2026-09-09 19:40 UTC · Community Announcements · Hastan
{STEAM_CLAN_IMAGE}/41250360/56d7bdd0aa76cdfa3a7ed7d9d97e6c7d52f511cd.png Hey everyone ! It has been requested countless times, and now the time has finally come! We're looking for volunteers to help us localize Tape to Tape into a few more languages! The languages we're currently looking for are: Chinese Czech (Done!) Finnish (Done!) German Italian Japanese Korean Portuguese Romanian Russian (Done!) Spanish Swedish Ukranian If you're a native speaker of one of these languages and would like to help, we'd love to hear from you! Click here to join our Discord Server - Send a DM to @Hastan Please
2026-08-06 20:18 UTC · Community Announcements · Hastan
IMPORTANT: Existing Tape To Tape Players If you currently own the game and have already played the Beta or Experimental Branch, please disregard this playtest. Its content is limited and primarily aimed at new players, players who wish to try the game before buying, and players who want to share their feedback from a new player’s perspective. Your feedback is still greatly appreciated, and we thank you for all your help so far! Keep it coming! Don’t forget to hop over to our Discord server or the Community Hub to share your feedback! Welcome to all new players! We’ve decided to open a limited-
2026-05-13 21:29 UTC · Community Announcements · Hastan
Hey everyone! This is the update notes #4 for the Campaign 2.0 Beta! Lots of new content, new squads to test out, UI/UX makeovers & much more. Let’s jump right into the updates! As usual, your feedback matters as nothing is ever final, especially in Beta builds. We appreciate everyone taking the time to share feedback and thoughts about the game. Please keep in mind that the Beta is still a work in progress. Features, balancing and systems are all subject to change as development continues, so we ask that feedback on the Beta not be reflected as official game reviews. Content of Update Develop
2026-05-08 13:38 UTC · Community Announcements · jnic
Thank you for all your feedback so far! We really appreciate the help! The difficulties will remain a work in progress as usual; nothing is final. We are closely monitoring feedback and data to ensure everything feels fair and fun, so keep them coming.Changes Veteran and Pro difficulties reduced. We are closely monitoring the data. Keep the feedback coming!Starting squad stats (Benchwarmers & Angus) have been buffed Act 1 & 2 teams nerfed OVR statsTimer Mode re-added. Max Goal is now the hybrid mode, where games can be won either by reaching the goal limit or when the clock expires Added Night
2026-05-01 21:38 UTC · Community Announcements · Hastan
Changelog May 7th 2026 Thank you for the all your feedback so far! We really appreciate the help! The difficulties will remain a work in progress as usual, nothing is final. We are closely monitoring feedback and data to ensure everything feels fair. Couple reminders to answer some questions in the community hub: The meta-progression system is not in the game yet. While upgrading Angus between runs will not return, it will eventually be replaced by a different unlock system. You will be able to unlock more Free Agents, power-ups, relics, and more over time. This Experimental version is mainly
2026-02-28 23:19 UTC · Community Announcements · jnic
Patch Notes – Build 10058 A new update is live! This patch introduces new talents and relics, AI improvements, gameplay balance changes, UI upgrades, and numerous bug fixes. As always, difficulty and overall balance are being closely monitored. We continue reviewing data, player feedback, and run outcomes across all modes and we will keep iterating where needed. Your feedback remains essential in shaping balance adjustments, so keep it coming. How to Access This Version To test this version, switch to the demo-0.2 branch: Right-click the game in your Steam Library Click Properties Go to the Be
2026-02-03 17:50 UTC · Community Announcements · Hastan
Hello there! With new content currently being polished and tested in-house by just a few of us, we’ve decided to open a new Experimental Testing Branch to the public! The Experimental branch gives new and returning players the opportunity to get their hands on pre-patch content and help us test upcoming updates, find bugs, and share feedback so future patches can go live as smoothly as possible and stay as close as we can to the players’ point of view. It will also allow us to better adjust the game’s difficulty by combining your feedback with our in-game analytics. If you decide to use the Ex
2026-01-17 03:24 UTC · Community Announcements · Hastan
Jan 16th Hotfix #2 Build#9409 Important Please ensure that the build number shown in the top-right corner of the main menu is 9409 or above. If it differs, perform a clean uninstall and reinstall of the game. AI Breakouts are slightly less aggressive, with defenders holding deeper positions Man-to-man defensive pressure has been reduced, opening more offensive passing lanes to the defense Defense joins the offense less often and plays more conservatively to avoid being caught out of position on turnovers Tentative fix applied to prevent goaltenders from being unable to collect the puck underne
2026-01-16 16:17 UTC · Community Announcements · jnic
Reduced the accuracy of some opponent Campaign Team players across all difficulty levels Fixed several cases where goaltenders could become stuck or end up out of position Adjusted various goaltender stats Rebalanced the checking formula, as body checking was harder than intended in some situations Trio Squad – Reward selection is now offered to all 3 players instead of just 1 Increased Maurice Cassoulet’s Speed stat Renamed difficulty levels to Rookie, Pro, and Veteran Added stats and abilities to some Benchwarmer players We are fully aware that the game is currently too difficult, especially
2026-01-14 18:12 UTC · Community Announcements · Hastan
Jan 16th Hotfix #2 Build#9409 Important Please ensure that the build number shown in the top-right corner of the main menu is 9409. If it differs, perform a clean uninstall and reinstall of the game. AI Breakouts are slightly less aggressive, with defenders holding deeper positions Man-to-man defensive pressure has been reduced, opening more offensive passing lanes to the defense Defense joins the offense less often and plays more conservatively to avoid being caught out of position on turnovers Tentative fix applied to prevent goaltenders from being unable to collect the puck underneath them
2025-10-10 15:34 UTC · Community Announcements · Hastan
Beta Test Branch Change Log & Information Update 10/18/25 Update on most asked questions, patch notes below: Meta Progression A meta progression system is planned for the full release! For this Beta Test, though, we’re keeping the focus purely on the runs themselves. Pucks & Blademaster Shop The puck currency and the Blademaster Shop will be discontinued to make room for a new progression system. Visual Bugs / Stuttering / Crashes We’re actively fixing reported bugs and will release patches as soon as possible. Please keep reporting any issues! World Map For now, you can cycle through the map
2025-09-29 18:44 UTC · Community Announcements · Hastan
{STEAM_CLAN_IMAGE}/41250360/8780506e2221303a2b20ff204989d7487f9cdc00.png Hello there! Since our last Summer update post, here's what's going on; We’ve been hard at work making massive changes to the game as most of you know. Over the past couple of months we’ve been testing internally, then with our trusted community testers, and we’re now inching closer to a publicly testable version of the Alpha Campaign 2.0! With the help of our testers we’ve been able to polish a lot of early development features and fine-tune the balance around the hundreds of new power-ups and relics that have been added
2025-06-25 16:45 UTC · Community Announcements · Hastan
{STEAM_CLAN_IMAGE}/41250360/cc06ed92de0c2d7431d3abd3d465f80f5e22d6e3.pngHey there! This is the Summer Developer Update! Hope you guys are enjoying the summer season! In this post we will be providing a general update on the current development progress of the game, what's to come and our plans on our road to 1.0! Before we dive in, just a quick heads-up: everything you’re about to see is still a work in progress and subject to change. As for the next update no confirmed ETA just yet, but we’ll be sure to let you know as soon as we have one. In the meantime, feel free to join our Discord to sta
2025-02-08 13:27 UTC · Community Announcements · Hastan
{STEAM_CLAN_IMAGE}/41250360/ccdd411310ae374dfa495a457084bf16e92b100a.png Hello everyone, this is Patch Notes 0.1.17! Here are the key topics covered in this patch: Gameplay updates We need your help! Roguelite Campaign 2.0 Open Testing Roadmap Update & Teasers {STEAM_CLAN_IMAGE}/41250360/1158ee5a0339f538c5a88d0efea673d9f1ff3493.pngGeneral Improvements made to the AI in the defensive zone Changes were made to AI positioning and puck pursuit in various situations. This should also help reduce occasional clutter in front of the net Curve ball talent now gives the player a curved hockey stick {STE
2024-12-22 20:34 UTC · Community Announcements · jnic
Reduced threshold for knockout on bodychecking
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