2026-08-01 22:36 UTC · Community Announcements · iPie
Added a retro shaderFixed a rare issue where weapons wouldn't fire on the first tryWeapon recoil increasedSpiders now fire less frequentlyWeapons will no longer be drawn out at high FOVCamera bobbing is disabled by defaultHunters no longer get stuck in texturesThe Worm gun now fires more frequentlyImproved the Soul Extractor's drain effectDreams come true, but not for Painheads.
2025-09-10 15:06 UTC · Community Announcements · iPie
The game starts in fullscreen mode by default. This should help with the issue where some players sometimes have trouble getting the shoot button to work. Motion blur effect has been removed from dash. Added an option to turn off motion blur. Nerfed the number of enemies in the first level of The Room. The first levels of the game were unfairly difficult, I reduced the number of enemies on them so that the progression through the game would be more even. Nerfed the number of enemies in the second level of Junk Yard. Improved tire collision in the Junk Yard map. Painhead explosions will no long
2024-12-31 12:15 UTC · Community Announcements · iPie
Dear friends. Thanks to everyone who supported me by buying the game. I have a New Year's gift for you. I thought, what kind of boomer shooter is there now without the dash mechanics and made a dash in ILLWILL. It seems to me that it plays much more cheerfully and dynamically. Added dash mechanics (I didn't change the locations and now you can dash into places you shouldn't go. Promise me that you won't abuse the game) Added cheat menu (type on numpad 17930 to open) Cosmetic weapon improvements Warning! By default, the dash works on the left shift, or the B button on the gamepad. If you have c
2024-05-27 22:03 UTC · Community Announcements · iPie
Improved low settings Enemies models optimization Improved visual readability of weapon items Added a light source to the Butcher's projectile and the Painhead's head Added light sources to bullet impacts I was never happy with how the game looked on super low settings. Now I like it, but the system requirements have grown. If you are someone who played ILLWILL on a Pentium and now the game is slowing down for you, please write about it on the forum. P.S. Painheads hates EVERYONE!
2024-04-15 18:31 UTC · Community Announcements · iPie
ILLWILL was inspired by Dusk The clock on the Meat Factory always shows a mirror image of real time. This is a reference that the game takes place in a parallel universe. {STEAM_CLAN_IMAGE}/41243771/f6f66bdab110aa85c9dd43b79a0ad2dfee9388ca.jpg Initially, the model of the violin was planned differently. And the violin was used as a placeholder, but I liked the way it looked so much that I decided to leave it as it is. By the way, regular violins can be found in the game. {STEAM_CLAN_IMAGE}/41243771/64b41ee4ef34aa37bc7bfac72242e2a197cefce9.jpg Camel sounds were used to voice the monster Jade Toa
2024-03-10 19:51 UTC · Community Announcements · iPie
Improved game stability Fixed a bug with the shot getting jam Added the ability to turn on the flashlight yourself The game now runs on the latest engine version 4.27. If you find any bugs, please write about it on the forum. Many people told me that the game was quite dark, so I decided to add the ability to turn on the flashlight at any time. This did not affect the main functionality of the flashlight, it will also turn on automatically in dark places, as before. If you have installed the game previously, you may need to bind the flashlight button manually, most likely due to a config confl
2023-12-05 10:12 UTC · Community Announcements · iPie
Finally the game has received full compatibility with the Steam Deck. Now you can kill Painheads anywhere. I recommend playing on high settings with 80% resolution scale. And remember - Good is that C'thulhu who is dead.
2023-11-25 11:58 UTC · Community Announcements · iPie
I know we'll never win, but what's stopping us from trying? Besides, in what other game will you see a reference to Salvador Dali's elephants?
2023-11-18 15:09 UTC · Community Announcements · iPie
Hi! I continue to improve the game. If you find bugs or have suggestions to make game better, write on the community hub. Improving the appearance of weapons Game interfaces now work better with a gamepad Fixed a bug where it was impossible to press the level end button on the gamepad Resolution scale can now be increased to 150% Violins are now shown in inventory When scrolling through levels on a gamepad, icons are now displayed correctly It is no longer possible to get stuck in a secret in The Room level Improved graphics settings config. Low settings are even faster. The medium began to lo
2023-09-17 15:49 UTC · Community Announcements · iPie
Finally finished with the big update. I am gradually adding players’ wishes. Added Autosaves on all maps Added option 240fps and no fps limit Added big crosshair option Added option to disable film grain Added hint about an alternative shooting mode inside the control settings menu Wormgun larvae are now also highlighted with circles Now Jade Toads, C'thulhus and Hunters also drop hearts Fixed a bug with a disappearing exit on the Forest map Fixed missing eyes on the Dali Dali map Fixed King Butcher getting stuck in a tree Improved visuals of the Dead City Improved visuals of The Temple Optimi
2023-07-15 15:51 UTC · Community Announcements · iPie
The soundtrack for the game has been released! I apologize for being a little late with the news, but I'm excited to share it with you now. You can listen to the soundtrack on YouTube or any other platform that is convenient for you. I've provided the links below. https://www.youtube.com/watch?v=fpG2QRvDH7g Platforms list: https://zvonko.link/165DE6F I want to express my heartfelt appreciation to George Naugolnov for creating such a wonderful music score for the game. On another note, I wanted to let you know that due to my current workload, I may not be able to release regular patches for the
2023-07-01 21:29 UTC · Community Announcements · iPie
All maps optimization Enemies optimization Game objects optimization The mechanism for crediting achievements has been redesigned
2023-05-15 20:48 UTC · Community Announcements · iPie
Added sound to second jump Fix mistakes in RU localization Fix Options menu some buttons doesn't select with gamepad
2023-05-05 20:05 UTC · Community Announcements · iPie
Improved navigation on The Room and Junk Yard Make footsteps sound louder Painhead sound louder Hunter sound louder Meat Factory improvement for speed runs
2023-04-28 10:14 UTC · Community Announcements · iPie
Patch 1.04 Added localization: RU, DE, FR, IT, ES, CH, JA, TR Forest: Added invisible walls Forest: Added red stones inside labyrinth Laser gun Mastery now added random upgrade on level start Fixed invisible Winchester model after pickup this weapon Remove other mobs from Painhead World Rocket Launcher improved performance All levels added undergrounds dead zone The Temple: Added invisible walls and zone to kill boss if his fall down Patch 1.03 The Room nerfed two last encounters Junk Yard nerfed two last encounters Fixed on easy difficulty Winchester doesn't spent health on empty ammo Some so
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