Hotfix - 1.2.0b
Fixed a bug where achievements were not firing
Attack of the Karens is a roguelite bullet hell shoot 'em up that focuses on difficult multi-phased boss fights, all against the backdrop of the "Karen" meme. Piloting the Manager X-15, embark on a mission to rid the world of evil cyborg Karens and save your city from entitlement forever!
| App ID | 1566670 |
|---|---|
| App type | Game |
| Developer | Studio Primitive |
| Publisher | Studio Primitive |
| Homepage | https://www.studioprimitive.net |
| Release date | 2023-09-25 14:00 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/1566670 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Attack_of_the_Karens.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:32 UTC | $4.99 | $4.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 23837184 | 2026-06-20 18:03 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1566671 | windows · english | 690.14 MB | 155.24 MB | 5494072738188348188 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 23837184 | public | 2026-06-20 18:03 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:33 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed a bug where achievements were not firing
Hey Karen hunters! I've spent the last couple of weeks returning to this game and decided to give you all a free content update just in time for Bullet Fest on Steam! It contains a new area, a new miniboss and several new enemies. I also took the chance to optimize the game a bit and fix some issues.Full changelist below. AotK v1.2.0 changelog: A new level has been added! The Karens have invaded the Canyons! You'll have to fly through mountains and caverns to find them, facing several new threats. A new miniboss has been added for the Canyons level. The Rock Golem awaits you, throwing his powe
Hey Karen Hunters! Version 1.1.3 is now live, and includes a few minor fixes: Localization now added to the "controller disconnect" screen Fixed some typos in some menus Updated some Japanese text With this update, I'm going to set the game to localized now for Japanese markets! This is a very exciting new turn for the game, and it's been a journey creating my own localization system! This will also push the controller remapping feature to public. I had to remove the controls remapping from the "hangar" menu, it was causing some scaling glitches when entering that section of the options menu.
Hey everyone! Version 1.1.0a is now live on the Beta branch for the game! You will need to enable access to the beta in your steam library, then enter the password "attackofthekarens1" (no quotes). After a few weeks of beta, I'll move this to the main branch of the game with another announcement. This is just to protect your game from any unforeseen issues so you can still play if the new beta breaks your game. Included in 1.1.0a: Control remapping! Directional movement and menu navigation/operations were excluded. Localization support for other languages! Japanese is first to be added to the
This is just a placeholder event to stream during Dreamhack Beyond Awards Festival! -Joel
Hey All! I hope you've been having fun blasting Karen bots out of the sky and experiencing my game! It's been amazing to get a 100% positive review score and see streamers and youtubers cover the game! Launching a game is certainly stressful but is also a very rewarding experience! First off, AotK will be getting a big update pretty soon. Version 1.1 will bring controller remapping support as well as an in-game studio news feed and Kurse challenge events! A bit more on those features below: Remapping support is pretty self-explanatory. This will allow you to remap buttons however you see fit!
Achievements involving Kurses have been reworked to make them more attainable. An issue where the "High Caliber" achivement was not possible if you quit the game after unlocking one or more blaster upgrades at the K-Scan has been fixed.
Hey Karen Krushers! A few minor post-release fixes to the game: Fixed an issue where skipping dialogue at some spots would cause music to cut out. Fixed an issue where the game would freeze if a controller was disconnected after pausing the game. Fixed an issue where the window sprite for the upgrade information box on the pause screen was appearing blurry. Updated warnings so they appear infront of the player UI Updated reflected bullets so they will not block player bullets Fixed an issue where the level up orb would appear even when the Kurse to remove it was activated. Fixed a few UI typos
Hey all! I've been planning on writing this post for a while now as I wind down development and start to look forward to release. First, I want to highlight the content you can look forward to in the game and provide a bit of a "guide"! I'm hoping the price point will reflect the value you'll be getting out of these features, and I also hope the game is fun enough for you to keep coming back run after run, even after completing the game the first time (it's designed for replay value!) All of the 5 levels have randomized enemy spawn sequences, meaning that no two plays of the same level will be
v0.8.00 Version changes: Fixed an issue where you could re-open the pause menu from the options or quit menu in-game. Removed the "feedback" option from the in-game menu Potentially fixed an issue where pausing the game would disable player movement temporarily These changes have not been pushed to play test, this is only to fix some minor issues for press keys that have been distributed to prepare for reviews. Bug fixes for play test and demo will be pushed to those versions in the coming days. Thanks!!
Hey KDF! Just a quick note to let you know that the final version of the demo has been uploaded! This is the most polished version of the demo yet, so give it a try! In other news... Only 17 days until release!!! Who's excited? -Joel
Hey KDF! We're getting SO close to release I can almost taste it! We had an awesome Dreamhack event and one lucky person walked away with a key for the game! It was TONS of fun to stream and talk with everyone, and I hope to do more streams as launch gets closer and even after we launch the game. Speaking of launch we're only 28 days away from the game being released. This is crazy to think my small little shmup project is almost launching as a commercial game. Thanks so much everyone for following the game and supporting it, it means the world! Some huge news for the final release: I've added
I will be continuously streaming pre-precorded gameplay footage for the Dreamhack Beyond event. This will not replace the live streams I'll be holding on Tuesday. Thanks!
Hey Karen Shmuppers! Join me on Tuesday, August 22nd 7PM MST as I stream the game for Dreamhack Beyond! Hang out for the whole stream, because at some point I'll be giving away one key for the game! Don't miss your change to get the game for FREE! No Karen wigs this time. That was just wrong. -Joel
Hey all! This version brings a host of bug changes and issue fixes! We're honing in on release!! Version 0.6.01 change notes: Increased the train boss's health. Fixed a bug where you could defeat the train miniboss too fast and the train would not destroy. Pressing the fire button during the credits sequence will now make the credits scroll faster. Added a timer and total enemy kill count to the end game screen. Fixed an issue where the paramedic bot and confidence body spray would not be active after entering the final level. Fixed an issue where the player low health smoke would continue aft
Full appinfo as delivered by Steam PICS, changenumber 36723741. Also at /api/app/1566670/raw.
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