Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:34 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-07 00:19 UTC · Community Announcements · DarkMessiahNF
Hey everyone,It's been a while.If you've been following Survival Horror #8,436, and you read my post last year about discontinuing it, you may have wondered what I've been working on behind the scenes. The answer is something very different, but still rooted in mystery, atmosphere, and the unknown.Today I'm excited to officially reveal my next game:The Wake EventYou awaken alone aboard ARGUS Station with no memory of how you arrived and no sign of the crew that once called it home.Using terminal commands, environmental clues, and your own curiosity, you'll explore the station's abandoned modul
2025-02-08 01:40 UTC · Community Announcements · DarkMessiahNF
Hello, gamers! As it has been almost 4 years since the game's botched release, I have since moved on to other projects and life events, including an illness in the family that hit extremely hard. It was a perilous journey that we have since overcame, but not without sacrifices made along the way. Most of you have probably noticed the game has essentially been abandoned for almost 3 years. This particular project was built in Unreal Engine 4.24 using Blueprints, and was quickly thrown together because I essentially wanted to test the process of making, distributing, and marketing a game. This w
2021-08-14 07:44 UTC · Community Announcements · Lickbeans Interactive
New Update: Patch Notes for 1.6.5: Achievement for "Who's the Bigger Monster?" has been fixed; working as expected
2021-06-11 22:41 UTC · Community Announcements · Lickbeans Interactive
Patch 1.6.3 Fixed the Controls menu with an actual UI that isn't some JPG slapped on the screen Fixed the default settings on the Display Controls menu so they automatically start out visible.
2021-06-10 21:14 UTC · Community Announcements · Lickbeans Interactive
Hello, hello! To anyone who still plays this game, there was one last update for the forseeable future. It looks as if the player was able to click the fire multiple times before the cutscene started, which resulted in the objectives jumping ahead, and thus would not work anymore. This has been fixed. There was going to be a new attack from our monster friend as well, but that has been placed on the backburner for now. If the game ever picks up again, it could be implemented in future patches. To those who enjoyed it - thank you. To those who didn't, sorry you didn't. If there are other featur
2021-06-04 21:02 UTC · Community Announcements · Lickbeans Interactive
Patch 1.6.2 Update: FIXED: Flashlight stuns was occasionally being overridden by AI behavior, resulting in future flashlight use not stunning the monster. FIXED: Added a Quick Tips option to the main menu, simply showing a few graphics and what they mean ADDED: Added a feature that is hopefully functioning as intended, where the flashlight now stuns the monster repeatedly (with a few second delay in between) as long as it is turned on.
2021-05-28 04:42 UTC · Community Announcements · Lickbeans Interactive
The following issues were updated in the new patch: the ending sequence was triggered anytime you pressed the "L" key at the security panel Taco boxes were not filling hunger meter after respawning Adding a "quick tip" menu with some of the icons, describing their purpose (hidden for now, will be applied in next update)
2021-05-23 01:30 UTC · Community Announcements · Lickbeans Interactive
{STEAM_CLAN_IMAGE}/39990045/f34d395c742d726e80d321326cb5dd57f8de90a3.jpg You now have an ending to work towards! Yes, after you reach the safe house, there is a new event and objective. Also, the "Hide the Monster" objective has been updated to say something else. EDIT:: There were 2 reviews in 24 hours that said the game was way too buggy to play. It sounds like you are playing an older version, if that is the case. Please make sure the following is present in the top right corner of the main menu to verify that you're playing the most updated version of the game! {STEAM_CLAN_IMAGE}/39990045/
2021-05-21 19:35 UTC · Community Announcements · Lickbeans Interactive
Updates The following is the list of fixes for the new update: Player Respawn Fixed an error where players who were killed by the monster at least once could not complete objectives Increased speed of the monster during attacks, and shortened interval between AI states, allowing the monster to be a little more "aggro".
2021-05-20 16:28 UTC · Community Announcements · Lickbeans Interactive
Hey kids! Do you like violence? Cool. As some of you were finding out the hard way, dying by the monster reset the entire game and that led to many frustrations. Think "Getting Over It", also available on Steam. Well, now it has been added that you will spawn in the shed every time the monster pummels you with his giant claw things. Think Lady Triple-D from RE: Village, also available on Steam (except our dude was from Mixamo for years before she was introduced). Tell your friends. Give it another shot. Also, for those of you who did the YouTube LPs, just know it is has gotten better. Don't st
2021-05-19 13:47 UTC · Community Announcements · Lickbeans
{STEAM_CLAN_IMAGE}/39990045/a8068df6519be3fbb78909c3c23ad3dc0f9081bc.png After a thorough review, it was determined that a dumb oversight was preventing players from achieving the 8 Mile in-game travel achievement. As you can see in the screenshot, it is fixed. Enjoy the spaghetti!
2021-05-18 17:54 UTC · Community Announcements · Lickbeans
Bug Fixes There were a few bugs that were causing some playability issues, and a few complaints about the distance travel stat, so the following were implemented: Problem One of the logs that appears at the top of the lake, on the path between the shed and the escape house, would fall in a weird dip in the terrain, which was not reacting right away when the player would walk over it, thus resulting in time wasted and poor experience. Fix: Spawn location has been adjusted Problem Distance traveled text in the Options menu was too small, achievement progress prone to lose count Fix: Added a new
2021-05-15 19:18 UTC · Community Announcements · Lickbeans
Bug Fixes: End sequence was no longer activated after winning game the first time, thus opening an opportunity to advance into an area not ready yet: fixed Discard mode would not show mouse cursor, leaving the player unable to remove items from inventory: fixed A few have mentioned a bug where the lighter appears on the bridge by the escape house, but ends up falling through. So far, this has not been replicated during playtesting. If further issues are reported (with screenshots or video), a fix may be implemented.
2021-05-14 13:21 UTC · Community Announcements · Lickbeans
Patch Notes Update Fixed lake glitch - no longer freezes the game when jumping/falling in Post Processing option on menu no longer goes full black screen Note: You may need to restart Steam for update to take effect
2021-05-13 22:01 UTC · Community Announcements · Lickbeans
Fixed the "Who's the Bigger Monster" Achievement Previously, this was not working, despite going over 40 stuns Updated alien toy in the secret area to max out unlimited stamina If player stamina was
Full appinfo as delivered by Steam PICS, changenumber 37447702. Also at /api/app/1565290/raw.
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