42626977/6d8fc8b744bf5c9fd7a476c57c80d6af3901318f.png I have just released GearHead Caramel v0.974. There's a new quest in DeadZone Drifter- the Road of No Return. Whole convoys have been disappearing along the highway. There have been no distress calls, no wreckage found, and no survivors. It's up to you to search the area, find the cause of these disappearances, and put a stop to them once and for all. You'll need to start a new campaign of DZD for the quest to appear. There are also some bugfixes and the FieldHQ has been sorted. Try it out and let me know what you think.
2024-11-06 12:56 UTC · Community Announcements · pyrrho12
I have fixed the crash on Windows computers, and also fixed the problem with the cyberware interface. Thank you for your patience and bug reports.
2024-11-03 12:25 UTC · Community Announcements · pyrrho12
Quick fix for a label widget bug
2024-11-03 05:32 UTC · Community Announcements · pyrrho12
{STEAM_CLAN_IMAGE}/42626977/7e55970c65d5f0d3e1cadeef9bab824d3d238b0b.png It's time for a new GearHead Caramel update! This time, the shopping interface has been completely overhauled. You can switch to different lancemates and access your inventory without leaving the shop. Also, there are a bunch of new personal scale items for sale and you can load up on spare ammo clips before heading to the dungeon. In addition several bugs have been fixed and the dialogue generator has been improved. As usual, try it out and let me know what you think. You can now access your inventory from the shop int
2024-09-03 05:38 UTC · Community Announcements · pyrrho12
{STEAM_CLAN_IMAGE}/42626977/fa5e0c1afb3c3d9aa7d377ed2fbb553c38fc18a3.png I have updated GearHead Caramel with some balance improvements, bug fixes, and scenery for many of the indoor locations that were previously just empty rooms. In combat, NPCs now weigh their options differently when selecting a target. The hit modifier for being overwhelmed has been changed from 3 to 4. The bug that happens when you press the alt key during combat has been fixed, the field HQ display updates after training, and the altitude property works as intended. Counters have been added to shops so that it should be
2024-04-05 04:26 UTC · Community Announcements · pyrrho12
Fixed a crash when fighting Kerberos in v0.961.
2024-03-25 11:01 UTC · Community Announcements · pyrrho12
This release of GearHead Caramel fixes some bugs and adds two new mission types to Raid on Pirate's Point... I probably should have added cases where the new missions come up in DeadZone Drifter too, but didn't think about it. Oh well. I am now attempting to finish RoPP as quickly as possible while I have the time and my health is in fairly good shape. Yay for solo developer games! Anyhow, enjoy. I am going to try to keep the updates coming at least monthly from now on.
2024-02-11 10:13 UTC · Community Announcements · pyrrho12
{STEAM_CLAN_IMAGE}/42626977/c70da3a84a206ef9b231dbf3078d0fa2385f6c7a.png Finally, a new release of GearHead Caramel! You would not believe how much work went into this release. I mean literally, you won't believe it, because most of the changes should be mostly invisible. If you follow me on social media you'll have heard me talking about the brand new quest system. Well, there's a brand new quest system, and it seems to work well... but it's not being used by any of the adventure modules yet because I need to write more content for it. Also, some longstanding bugs have been fixed, including a
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/1565090/raw.
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