Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2024-01-28 02:05 UTC · Community Announcements · Game Masterminds
{STEAM_CLAN_IMAGE}/40156767/8da72f0146d5601f548fae4ffaf537e8aa07ff79.png It's been a while! We've been working to get back to this game and we're finally back. Updates All enemies now spawn a scan popup that allows you to take a closer look and maybe get a hint or two on how best to fight them The main menu Options now includes a section for setting screen resolution and windowed mode You can now hold shift, press a button on your gamepad, or touch the boost bar to boost your ship forwards Bug Fixes The music in the main menu will no longer explode your ears the first time you play the game. I
2022-07-25 05:32 UTC · Community Announcements · Game Masterminds
In preparation for the release of the Military Hauler, this patch will fix a few of the remaining issues with the Military ships. Bug Fixes Fixed issue where black hole would destroy bullets instead of sucking them in (animation still yet to come) Fixed issue where bullets would sometimes fail to register when hitting the compound shield of a military ship Fixed issues with drone behavior when delivering ores to the player More to come soon! The Hauler is close to complete and will release in the next few days.
2022-07-18 06:41 UTC · Community Announcements · Game Masterminds
It's time for another level release! Today's featured combatant is the Military Miner, a close-range fighter that just wants to eat every asteroid in sight. This update also adds in a new resource that only drops from killed military ships alongside multiple bug fixes! Full details below. Gameplay Added the Military Miner Updated the core Military logic to better determine targets and avoid unfairly targeting the player Bug Fixes Fixed issue where the tier two mining drone wouldn't deliver its mined goods to the player Fixed issue where military ships would occasionally fail to spawn Fixed iss
2022-06-03 06:01 UTC · Community Announcements · Game Masterminds
This patch is a general feature update that adds support for multiple input sources and does a few minor bug fixes. Features: Added gamepad support Added touchscreen support Added support for large tablets with or without peripherals attached Bug Fixes: Fixed issue where new resource wouldn't show up in synopsis Fixed issue where game could get stuck in the synopsis
2022-05-31 00:31 UTC · Community Announcements · Game Masterminds
It's been a while, and a LOT has been implemented in this update. This update lays the groundwork for the second half of the game in addition to setting up a lot of systems for alternative inputs (more on that later). Here's the details: Gameplay Added the second tier of shop upgrades for weapons and ship (only available after chapter 2) Added the second tier of drones (only available after chapter 2) Implemented the AI and art for the military faction ships Created the background junk for the pirate faction bosses Created a new death effect exclusive to military ships Bug Fixes Fixed issue wh
2021-09-22 14:36 UTC · Community Announcements · Game Masterminds
Work is moving forward, and we're poised to release the next set of levels. The AI is basically complete and we're now in testing for the new levels. Required Features - Military Chapter Mark Two Drones (complete) Mark Two Upgrades (complete) Drone Ship AI (complete) Miner AI (complete) Hauler AI (complete) Guardian AI Military Bosses After the military levels start coming, everything will move quickly.
2021-08-20 16:47 UTC · Community Announcements · Game Masterminds
It's been a while since our last update, but lots of progress is being made. Required Features - Military Chapter Mark Two Drones (complete) Mark Two Upgrades (complete) Drone Ship AI (complete) Miner AI Hauler AI Guardian AI Military Bosses We're close to releasing the first set of Military levels, and we're hoping that build will be out before the end of August.
2021-06-25 19:16 UTC · Community Announcements · Game Masterminds
We found an additional issue with how explosions are handled and made a quick fix. This affected the first boss fight if the game was running at an extremely high framerate.
2021-06-23 23:52 UTC · Community Announcements · Game Masterminds
In recent testing as we began to bring in Chapter 3, we discovered a couple issues. Those are now fixed: Fixed: In-game menu "Return to Menu" button extended over the music pitch slider Fixed: Enemies would occasionally fail to damage UFO boss on explosion
2021-06-07 05:09 UTC · Community Announcements · Game Masterminds
With this, we've now completed the full set of buildings for the third faction. We're beginning code for the faction this week and should have the first set of levels out shortly afterwards. Just 2-3 weeks before this faction is in the game! Spaceships Drone (Complete) Swarmer (Complete) Hauler (Complete) Miner (Complete) Assassin (Complete) Blocker (Complete) Reconstructor (Complete) Structures Energy Wall (Complete) Towers (Complete) Bunker (Complete) Refinery (Complete) Silo (Complete) Hangar (Complete) Repair Bay (Complete) Bosses Death Squad Assault Tower Heavy Carrier Mastermind
2021-05-24 06:13 UTC · Community Announcements · Game Masterminds
Our work on the military faction is nearing its completion, at least on the art side! We've finished all spaceships in addition to the base model for the towers. Next update will be purely structures, after which we'll resume coding and level design for the third chapter. Spaceships Drone (Complete) Swarmer (Complete) Hauler (Complete) Miner (Complete) Assassin (Complete) Blocker (Complete) Reconstructor (Complete) Structures Energy Wall (Complete) Towers (Partially Complete) Bunker Refinery Silo Hangar Repair Bay Bosses Death Squad Assault Tower Heavy Carrier Mastermind
2021-05-17 02:20 UTC · Community Announcements · Game Masterminds
Now that the second boss is complete, we've begun work on the art for chapter three. The military faction has 21 unique models and we'll be releasing regular updates as they get completed. Today, we've completed three separate models: The Drone, Swarmer, and Energy Wall. Spaceships Drone (Complete) Swarmer (Complete) Hauler Miner Assassin Blocker Reconstructor Structures Energy Wall (Complete) Towers Bunker Refinery Silo Hangar Repair Bay Bosses Death Squad Assault Tower Heavy Carrier Mastermind
2021-05-10 23:38 UTC · Community Announcements · Game Masterminds
The recent boss update contained a few bugs that were identified after release. Those are now fixed: Boss warp out animation had a short glitch Fixed individual segments still not showing up properly in synopsis in levels 35-39 Fixed issue where repeating the second boss after death could lead to a game lock Fixed various graphical glitches
2021-05-09 17:57 UTC · Community Announcements · Game Masterminds
The Pirate Boss has been completed! With this, we're moving forward into the next major set of levels (41-59) and the next update should be up in a week or two. With that said, here are the new features and fixes: Fixes Fixed issue where segments of the Pirate Boss didn't properly display in the level synopsis Fixed sound playback issues Slightly altered balance to make the pirate boss and pirate faction more enjoyable to fight New Features Pirate boss fight Combat area can now expand and shrink New global commands that can be applied to individual levels Small optimizations for particle handl
2021-04-09 23:37 UTC · Community Announcements · Game Masterminds
Added a loading screen to avoid freeze on startup Altered special effects for Pirate Flamer Arm Fixed bug where sounds would occasionally not play
Full appinfo as delivered by Steam PICS, changenumber 34864235. Also at /api/app/1567680/raw.
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