Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:26 UTC.
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2026-06-12 19:07 UTC · Community Announcements · Rath
🎮 Mori Carta is Now Available on ConsolesMori Carta is now available on PlayStation, Xbox, and Nintendo Switch!If you’ve been waiting to play on console, now is the time to check it out.🎮 Now on ConsoleMori Carta is now available on:• PlayStation • Xbox • Nintendo Switch💚 Help Spread the WordIf you have friends who play on console and you think they might enjoy Mori Carta, feel free to let them know.Every share, recommendation, and wishlist helps us reach more players.Thank you for supporting Mori Carta and Nevergreen Games.– Rath & The Nevergreen Games Team 💚
2024-04-27 01:51 UTC · Community Announcements · Nevergreen Games
This is a small update today, mainly to fix a few bugs and QOL issues reported by players. So lets get right to it! - There was a soft lock bug with splitting cards when you don't have a legacy card. This effected many players in the prologue, who found the game soft locked after splitting a card. This issue should now be resolved. -Fixed an issue with negative choices remaining in the various offerings and a soft lock bug related to this. - Some players reported that they lost a great legacy card because they entered the next run too quickly and were stuck with playing the Scholar instead of
2024-04-11 16:55 UTC · Community Announcements · Nevergreen Games
Minor visual update to the map nodes in the prologue, which were off screen in the prologue because of a bug related to the challenge mode update.
2024-04-11 00:02 UTC · Community Announcements · Nevergreen Games
So yesterday's update had a couple of issues that we are fixing in this update. The are as follows: 1. There is a certain offering that had an issue with the updated offering state we made yesterday. Some players were stuck in a soft lock state if they went to this offering and accepted any card. But this issue is now resolved, and players should be able to pick up where they left off. 2. Some players noticed that challenge mode was not unlocked for them by default if they had already made progress towards the Possessed. This has been fixed, and you should see this mode unlocked if you have ma
2024-04-10 02:19 UTC · Community Announcements · Nevergreen Games
Hi everyone, and welcome to the next update! We have been discussing the difficulty concerns with Mori Carta will be taking steps to address the issues. This will be the first in a series of updates we plan to do. So I will get straight into the updates. Challenge Mode Currently, the game goes from the prologue, which was designed to teach players the basic strategies of Mori Carta (get block and keep some energy), to the open pool of enemies. This can be extremely jarring and frustrating for players who were challenged in the prologue, then experienced an exponential growth in difficulty when
2024-03-29 19:17 UTC · Community Announcements · seth.cornwall
SingingSwordsman, Community Manager for Mori Carta, plays the game! Check it out! ^_^
2024-03-28 18:58 UTC · Community Announcements · seth.cornwall
SingingSwordsman plays new handless roguelike deckbuilder Mori Carta! Come check it out!
2024-03-27 03:12 UTC · Community Announcements · Nevergreen Games
So, yeah... Endless Library, right? We know, we know. We heard you and decided to make it exhaust on the left. Hopefully this will make the card more usable. Experiment with it and see what you can make for yourself. Also, while we were doing this update, we decided to fix a couple of other things. There was a bug when using the arrow keys in the swap offering, where you couldn't send the cards up with the up arrow after the first one. This issue has now been resolved and the arrow keys should function properly. Keyboard and gamepad controls didn't work on the bounty screen at all. How embarra
2024-03-26 05:03 UTC · Community Announcements · seth.cornwall
Hey there everybody! It has come to our attention that the 1.0 build this morning had a bug that would reset a players save file. We patched it within an hour, but if you played before then, your save file was reset. We are terribly sorry for the inconvenience this may have caused for our Early Access members. At this time if you reach out to us through Discord or email we are restoring lost save files. It may not be a perfect recovery, but we will work with you to get back your lost time. We will ask you to provide information about your progress, the more specific you are the better we can r
2024-03-26 01:01 UTC · Community Announcements · Nevergreen Games
One more launch update for today. This one is super minor and most of you probably won't even notice the change, but it's important to us that we address the feedback we get from you, our players. Know that we read all of the feedback that you send us. We appreciate all of your support! - Fixed a bug with swapping a split card. Our formula for comparing cards had some trouble when it came to cards that were split. As a result, half of the time when you swap a card that was split, it would swap the wrong one. But this has now been resolved and cards should be swapped correctly. - Fixed a minor
2024-03-25 17:13 UTC · Community Announcements · Nevergreen Games
1.0 Patch Notes Hello to all you Mori Cartians out there, new and old! Welcome to the 1.0 release patch notes! Over the past five years, the team at Nevergreen Games has created a truly new “handless” roguelike deckbuilder. Some of you are very familiar with what Mori Carta has to offer, but many of you have yet to embark on your journey with the Fool, Hau, the Embertree, and all the other characters you’ve yet to meet. We are super excited for you to play Mori Carta! For the first time ever, players will be able to play the fifth and final class of Mori Carta: The Possessed! The Possessed is
2024-03-21 21:34 UTC · Community Announcements · Nevergreen Games
Hey all! We’ve got another small patch for you today. Here’s the list: Art Updates! Several Background environments saw improvement with the biggest glow ups being the Mountain and Underwater scenes. Check um out! Character Icons were updated A smattering of cards received new art, with more to come before 1.0! Performance Improvements! This change aims to resolve issues with large deck sizes. We want to stop the game from slowing down when you add 100 Blades to your awesome blade deck. The Character Select Screen now highlights the Player Ability. The UI for Player vs. Enemy cards in the deck
2024-03-15 22:23 UTC · Community Announcements · Nevergreen Games
Hey there all you Mori Cartians! We’re back with another update. To be honest, we have been a little quiet on the update front because we’ve got some exciting news: Mori Carta will be leaving Early Access on March 25th! That’s right! In just 10 short days we will be putting our best foot forward with a release into 1.0. We wanted to update you with a sneak peak of what’s to come. Let’s get started talking about this patch! New Features: Bounty System: We felt that the previous system with the map was fine, but it lacked a sense of cohesion with the rest of the game. We listened to our players
2024-03-07 19:09 UTC · Community Announcements · Nevergreen Games
We are so excited to announce that Mori Carta is a part of Digital Tabletop Fest: Roll of the Dice! From today, March 7th, through the 11th, you will get an exclusive look at some great titles inspired by the genre that is tabletop games. Check out all the amazing games at the festival hosted by Auroch Digital! Join us at Nevergreen Games for a Let's Play of Mori Carta during the festival as we showcase our roguelike deckbuilder! The stream features Nevergreen's Community Manager Seth (he/him) as he explores the prologue of the game and provides commentary for cards, enemies, and characters fo
2024-02-02 05:20 UTC · Community Announcements · Nevergreen Games
Today we are releasing a small patch with some minor updates to the card effect pool. We added two new effects which we will use to design more cards. So far, there are only two cards that use these effects, but more will be coming soon. Random Archetype Card - This effect will add random cards from your archetype to your combat deck. We modified Ponder on the Scholar to use this instead of the discard effect. Max Upgrade - This effect will upgrade a card to the very top tier, instead of upgrading to the next tier like the normal upgrade effect. A Scholar card with this effect called Rapid Res
Full appinfo as delivered by Steam PICS, changenumber 36847357. Also at /api/app/1570830/raw.
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